ftfyExample: The mimic chests in Dark Souls could be discovered by violently stabbing the shit out of every chest you see after the first time you get eaten by a slendermanchest
ftfyExample: The mimic chests in Dark Souls could be discovered by violently stabbing the shit out of every chest you see after the first time you get eaten by a slendermanchest
2nd link is broken, but dsfix (the first link) actually provides the 60 fps unlock functionality on its own anywayIf you're playing Dark souls for PC get this:
http://darksouls.nexusmods.com/mods/19
IT allows the game to render textures at higher resolutions and improves the DoF effect, add SSAO and SMAA.
and this:
http://pc.gamespy.com/pc/dark-souls/1226105p1.html
It allows for Dark Souls at 60fps
This is the first awesome gaming news I've had in months and now... shit, I'm just hoping they don't dumb this game down.Be prepared to be disappointed. Their language may not explicitly say it, but from what I've read so far, what they're really saying is "yep, it's going mainstream full-retard for more sales."
Hopefully I will be pleasantly surprised, but the almighty dollar will likely win again.
Come on, this is straight up bullshit. Of course you'd hear bitching about a shitty port to the 360, because it's a fucking console and modding a console is impossible, illegal, or just straight up retarded. The fact of the matter is that Dark Souls on the PC is the single best way to experience the game right now, bar none, period. If you play it on another platform, you are playing an inferior product. Yes you need to mod it, and yes you still need to use a controller, but that doesn't mean it's not better.Saying "It's not a bad port if you had the equipment" is a bollocks statement. You can circumvent some of the shitty-ness by using a wired controller, but it doesn't detract from it. Had they ported a game from the PC to the xbox, kept all of the tips and tutorials geared towards a KB + Mouse setup, and had resolution set for something that didn't jive with your console of choice, we'd probably hear more bitching.
Alternatively, they can take the idiotic westerner idea of multiple difficulties, shove them up some idiot casual's asshole, and deliver us a more refined product than ever before, just like they did with Dark Souls from Demon's. If anything gets more streamlined it's the lore of the game, which while the lore presentation of Dark Souls is phenomenal and probably the best out of any game ever created, it's not a huge deal. Of course, the real kicker to your suggestion is that it already exists -- God created the Drake Sword for a reason and it wasn't because it looks pretty going up the asshole of a Gargoyle. I just completed a no shield run not too long ago, what difficulty level are we putting that at now? Expert? Master? I want Baller status, man, how do I get the Baller trophy.Well there's a few ways they can do it that wouldn't ruin the franchise. One very simple one would simply to have an easy mode where you can herpderp and still beat shit due to more healing, less dmg, doing more dmg and stuff like that. Wouldn't detract from anything as long as normal(or hard whatever they call it) is still the same, while it'd make it a lot more accessible. You know with that shit where they ask you if you wanna switch to easy if you die a dozen of times on the same boss. Hopefully a popup that only appears once and not every 10mins like in KoA, fuck I hated that shit, and it was preselected on yes too.
But carrying around spiders from Blighttown all the way into Demon Ruins and beyond was hilarious! Also, combat rolling into corpses and sending them flying around was entertaining for a bit. I highly concur about the difficulty curve being both based in knowledge, as well as a lack of introduction into things other than "Press B dodge, hold to run, etc.". I loved figuring out how to cut off the tails of bosses (and boy did I feel dumb killing the Red Dragon only to find out his tail was an epicly good weapon for how early you can get it), why to not go to Sif at level 10 on a fresh playthrough (backdooring via Master Key wewt), and that anything but 2H's +10 or greater with CMW kinda suck on NG++. I still haven't picked up DSTD, hell, haven't even patched the fucking game from the retail disc client, but it's on the list.I've played a lot of games, especially lately. One thing that is blatantly obvious is how much they hold your hand. I've enjoyed a lot of the games, but there's always so much tutorial stuff and NPCs pointing shit out so you don't have to think so much.
That's why Dark Souls and Demon's Souls are just great games...they give you the control scheme and say "come at me bro".
I do hope they get rid of the rag doll corpse thing though, nothing like running around with some dead guy wrapped around my ankles.
Not sure what's your point there, Dragon Sword or not, the game stays fairly hard. It's harder without a dragon sword, or at SL1, or if you use a shitty non upgraded club, or if you play with one hand, or with a powerglove linked to an USB port that simulate mouse movement or whatever other fucking idea you can decide, but that doesn't change the baseline difficulty of the game, you just make it harder on yourself. Having an ez mode with simply less dmg taken more dmg dealt doesn't require any noticeable dev time, it wouldn't affect the quality of the game regardless. So maybe your issue is that some other guy who sucks at video games can now finish the game while you have to work harder? But doesn't that contradict the point of you doing a no shield run for example? Did you feel it was less of an accomplishment because a lot of people did use a shield and shields largely trivialize a lot of encounters? Or did you feel actually a better player because you could do this no shield run? What difference then if you play the "true" difficulty mode and some random people you probably don't even know finish it on carebear eating rainbows mode?Alternatively, they can take the idiotic westerner idea of multiple difficulties, shove them up some idiot casual's asshole, and deliver us a more refined product than ever before, just like they did with Dark Souls from Demon's. If anything gets more streamlined it's the lore of the game, which while the lore presentation of Dark Souls is phenomenal and probably the best out of any game ever created, it's not a huge deal. Of course, the real kicker to your suggestion is that it already exists -- God created the Drake Sword for a reason and it wasn't because it looks pretty going up the asshole of a Gargoyle. I just completed a no shield run not too long ago, what difficulty level are we putting that at now? Expert? Master? I want Baller status, man, how do I get the Baller trophy.
I disagree. Whether I have to spend an hour applying 3 sets of user-created mods to the game to configure it correctly or not doesn't significantly impact my enjoyment of the game.I really don't understand how you're missing that point. For 50 bucks, you deserve to have something that looks like it was made for PC, even if it was a port.
Get this shit out of here, of course it requires dev time and of course it affects the quality of the game. Pumping out e-z mode bullshit for entitled idiots that can't stomach the fact that they suck giant ballsack absolutely makes the game worse in every measurable sense. Every single game pandering to this crowd of idiots and badge lovers is undeniably worse in every single area because it turns otherwise good developers into drooling retards concerned about whatever other bullshit you just spewed forth here. I don't know what crawled up the assholes of these idiot western developers (*cough*Blizzard*cough*), but they can't create anything worth half a shit because they're all concerned about poor Little Timmy who can't beat the game and see that uber epic CGI they developedHaving an ez mode with simply less dmg taken more dmg dealt doesn't require any noticeable dev time, it wouldn't affect the quality of the game regardless.