The thing James is that I'm not saying they should add an easy mode. However they have said and I quote a post higher up on this page "The upcoming Dark Souls 2 won't be quite as obtuse as its predecessor, Tomohiro Shibuya told Edge. Shibuya will direct the game alongside Yui Tanimura, taking the reins from Dark Souls director Hidetaka Miyazaki. Shibuya promises a less ambiguous experience, something that will be friendlier to new players. Noting that he personally prefers to be direct, he added that the game "will be more straightforward and more understandable."
Considering they've already decided to make the game more accessible, I feel having an easy mode that is ONLY the normal game where you do more dmg and take less dmg is the easiest and less likely to be shit option to change the game without ruining it. You seem to feel like I want the game to be easier but that's far from the case, if anything it should be harder, Demon's Souls was harder than Dark Souls already(partly because it was new and dark souls reused a lot of tricks but still) and I'd rather they go back to being harder than make it even easier. I'd take an easy mode I can opt to ignore that rather than having a fucking map/compass with markers on it for example. It's the lesser of 2 evils if you will.
They might make it slightly less confusing early on as I pointed out before, by maybe soft gating the "wrong" paths early in the game but it's a slippery slope when you're trying to make shit more accessible for a game which main strength is the fact it's an alien concept to begin with. On the other hand, having a retard tick box at the start of the game wouldn't affect my game in any way, assuming they make the game for normal mode and then add an easy overall modifier like I suggested, instead of doing the contrary.
What's wrong with western developpers is they do the contrary. They first design the drooling retard mode then add a "hard" mode where you take more dmg and deal less, but since the mechanics are still retarded easy it doesn't fucking matter what difficulty you're on anyway. Recent example was Farcry 3, game is so easy that even on hard it's a snooze fest combat wise, you one shot everything with almost every weapon or even no weapon and you can't die unless you break your healing key somehow(and not from having to use it too often since enemies can't aim for shit) and the AI is about as good as qwerty's taste in video games. Results is even on hard mode game is too easy and while it has some good sides and is adequately enjoyable, it's far from being a great game.
Edit: Hardcore would be cool. Have to decide though, would it be hardcore with PvP or would being in hardcore automatically disable PvP? While the PvP would make it even more fun I feel Dark souls has proven that they can't balance pvp for shit for a while and they take months to fix obvious issues, so I don't know how good it'd be. Guess you could play offline and just log in to update your stats? But then it would open potential bug exploits like infinite soul shit in dark souls which can only be done with older versions. Or maybe the ladder would be version specific. Would be cool though.