Lithose
Buzzfeed Editor
Was probably discussed earlier in the thread, but how do you guys feel about always being vulnerable to invasions unless you physically unplug your system? I'm a pretty big proponent of risk of PvP in Sandbox MMO's as long as the actual aggressor faces serious risk. The problem is, Dark Souls seems to give a lot of advantages to being the actual invader, and not too much risk (I know there is the book of the guilty, but meh). The defender seems to have huge preparation disadvantages by being forced to account for PvE AND PvP; he loses progress in his area, might have specialize gear sets on for the area that aren't great for PvP (Rings especially), might be low on resources, and has to worry about NPC agro. Meanwhile, since invaders choose when to invade, they can eliminate all those disadvantages.
I know there is some "risk" for invaders, in terms of them being hunted? But it seems within the discreet PvP itself? The invader has numerous advantages. I just went through this when I was replaying on the PC recently: One guy invaded me with obviously twinked gear for the area--I managed to parry which let me kill him pretty easily, but it was kind of a stroke of luck because I had not yet progressed into the sewers too far and so could focus on him. But then he invaded again, like 20 minutes later, but just as he invades I have 3 mobs agro me. Very frustrating (I know, I know, play hollow! But I wanted the Kirk armor and that's the point though, DS2 won't let you avoid with hollow). I get that it's random, but it's not like I can keep an eye out for him, and be aware like you can in an MMO. He just pops in at random, and so he can be prepped, while the defender could be disadvantaged.
It reminds me of Rogues in WoW vanilla --but on a larger note, this is the classic problem in MMO PvP, aggressors almost always have an advantage, because they select fights. DS, in a lot of ways, actually increases that by the way the spawn system works. I'm wondering if DS2 will then just make PvP frustrating (Though they are doing one thing right, they are greatly increasing risk for invaders--which is a way good MMO's counter balance aggressor advantage.) And I know in DS2 they allow you to join a covenant that lets you team up against PvPers and invaders. So I suppose both the risk for invading has increased (Through bounties and sin) AND the advantage is decreased (Since you can zone in and have 2v1). But overall? Do you guys think it can be balanced well? Really looking forward to this, would hate to have a it botched over PvP, because DS is like the one argument that runs counter to the accessibility tide.
I know there is some "risk" for invaders, in terms of them being hunted? But it seems within the discreet PvP itself? The invader has numerous advantages. I just went through this when I was replaying on the PC recently: One guy invaded me with obviously twinked gear for the area--I managed to parry which let me kill him pretty easily, but it was kind of a stroke of luck because I had not yet progressed into the sewers too far and so could focus on him. But then he invaded again, like 20 minutes later, but just as he invades I have 3 mobs agro me. Very frustrating (I know, I know, play hollow! But I wanted the Kirk armor and that's the point though, DS2 won't let you avoid with hollow). I get that it's random, but it's not like I can keep an eye out for him, and be aware like you can in an MMO. He just pops in at random, and so he can be prepped, while the defender could be disadvantaged.
It reminds me of Rogues in WoW vanilla --but on a larger note, this is the classic problem in MMO PvP, aggressors almost always have an advantage, because they select fights. DS, in a lot of ways, actually increases that by the way the spawn system works. I'm wondering if DS2 will then just make PvP frustrating (Though they are doing one thing right, they are greatly increasing risk for invaders--which is a way good MMO's counter balance aggressor advantage.) And I know in DS2 they allow you to join a covenant that lets you team up against PvPers and invaders. So I suppose both the risk for invading has increased (Through bounties and sin) AND the advantage is decreased (Since you can zone in and have 2v1). But overall? Do you guys think it can be balanced well? Really looking forward to this, would hate to have a it botched over PvP, because DS is like the one argument that runs counter to the accessibility tide.