Invaders have the same health as when they load into your world (usually full, yes, not always).Awesome, thanks for the link. That's good news. The way they were talking in the interview I read it sounded like the designer took personal offense if you didn't want to fight a Dickwraith at level 10 because he designed it so well.
That article is contradicting itself though. It reads to me as if they're "nerfing" offline play compared to DS1, because DS1 already had elements in it that simulated online play, invasions (Kirk, Mildred, Leeroy) were there, so were summons for bosses. Solaire for Gargoyles or O&S, Beatrice for 4 kings.. and the article reads like there will be only invasions and no AI summons.
A +net for you here.How about you guys stop being pamper dampers and suck it up.
Yeah, except for some builds being radically better in PvP, vs a build that's functional in PvE. Or some weapons being radically better, which you need to build around. Or you know, the difference in environmental risk due to the defender being unable to select a clear area to fight invasions. And that's assuming the gear balancing mechanism they have is actually working? And not terrible. All of these things give enormous advantage to someone for clearly making PvP the goal of their character.Seriously though, the only thing reallywrongwith invasions are low level twinks griefing, which they're already addressing.
See I disagree with the "oh shit" thing. When I get invaded it just feels like a waste of time. If I win, I probably need to heal/go back to a bonfire anyway. If i lose? I start back at a bonfire. So regardless, the end result is the same. It does nothing to augment the game, it just costs me time. And now that my time is much more limited, it is just annoying. I fail to see how invading adds any value to the game outside of providing some players an avenue to grief others. I can understand if griefing is something you find to be fun; but don't try to claim its some great mechanic that greatly improves the game, because it doesn't.Playing Dark Souls I think I got invaded 6 or 7 times and won just the once. I also never invaded anyone. I absolutely love the mechanic. Why? Because it's a "Oh shit!" moment. The game is one of careful planning and execution. You will have "Oh shit!" moments when first discovering an area, but the potential for surprises quickly fades. When you explored a whole area and reach its boss, you might want to be assisted by other players or AI ghosts so you turn into a human which opens up the possibility of more "Oh shit!" moments thanks to the invasion system. That's very elegant and absolutely great even if most of the time the invader is too strong because he has a min-maxed build with optimized gear.
How will that work in DS2 if you can be invaded at all time? I assume you will be able to summon help at all time too.
Vorph's complain about messages and stains has some merit though (there were ghosts in Demon's Souls too... I don't remember them in Dark Souls). In a way it's a spoiler system and the mere presence of a message can be spoiler in itself... but it also creates a strange tension spike: seeing a message ahead makes you extra cautious as you wonder what deadly trap the message warns you about (or in what trap it tries to lure you). These spikes are not there without the messages, so it gives a rhythm to the game and gives this feeling that you are part of something greater than yourself.
I clearly stated that my builds have Vit barely above base and zero poise whatsoever.The hell builds are you guys running that you honestly feel defenseless because you are "built for pve". This makes absolutely no sense to me.
it ads nothing to my experience to have other people waste my time in asingle player game.
single player game.
single player game.
single player game.
single player game.
Considering its classified as a single player game with coop/multiplayer option.. id say yes.. its a single player game.
You guys are fueling my desire to grief incredibly hard in DaS2.
Thank you for this.
LOL, build that strawman up a little more. No one said defenseless--they said there are big advantages toward building for PvP.The hell builds are you guys running that you honestly feel defenseless because you are "built for pve". This makes absolutely no sense to me.
"I can't defend myself in pvp because i'm playing a super sweep bow only scrub build as a PVE challenge!"
Well too damn bad bro, that's your own fault.