I'd like to imagine you have some sort of game development experience. I'd also like to imagine that you truly understand the time sinks involved when creating a game from the ground up with the amount of tediousness involved such as DayZSA. But honestly I don't think you understand. Did you at all do your homework? Did you even read the many warnings and messages stating that this was a bare bones alpha? Did you even read where Rocket told people NOT to buy the game? I'm going to go out on a limb here and say no, no you didn't. I have played DayZ:Mod and it's many incarnations. I enjoy the standalone because it brings back the true nature of the beast. This isn't Battlefield. This isn't CoD. This is a SURVIVAL game. Come back to the Standalone in 6 months. See where it's at then. Then make your judgment. I'm willing to bet you'll be eating this post with some Pipsi to drink.
I've been following the Devblog and every piece of standalone news since there has been standalone news. I understood perfectly what Rocket said and respect him immensely for being up front with people, I really do. But I would've preferred a little more disclosure about exactly what was going on with the alpha, at least some of the really staggering things going on with it. No zombies in a zombie survival game is a pretty huge deal, and from what I'd read in the devblogs and interviews made no mention that there'd be, you know, hardly any zombies in DayZ. I understand the bugs, I was prepared for bugs. Teleporting zombies is fine, I've been dealing with that shit since release. Leg crunching piles of debris and rocks that murder you are par for the course. Looting and inventory being bizarre and deleting shit? Understandable. Fuck, I'd be fine with Zelenogorsk not even rendering as an alpha bug.
But the scarcity of zombies? Isn't that a huge thing to allow people to test your game? Aren't the behavior and nature of zombies in the mod one of the main gripes about the mod as it is? I still respect Rocket and think he'll support his product, but "don't buy the alpha" to me read "alpha is going to be buggy as shit and cause crashes, and a lot of the shit isn't going to work." But the fact that the standalone is having trouble spawning in the antagonists that distinguish it from being a giant Arma 2 TDM is a huge deal to me and really concerns me. Perhaps I should have been more clear in my original post, but I was a bit heated after putting hours into the standalone. DayZ is arguably my favorite gaming experience, so even with the buggy alpha I did have certain expectations.
I'm loling pretty hard at "hacking has largely been stamped out". That's is so staggeringly far from the truth. Public servers are as much of a shitfest as they ever were, and private servers are nothing but a constant game of doubt and hacker accusations.
Epoch is a strange thing. I can't really get behind it because well, it just feels like I should be playing Arma2 or something at that point. It's so far removed from DayZ and it's nothing but a big PVP map where people and their faggy clans go talk about how much they just owned each other.
You may be right, so I'm willing to admit I'm wrong if that's the case. I just know the pubs I've played on have been dramatically better than they were. US 3480, for example. One of the oldest, most successful, and populated servers that are around. Haven't seen a blatant hack there in at least two months. Same with 1994, a lot of the UK servers, and most of the DE and SE servers I play on in the odd hours. Maybe I've just had good luck.
As far as private hives go, I'm convinced 99% of it is people bitching because they got ganked and can't accept it was legit. I get hacker accusations at least 2-3 times every time I play on a sever and I'm PvPing, god mode and wall hacks because people can't believe they're shitty shots using 3000 blood damage assault rifles and like to think that because they're behind a window they can't be shot. If your experience is different and you're seeing lots of the hacks that plagued the servers for so long, then I'll concede the point.
And yes, Epoch is essentially not a survival game. It's a base building loot driven PvP game with some zombies thrown in for good measure. The point was just how many advances Epoch, Origins, and their ilk have made for DayZ itself. AFAIK there's way more Epoch servers than vanilla servers at this point. It just illustrates how far the standalone has to go, and while I understand it can't have such huge features implemented at such an early stage, it also illustrates just how far it has to go and how little progress has been made in the time the dev team for DayZ had since the decision was made to release a standalone.
Yes, standalone is an alpha. Yes, it's early. Yes, we were warned. Yes, it'll change and it'll get better. But what we've got, and what they've been able to produce in all the time they had is disappointing in that it barely manages to get the crucial basics right. And sorry to harp on it again, but I do mean zombies. They fix that, I'll be a happier camper and STFU.
And no, it won't be a survival game until then. Even with the tiny loot and scarcity of weapons, the challenge of survival simply isn't there in standalone. Maybe it's just me.
Perhaps I've been too harsh, I'm willing to admit that, but if I am it's because I love the shit out of this game and have been dying to get my hands on standalone. I always got the impression Rocket was being at least a bit modest in regards to the alpha, but I didn't realize what he meant by "you probably shouldn't buy it" was "it's not a zombie survival game yet because, you know, there's not any of them about."