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Destiny will not let you trade items with other players.
Destiny Wont Let You Trade Items With Other Players At Launch - GameSpot
Destiny Wont Let You Trade Items With Other Players At Launch - GameSpot
Not sure how I feel. I didn't need it at all during the beta and I didn't even notice it as a missing feature but then again it was beta. If I need to kill a boss 1000 times to get Must_have_to_raid_weapon_0624 then I'm sure I'll start to get real bitchy then.Destiny will not let you trade items with other players.
Destiny Wont Let You Trade Items With Other Players At Launch - GameSpot
They can tune drop rates around the idea that everything is self-found, and not have to make certain items ungodly rare because there's a market that would otherwise be flooded with them. Hopefully they don't fuck it up royally like Blizzard did when switching D3 over to that model.Not sure how I feel. I didn't need it at all during the beta and I didn't even notice it as a missing feature but then again it was beta. If I need to kill a boss 1000 times to get Must_have_to_raid_weapon_0624 then I'm sure I'll start to get real bitchy then.
Fixed! As far as the trading goes I'm glad personally. It's one less thing to deal with especially given the lack of social tools we've seen thus far. People would have message boards setup for trading probably. Sounds like a huge pain in the ass. It goes back to the whole if you have to read a web page to play a game, they're doing it wrong.2longweeks...just 2longweeks
Am I the only one that thinks this sounds like cheating on a console? I guess its a steep price to pay though. I know someone mentioned it earlier, was there any clarification on the consoles banning players using one?
I haven't seen or heard of any cases of anyone being banned on the PS4 using one of these devices. Personally I'm of fan of allowing people to use whatever (non automatic obviously) control scheme they want. KB/M, trackpad, power glove, touch screen controller types 1, 2 3, or 12, whatever. Consoles could easily allow for any type of control scheme just requiring they all support XYZ default functions.Am I the only one that thinks this sounds like cheating on a console? I guess its a steep price to pay though. I know someone mentioned it earlier, was there any clarification on the consoles banning players using one?
It's definitely cheating, but I don't know if they have any way to detect it really. It's all inputting shit as "controller" signal.Am I the only one that thinks this sounds like cheating on a console? I guess its a steep price to pay though. I know someone mentioned it earlier, was there any clarification on the consoles banning players using one?
I thought that was just a limitation of standard PS4 controllers? That any of a dozen pro/custom PS4 controllers make physical (and some more then physical I think) modifications to the dual shock sticks that allow you to move/turn faster, look up and down faster as well as have higher precision aiming. When I was watching the Destiny PS4 twitch streams during beta there was a top Halo player (ninja I think?) who was leading the boards and he could literally turn a full 180 in 1 - 1.5 seconds then flip around again just wracking up kills. I spent nearly 2 hours messing with my PS4 settings trying to figure out how to make my sensitivity go any higher then it was (yes it was maxed in Destiny) but even so I couldn't come CLOSE to turning that faster no matter how hard or fast I shoved the stick over.That's the logistics of it, but not what I was talking about. Your physical mouse movement is going to be faster then what the game can output.
The fastest in game setting for turning in Destiny isn't even close to a modern PC game. Also I believe the x axis rotation on that game is much faster then the z axis rotation.
They would have to beat that to make it a smooth experience. Some games controller sensitivity is already set up to match the KB/Mouse, Destiny isn't one of those games.
If the device itself is truly beating the in game settings, then that could come up as cheating.
Quoting my previous explanation on the subject.It uses game-specific profiles generated by the developer. When a game comes out, they get data from like 24 hours of gameplay in order to have a good translation between joystick and mouse that is adapted to the game.
Everything is managed via an android or PC app that connects to the hardware via bluetooth. You can remap buttons, adjust sensitivity (both for hip fire and aim down sights) and so on via the app.
You need to have compatible hardware though. For example, my Razer Naga 2014 is recognized, but as most new razers it doesn't have onboard memory so the thing just uses default dpi when not plugged in to a PC, which kinda sucks with the XIM. That's why I ordered a G502s to go with it. Basically, you just set your mouse to max DPI, the game to max sensitivity, and then you adjust sensitivity in the app until you're good with it.
Sure it's not really plug&play, but it beats sucking with a controller once it's done.
'Everything is managed via an android or PC app that connects to the hardware via bluetooth. You can remap buttons, adjust sensitivity (both for hip fire and aim down sights) and so on via the app.
The app is for setting it up and uploading the settings to the Xim via Bluetooth. And you just adjust the sensitivity translation with it. You can basically close the app after setting it up.'
This is where it gets shady tho, an outside app working in the background.
If the hardware is truely the limiter, and the ingame settings sensitivity is limited by the hardware then it doesn't matter.
If the software's sensitivity value is set no matter what hardware you use, and an outside app is making it go faster then normal. You can see how that will easily tip off any anti cheating programs running on a server.
Ah , then that proves it is not hardware related like previously said.And it's worth noting you CAN'T exceed the turn speed cap from the game. So in games like Destiny, you won't really get that really fast mouse movement like on PC,