asocirev_sl
shitlord
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Kinda bummed they double-downed on no matchmaking for raids.
Bungie on the Destiny level cap, raids and game size
Bungie on the Destiny level cap, raids and game size
Jonty Barnes: We're going to see people self-organise. We're seeing people in the Tower already gathering saying, who's going to commit for a raid?
It is about that commitment part. If you just casually matchmake... you can see people jump out of competitive multiplayer games in matchmaking. In Strikes you can continue with two if somebody jumps out. You can still have that experience and not feel robbed. A raid requires six. If you've got five players in the raid, you're not going to win. You're not going to get through. I can tell you now, it's really tough, and it's intentionally meant to be that way. We've all got roles to play. So it requires a commitment of six people. That was very intentional.
It's about the group dynamic. It's not just about a casual dynamic. It's about an understanding of people committed to playing the roles in raids. And preparing. With raids, you don't just jump into them. You've got to prepare before you go in, and decide, what are you doing? What am I doing? Let's all talk about it in orbit. Okay, what role are you going to play? Well, I'm an x Titan, whatever type of Titan I am, and I'm going to be defensive and hold positions. And, have you played this before? Yeah, I found success when I did it this way.
We don't explain what to do. You've got to work it out. It's very unlike any other activity we've ever done before. It's exciting. People will play it more and get more organised about it. We've seen that in other games where people have created sites of raid finders for MMOs. We may see that.