I think you have a lot of the details right in your post, but my understanding is slightly different, mostly as far as the chain of events. First mankind discovers this sphere on Mars. I believe it is then that the Sphere (the traveler) comes to earth and with its help we enter a golden age of advancement. This Golden age thrusts mankind onto a galactic stage in both life expectancy and technology. From there mankind ventures out amongst the stars for a couple of hundred years.the thing i hate most about this game is that the story is disjointed and confusing to me. i forgave the alpha since it dropped us in the middle, but the beta shows all the intro videos and starter sequences, right? I love the immersion of Mass Effect, Halo, Creed, Borderlands, etc but this just has me scratching my head. If this was a movie or TV show everyone would be savaging it for the worst pilot ever made.
As I understand it, mankind went to mars and found a giant silver sphere. it created companion cubes to communicate and work with us, and we got some good technology for a couple hundred years. then the "darkness" came and fucked us over, and the sphere came to earth and created the last safe haven aka "the tower". peter dinklage found our dead body in a russian auto junk yard and rez'd us, and now we do stuff the cube tells us because we are retarded.
who the fuck are these blue people? or the robot people? why do the "darkness" npcs just hang around old russia, chilling out around what looks like a 80s schwarzenegger set? Why do I keep going off into warp speed Star Wars style, when all I seem to travel between is points on Earth and Mars? I tried looking for some lore on bungie.net but it started talking about some place called The Reef in "the distant black" where humans now are, I assume thats outside our solar system but not really sure. If we are Interstellar, isn't the "The Darkness" everywhere? Why the fuck did that stupid silver sphere come anyways, it even says the Darkness is its ancient enemy... so did it lead its enemy straight to us? what an asshole
i'm sure the explanation will deepen as we get more into it, but it doesn't feel very well woven so far and imo a game's story should draw you in within the first hour, not near the end.
Not sure about a Queue. I was only able to log on for limited amounts of time because of other commitments, but I always got right in. I know that servers are supposed to be down today and tomorrow and then back up on wednesday and running until the 27th.I celebrated most likely (I better now....) getting an extension of my work contract today with buying a PS4. I pre-ordered on PSN and got automatic access to the beta.
Downloading now at agonizingly slow speeds (0.5mbits it seems) and it says I am nr 10400 in queue.... Is there really a 10000 queue? How long is the wait to get in on average?
Also wondering if the servers are EU/US based? Am I locked to EU servers because my account is linked to Norway?
I am pretty sure the max level in Beta is 8 atm. There are rumors it may go up in the second half of beta (23-27), but who knows. I have my doubts. From interviews I have read they really want to focus on gear collection over leveling. So the game is really about horizontal growth that has consistent gameplay instead of the classic do all these often mind numbing things till you get to 50, then we will change the focus of the game for endgame and the fun will begin. I feel its sort of like Guild Wars in the sense that you can get to max level rather quickly, but there is still a lot of content once you are there. So I think its important to remember that amount of levels does not = quality/amount of actual content.Yeah, beta is down for maintenance until Wednesday.
...Wait, so the max level really is 20? I thought they were showing just 1-20 with much more tucked away because it was beta. Hmm...
I know that as far as we have been told each class currently has 2 subclasses (maybe more in the future?). You start from level one as one subclass and you unlock the second one at 15. Other than that, I know nothing. I did not realize that the level 15 unlock was a "now you can play the character you really want to" option that only some of the community will feel forced to or want to take advantage of. I hope that is not the case, even though I would probably level up both for the heck of it. I just hate unnecessary time sinks as a principle and going the above route would give me a rotten taste in my mouth that is about the same flavor as ESO veteran ranks.the way I understand it, is that subclasses can level from 1-20 as well. so your hunter can level to 20, and then switch to a bladedancer and start over at 1. not sure how that would affect gear though... but it seems like there will be several subclasses per main class and they level up like guns and armor
This is more or less what they said the reason for few levels were - Level to 20 and do the strike content and exploration or some such. I wish theyd have an AMA or something but hopefully it will come up on IGN-First bs.I get the impression that the 1-19 zones are considered starter zones and the 20 zones will be plentiful. Similar how wow doesn't put much effort into the regular dungeons because the heroic versions are the ones people are going to be spending all their time in
This is the feeling I got when hearing the devs talk about their horizontal progression goals. It seemed like they wanted the path to 20 to be very fast. A couple of articles have stated that its Bungies goal to get players to max level in a few hours so that friends that start the game later do not have a ton of catching up to do before they can play with their friends. I know the beta is extremely limited for one reason or another and bungie should have more information about this available (I mean launch is around the corner), but I think (and its my hope) that they will have lots of zones, story, and dungeon/raid (strike) content at the cap.Then from there they will keep expanding on the content at the max level.I get the impression that the 1-19 zones are considered starter zones and the 20 zones will be plentiful. Similar how wow doesn't put much effort into the regular dungeons because the heroic versions are the ones people are going to be spending all their time in