Diablo 3 - Reaper of Souls

Falstaff

Ahn'Qiraj Raider
8,564
3,577
I'm having the hardest fucking time finding upgrades, I've gotten a MAX of 1-3 legendary drops per slot (no amulets or gloves yet) and have seen 11+ 2h's.
I think if you spent even a moderate amount of gold on the AH at 60, you'll have trouble finding any real upgrades until the expansion. I've found 1 so far and it was a rare to replace my Lacuni bracers.
 
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Will send a invite request tonight to the clan tonight, got a 120 paragon wizard. Replaying the game from beginning at Torment IV and have found about 5 legendaries, none of which were upgrades but the potential seems there. Crafting shoulders turned out great but gave up with gloves and amulet, dont think you can have trifecta stats from crafting anymore, maybe I am wrong.


Forin
 

Deathwing

<Bronze Donator>
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I've upgraded a decent amount of my gear. You need to change what you're looking for. At first I thought elemental damage on bracers was dumb. And one single skill bonus was dumb. Massaged my build a little bit and now I've got huge modifiers to my dps abilities. My LTK has an astounding +59% meaning it hits for over 1000% weapon damage for 30 measly spirit. And it stuns for 1.5s 85% of the time.

Diamonds have made resist all a useless stat on gear that can roll 2+ sockets.


I've been thinking that after you get comfortable at Torment I, your goal should not be to increase the slider, but increase how fast you kill. I've done a lot of farming on Torment I, and a decent amount on Torment II. I don't feel like the 60% increase to monster HP justifies the increase legendary drop rate. I couldn't even tell if they were dropping more often. However, bumping it back down to Torment I allowed me to change my build up to take advantage of MoC - Ann. Since I already melt shit, it's basically up all the time. Clear speed greatly increased.
 

Tenks

Bronze Knight of the Realm
14,163
607
I feel it is the same as it was with MP. If the majority of your time is spent walking from point to point instead of killing you should increase the slider. If you find yourself stopping and whacking away on mobiles you should lower the slider. Personally I can clear packs on Torment I pretty much just as fast as Torment II. So there isn't really a point to farm on Torment I since most of my time is walking around to find stuff to hit.
 

Falstaff

Ahn'Qiraj Raider
8,564
3,577
Yeah Ive been doing Torment2 consistently but with some champ packs raping me, I think I might tone it down to 1 and just focus on killing faster.
 

Deathwing

<Bronze Donator>
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I feel it is the same as it was with MP. If the majority of your time is spent walking from point to point instead of killing you should increase the slider. If you find yourself stopping and whacking away on mobiles you should lower the slider. Personally I can clear packs on Torment I pretty much just as fast as Torment II. So there isn't really a point to farm on Torment I since most of my time is walking around to find stuff to hit.
The flip side to that is you either raise the slider, which is pretty obtuse since it increases HP by 60% and damage by 45%, or you can toy around with your build and increase your overall killing speed. There's so many ability changes, so I can't make a suggestion for your class, but for me, that meant taking a DPS hit and changing from MoR - CD to MoC - A. Stuff still dies just as fast, but I zip around between packs at 85% run speed now. I might be able to further amp it up if I can kill most packs in 1-2 cyclones.


OR

Bring back to the boring as fuck TR "run through everything" build. I hated playing that, but if you can kill everything while sustaining tailwind and without stopping or deviating, that would probably be the fastest farming method.
 

porkchop sandwiches

Potato del Grande
524
546
The flip side to that is you either raise the slider, which is pretty obtuse since it increases HP by 60% and damage by 45%, or you can toy around with your build and increase your overall killing speed. There's so many ability changes, so I can't make a suggestion for your class, but for me, that meant taking a DPS hit and changing from MoR - CD to MoC - A. Stuff still dies just as fast, but I zip around between packs at 85% run speed now. I might be able to further amp it up if I can kill most packs in 1-2 cyclones.


OR

Bring back to the boring as fuck TR "run through everything" build. I hated playing that, but if you can kill everything while sustaining tailwind and without stopping or deviating, that would probably be the fastest farming method.
Question for you, as I've seen you make many informed posts about Monks in this thread. After viewing various Monk builds on this forum and others, I am seeing a lot of consistency with mine and others', except for one thing. No one but me seems to use the Bell. I tried LTK and it seemed like I was just killing so much slower. I tried other spirit burner skills as well and it just wasn't doing it for me. Is there some underlying/hidden nerf against using the Bell that's not explained in the tooltip? Whenever I tinker with my build to optimize killing speed, swapping the bell out for something else has yet to speed me up.
 

Amzin

Lord Nagafen Raider
2,917
361
Question for you, as I've seen you make many informed posts about Monks in this thread. After viewing various Monk builds on this forum and others, I am seeing a lot of consistency with mine and others', except for one thing. No one but me seems to use the Bell. I tried LTK and it seemed like I was just killing so much slower. I tried other spirit burner skills as well and it just wasn't doing it for me. Is there some underlying/hidden nerf against using the Bell that's not explained in the tooltip? Whenever I tinker with my build to optimize killing speed, swapping the bell out for something else has yet to speed me up.
LTK is much more damage per spirit and faster to spam, but hits a smaller area, so you need to use Cyclone Strike with it as well typically. Almost all the Monk builds use CS right now anyway from what I've seen, even Tempest Rush builds.
 

Malakriss

Golden Baronet of the Realm
12,877
12,266
My legendaries so far:

(Wand) Serpent's Sparker - 1237.6
(Wand) Slorak's Madness - 1293.4
(Wand) Starfire - 1137.5
(Sword) Sever - 1344.3
(Sword) Sever - 1340.0
(Sword) Sever - 1167.7 + socket
(Sword) Monster Hunter - 1174.0
(Sword) Gift of Silaria - 1198.8
(Sword) Exarian - 1159.2
(Sword) Fulminator - 1190.3
(Staff) The Broken Staff - 1216.0
(Staff) Maloth's Focus - 1129.5
(Staff) Wormwood - 1364.4
(Mace) Solanium - 1200.2 + socket
(Mace) Neanderthal - 1146.1
(Mace) Odyn Son - 1083.0
(Spear) Empyrean Messenger - 1037.4
(2H Polearm) Standoff - 1177.5 + socket
(2H Mace) Schaefer's Hammer - 1111.5 + socket
(2H Mace) Schaefer's Hammer - 1206.3
(2H Sword) Stalgard's Decimator - 1285.3
(2H Sword) Stalgard's Decimator - 1194.6
(2H Sword) The Grandfather - 1331.1

(Chest) Chaingmail
(Chest) Aquila Cuirass
(Helm) Blind Faith
(Wizard Hat) The Swami
(Ring) Leoric's Signet
(Ring) Stone of Jordan
(Ring) Wyrdward
(Belt) Hellcat Waistguard
(Bracers) Gungdo Gear
(Gloves) St. Archew's Gage
(Gloves) St. Archew's Gage
(Gloves) St. Archew's Gage
(Gloves) Gladiator Gauntlets
(Shoulder) Vile Ward
(Shoulder) Vile Ward
(Shoulder) Vile Ward
(Amulet) The Flavor of Time
(Amulet) Rakoff's Glass of Life
(Amulet) Rakoff's Glass of Life


My set items so far:
(Amulet) Tal Rasha's Allegiance
(Amulet) Tal Rasha's Allegiance
(Chest Armor) Tal Rasha's Relentless Pursuit
(Ring) The Compass Rose

Skewed towards weapons, most of which are trash. Would rather see more armor than weapon types I won't ever use on my class.
 

Mures

Blackwing Lair Raider
4,014
511
I'm having the hardest fucking time finding upgrades, I've gotten a MAX of 1-3 legendary drops per slot (no amulets or gloves yet) and have seen 11+ 2h's.
I think if you spent even a moderate amount of gold on the AH at 60, you'll have trouble finding any real upgrades until the expansion. I've found 1 so far and it was a rare to replace my Lacuni bracers.
So many people don't realize they can craft upgrades also, I promise you if you were farming mp5 and you're dying in t1 go craft new bracers/shoulders/chest and you will increase your ehp 50%. And its not like it takes a lot of rolls to upgrade either. You can craft bis pants too if you have something like the gehennas plan or 6 prop leg plan. I see so many people still wearing pre 2.01 crafted bracers and vile wards when the shit you craft now beats them by a wide margin.
 

Kirun

Buzzfeed Editor
19,982
16,427
So many people don't realize they can craft upgrades also, I promise you if you were farming mp5 and you're dying in t1 go craft new bracers/shoulders/chest and you will increase your ehp 50%. And its not like it takes a lot of rolls to upgrade either. You can craft bis pants too if you have something like the gehennas plan or 6 prop leg plan. I see so many people still wearing pre 2.01 crafted bracers and vile wards when the shit you craft now beats them by a wide margin.
Where do you get all the new crafting recipes? The only one I've seen is chest, available in act 2 from Squirt.
 

Chris

Potato del Grande
<Banned>
19,988
-10,409
So many people don't realize they can craft upgrades also, I promise you if you were farming mp5 and you're dying in t1 go craft new bracers/shoulders/chest and you will increase your ehp 50%. And its not like it takes a lot of rolls to upgrade either. You can craft bis pants too if you have something like the gehennas plan or 6 prop leg plan. I see so many people still wearing pre 2.01 crafted bracers and vile wards when the shit you craft now beats them by a wide margin.
Please tell us how!
 

Mures

Blackwing Lair Raider
4,014
511
Actually, that is a good question because all the plans minus the chest dropped and they dropped like candy, but I haven't seen any since the patch, but maybe plans are on smart loot now? You can buy them off the ah, but with all the people returning they probably aren't cheap. You used to not even pick them up because you could get any plan you wanted for less than 5k on the ah, I'm guessing they are going for a lot more than 5k now.

I mean its one thing if you don't have the plan, but I'm seeing so many people wearing pre 2.01 bracers that say "crafted by plan razorspikes of x".

Edit - And in case you weren't playing during the time the new recipes came out they are called Archon spaulders of x, archon gauntlets of x, and razorspikes of x.
 

Pyros

<Silver Donator>
11,316
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You go to the AH and buy the recipes, I believe they're not boa. I found a bunch myself, a lot of the 4 slots ones sadly but some of the 6 mods ones(or 5+static) and they definitely tend to crush old gear, even if they can't roll as many stats. Like you can't get crit dmg on most pieces anymore but you get +100main stat but more importantly for survival with the current values, you get like +300vit. Most pre 2.0 characters I've seen had 40-60k hp, but it's very easy to have 90+ with the new values on stats, and that's gonna make quite a difference especially if you use max health % healing(but even without, it's such a big increase it increases your EHP a lot).
 

Deathwing

<Bronze Donator>
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Question for you, as I've seen you make many informed posts about Monks in this thread. After viewing various Monk builds on this forum and others, I am seeing a lot of consistency with mine and others', except for one thing. No one but me seems to use the Bell. I tried LTK and it seemed like I was just killing so much slower. I tried other spirit burner skills as well and it just wasn't doing it for me. Is there some underlying/hidden nerf against using the Bell that's not explained in the tooltip? Whenever I tinker with my build to optimize killing speed, swapping the bell out for something else has yet to speed me up.
I dislike the spirit:damage on bells. I don't like the 75% casting speed. Also, I've gotten a couple pieces of gear that add damage to lightning skill. Bells don't have any lightning damage(in fact, their elemental variety kinda sucks), but LTK's lightning rune is really awesome. Give it a try, put shit on stunlock.

LTK, SW, and CS all synergize really well. I'd toss in CW too, but I'm using a WoTHF to proc odyn son more. WoTHF still works well with CS, just not quite as well as CW.
 

Pyros

<Silver Donator>
11,316
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Personally the main issue with bell is the cost is way too fucking high considering the damage it does. Pre 2.0 it did superior damage so it was well worth the spirit cost. I believe they've fixed the nirvana mechanic with the 100fists dot procing blind spirit regen on every tick(but maybe not) too so it means you kinda want the air elemental to get that burst of regen so you can bell shit to death more often but meh. There's a couple of legendaries that are bell centric, one lets you cast bells wherever you want instead of centered on you/front of you, that's kinda nice if in a group especially in ros with wizards and WD having piranhas/black hole to group shit(so you don't have to cyclone) but you could just dash to the mobs and drop it there anyway so its use is limited, the other legendary is a daibo that refunds the cost of the bell if it kills 4enemies(that's the best roll, can be as bad as 6), which might save you one bell cost per pack or so but being a daibo is kinda like, eh.

I don't really get how they ended up with this balance, the damage is barely higher on most runes especially with the nerf to the "wave" damage so it's mostly about the bell, and the aoe of the bell isn't really bigger than the aoe of LTK, it's only centered in front of you instead of on you, which makes more or less no difference anyway. Only version that still does superior damage is the pillar one, but it's annoying to use with the delay, and the damage is still not even close to twice as much as LTK. Should drop it to 55 spirit or so, would be more in line with similar mechanics for other classes I think.