I find using the rune that removes elite effects (arcane beams, jailer, frozen, pools of shit on the ground - everything!) is more than useful enough to drop familiar. I do switch it back in for bosses.I tried it some, and it is fun and neat, but I feel the cooldown is too long to be worth a slot. Wizard has three passive dps buffs that should be included in almost every build for maximum power (magic weapon, familiar, armor) which really limits how many active skills you can equip.
:Shrug: Not really sure what I'm doing different. Keep in mind I just made this WD a week or two ago and didn't really follow any standard guides or builds.I'm still doing the pet spec, though I fucked around with pirahnas rather than zombie wall and didn't really like it (i use zombie wall for a taunt rather than damage). I was talking with a friend, and he actually told me that Malthael's drops won't change from normal->master rather only at torment is there a solid bonus/item, so I said fuck it and dropped down to normal to kill him last night (at 68). I honestly am not sure how you're doing t1 with 90k DPS and 150k health, as I'm at like 120k (or more, fuck whatever) and was having a hard time mowing through shit at t1.
I think cooldown is going to be a thing, that along with attack speed and block. I new the nephalsm thing was there, I just didn't look into it. I'll have to really try it tonight if I can get the levels.Draegan that's what I'm running atm:
Pyros - Community - Diablo III
I'm only doing master though, if I was doing torment 1 I'd probably run one more defensive talent instead of righteousness or run a different rune on punish.
While leveling I did things slightly differently, I didn't use heaven's fist and instead was using Shield Bash, but the fact it glitches everytime you fight a Jailor mob and forces you to relog made me swap it at some point in act5. You don't need Long Arm of the Law necessarily but you get less uptime on nephalem, sometimes it drops, but overall it's up enough like this and I like Law of Valor to begin with. I also really like Punish as the builder, it's good damage(albeit single target) and pretty much all the runes are good as long as you have a decent block rate which tbh you get just from using a 15%shield and punish itself. I'm using attack speed one atm as I find it to be fairly consistent and it increases wrath generation, the crit one is ok but I'm not 100% sure how it works(as in, does it proc off crits of shit that's on the ground or is it only from skill usage) and it's kinda meh when fighting a lone elite left or bosses since you don't block nearly enough at that point.
Don't check gear too much, apparently that page doesn't show enchanted shit, I changed a lot of those stats into better stuff. I'm trying to get cooldown reduction on gear too if possible, with 4 cooldowns on my bar I think it's probably gonna be the best stat.
I was hopping the multi-player buff applied. The buff you get to magic find, etc. when you are running around as a group. Two stacks for two people, etc. I think?Not sure what gave you that idea.
I was twinked a bit but soloed. I had 2 hellfire ring materials so I started the game on hard, freed Cain which unlocks access to the jeweller, crafted the 2 rings, one of them rolled great for twinking(flat damage and thorns, both of which are insane when you get newb values) so bumped the game to torment 1 and played up to lvl 52 or so on torment 1, crafting shit as I went, using a Cain set with a normal ruby in it for xp until 45 when I had to switched cause I was getting assraped. Around 50 it started becoming tough though so I dropped down to master to keep a good clearing speed, got to 60, equipped a bunch of legendaries and crafted some more(demonskin, helm of command, had a Hack with a socket) then played up to 66 or so until I dropped again to expert, shit was getting way too fucking slow in act5 and even on expert it was too slow to said fuck it and dropped down to hard to finish the game. Reached Malthael at 69 and a half, grinded that half level and killed him. Kept the Hellfire the entire time(well technically I swapped to the other hellfire I crafted which had better stats scaling). I finished act1 at 33, act2 at 48, act 3 at 55, act 4 at 59 and act 5 at 69.What did you end up doing for leveling progress Pyros? did you just get PLed up or what?
Ahh makes sense, Thanks.Draegan Wrathful because I don't need Renewal, so no point in using a defensive rune. When I need it to survive I'll switch. Fissure is the better rune from what I've tested, as long as you always stack 2 on each other, so every mob standing in them takes the increased damage. It's basically a stronger Tempest, but requires you to always cast them 2 by 2, so it's more reliant on running the wrath passive and some attackspeed. The other runes were fairly shit in comparison of these 2.
I find it very odd that i'm ~half way through A5 and i'm not even half way through 52 lol, It's like i was playing the entire game on normal which i wasn't.. very odd.
I'm thinking if i can't find somebody to PL me up a few levels i'll just finish the game on my wizard first to unlock adventure mode, and just plow through that shit on the crusader once it's unlocked.
I was twinked a bit but soloed. I had 2 hellfire ring materials so I started the game on hard, freed Cain which unlocks access to the jeweller, crafted the 2 rings, one of them rolled great for twinking(flat damage and thorns, both of which are insane when you get newb values) so bumped the game to torment 1 and played up to lvl 52 or so on torment 1, crafting shit as I went, using a Cain set with a normal ruby in it for xp until 45 when I had to switched cause I was getting assraped. Around 50 it started becoming tough though so I dropped down to master to keep a good clearing speed, got to 60, equipped a bunch of legendaries and crafted some more(demonskin, helm of command, had a Hack with a socket) then played up to 66 or so until I dropped again to expert, shit was getting way too fucking slow in act5 and even on expert it was too slow to said fuck it and dropped down to hard to finish the game. Reached Malthael at 69 and a half, grinded that half level and killed him. Kept the Hellfire the entire time(well technically I swapped to the other hellfire I crafted which had better stats scaling). I finished act1 at 33, act2 at 48, act 3 at 55, act 4 at 59 and act 5 at 69.
Hm my experience wasn't that the zones were any more packed doing adventures. The rifts were pretty packed but the open areas all seemed to same to me.If people were wondering where the mob density went with the 2.0 patch - they all packed up and moved into adventure mode. Bounty areas especially are packed wall to wall.
Multiplayer buffs xp, not magic find. Mouse over the buff the next time you're in doubt.I was hopping the multi-player buff applied. The buff you get to magic find, etc. when you are running around as a group. Two stacks for two people, etc. I think?
Did a bounty x 5 and rift last night. The zones, all of them, definitely had more mobs than story mode. Festering woods, NOT the dungeons, had lots of skellies, more than usual.Hm my experience wasn't that the zones were any more packed doing adventures. The rifts were pretty packed but the open areas all seemed to same to me.
Actually now that you mention it I do remember festering had giant packs of goat men. But some zones weren't much different. Like I had a bounty in North Highlands / Leorics and the density was relatively unchanged.Multiplayer buffs xp, not magic find. Mouse over the buff the next time you're in doubt.
Did a bounty x 5 and rift last night. The zones, all of them, definitely had more mobs than story mode. Festering woods, NOT the dungeons, had lots of skellies, more than usual.
In a rift, I found a room that had ~10 treasure goblinss all clumped together. Not sure if that is a common occurrence or not.I had an unusually high density of treasure goblins in the one adventure mode I did, so high that I didn't think it could possibly be a coincidence even though it was the only time I tried that mode.
In the rifts my friends and I got to one that had ponies/teddy bears. Near the end there were 6-10 treasure goblins stacked next to eachother. All of them died nearly instantly, and seemed to drop full loot. I had to take two trips to carry all the drops.I had an unusually high density of treasure goblins in the one adventure mode I did, so high that I didn't think it could possibly be a coincidence even though it was the only time I tried that mode.
I'll take my response back, I think I remembered it wrong. I prefer to play single player most of the time, so it's been a while. Still, seems like a lot of extra work to save cache openings for a full multiplayer game. And who knows how the mechanics for that works, there's no precedence.You sure? I swear it said extra exp, magic and gold find. Character sheet seemed to reflect that as well
Maybe it was this? It is old (4/2013), but I thought multi-player increased magic find in general some how.Multiplayer buffs xp, not magic find. Mouse over the buff the next time you're in doubt.
Did a bounty x 5 and rift last night. The zones, all of them, definitely had more mobs than story mode. Festering woods, NOT the dungeons, had lots of skellies, more than usual.