You can lose the tal rashas ammy for a blackthornes ammy and that'll score you more survivability. If you get a decent blackthornes it may even be dps upgrade to that. I'd consider gambling for a better helm with vit instead of %life and keep an eye out for better trifecta fb gloves since that would allow you to replace the chest with cinder which gets you a 25%+ ap cost redux for fire spells.I just started playing D3 again since the 2.1 patch last night. Dusted off my wizard and farmed a few rifts and was lucky enough to find two more pieces of firebirds, and with the pieces I had banked from pre-patch, was able to make the 6 pc with ring. With a fire spec (totally copied from the guy who was listed as first rank on leaderboard) I'm able to clear up to rift 27 or so before running out of time.
My biggest time loss is the deaths. Feels like aside from my templar's cooldown heals, I don't have a lot of sustainability against constant damage. I of course don't have a single unity ring, and also don't have the templar invulnerability relic (so he's dead for 35% of the rift anyway).
Been gambling rings trying to get something better, but not much luck yet and at 50 shards a pop, it's slow. I'm thinking maybe I should try to craft a hellfire amulet next and maybe a new belt.
My wizard:Zio - Community - Diablo III
There seems to be some anti-mashing mechanism built in and it bugs the shit out of me. I basically stare at my ability bar the whole time I play my Crusader so I can hit Akarats and Condemn precisely on refresh.So, something detestable from WoW is in my D3. I mean, it's always been there, but now I'm playing a spec heavily influenced by it. I'm sure everyone remembers that day you discovered the casting bar mod that added your lag to the casting time, allowing you squeeze a not insignificant increase of spell output? Well, if you're playing a spec that uses abilities not tied to animation or cooldown, this mechanic heavily affects your play.
Main two builds are monk SWK and crusader condemn. Hammer it too fast and you get locked out of the ability for a bit because the UI might tell you the ability has refreshed but the server doesn't agree due to the lag. I'm sure everyone has experienced this, needing to hammer an ability that's just coming off cooldown, you mash it multiple times just to make sure, you die, then you look at the ability and it's staring right back at you, unused.
Monks get a pass because they don't need to be exact with their timing. For the current game, even imperfectly timed sweeping winds and mantra will use more spirit than you can generate, FD procs aside(which keeping your spirit closer to empty can mitigate anyway).
But crusaders can easily generate enough wrath to pump out two condemns per second. Or close enough that when you press condemn relative to the previous one does tangibly affect your dps. Has anyone had any luck timing when to hit the next condemn? We don't have the luxury of a modified UI like WoW. Only thing I have so far is watching for the BoP triggered condemns and hitting it then. But, I'd rather not depend on something that's visually hard to catch with all the shit on the screen.
I don't know if it's an anti-mashing mechanism or the one I mentioned. From what I remember playing WoW, mashing an ability before the server thinks it's off cooldown is certainly acting the same way. Basically, your UI allows you to cast an ability before the server will(this is lag). The message will get the server, it says nope, and nothing happens in game and you just wasted your ping time doing nothing. Really wish I could get server lag under 100ms.There seems to be some anti-mashing mechanism built in and it bugs the shit out of me. I basically stare at my ability bar the whole time I play my Crusader so I can hit Akarats and Condemn precisely on refresh.
You have a lot of slots where rares would still be better. This is especially true with jewelry. The only percentage stats that improve from rare -> leg is CDR and elemental%. Otherwise, rares get the same amount of CC, CHD, and IAS. So, you might be better off finding some good str/cc/chd/socket rare rings instead of wasting precious(for now) souls rerolling rings.vaellen - Community - Diablo III
updated profile, i know i need to shed off a bit of vitality again but where would be the best place to reroll that from?
1. I have a decent puzzle ring in the bank (how good is that actually for dropping legs?) but no socket in 3-4 rerolls. Also have a stone of jordan with no socket that i have had no luck with.
2. a level 61 hellskull or the shield i have now? my stats take a decent hit and im starting to rely on the 360 shield glare.
3. the akkhans and blackthornes im wearing currently are also pretty shitty
4. Im able to clear up to GR11 and T2 except its slow, at this point should i be swapping to a different spec? my fire spec'd amulet/cindercoat make fist of heaven hit like a truck.
5. other than RoRG/gyr/FoTF/jek/ what should i be looking for item wise? i have plans for a golden scourge but i doubt Smite is a cornerstone to any higher end builds.
this, kadala was fine before.The asshole that increased the cost of Kadala's items needs to be taken out and shot.
What an utterly retarded change.
Agreed, a T6 Rift usually yields about 100 shards. That's only 4 items I can gamble on compared to the 20 something I'm use to.this, kadala was fine before.
Yeah. I'm at 4k+ shards since the change and 3 legs, all trash. They said they increased the % chance to get one, but that's bullshit. Now, you can't even get a decent amount of mats for it, either.Agreed, a T6 Rift usually yields about 100 shards. That's only 4 items I can gamble on compared to the 20 something I'm use to.