No, almost everybody here is saying that itemization sucks, the maps are too repetitive, there is barely any customization of skills and that buying progress on the AH kills the fun. Combat and animation is far and away best on the market. Stop substituting reality with your own ideas.Yes, because an MMO that ends up flopping is completely comparable to Diablo 3, which i'm pretty sure made a lot more money than they spent on production (unlike SWTOR). Think it's funny how you leave me a neg about my attitude/condescension but then you post this 2 posts later.
Nobody on here is posting about how "D3 didn't give me everything I dreamed for", they're posting that "Blizzard is a bunch of cockgobbling money hungry shitheads who made the worst game in the history of games in D3 despite the fact that I played it for 200 hours when most games get 0-20 hours gameplay".
There is plenty of customization of skills. The problem is nobody wants to do anything except whatever the FotM OP build is because it's faster. It was the same in D2, it's the same in PoE, it was the same in TQ too. Hell, it was the same in D1.No, almost everybody here is saying that itemization sucks, the maps are too repetitive, there is barely any customization of skills and that buying progress on the AH kills the fun. Combat and animation is far and away best on the market. Stop substituting reality with your own ideas.
No point in creating new character of a class you already have is a major sin for roguelikes. If I couldn't create a new character in PoE and have a different experience I certainly wouldn't be wasting my time with the game. Personally I don't bother with FotM's for PoE, odds of me sticking with the same char all the way to 60-70 are pretty slim so why bother. There's also the thing with D2 running at light speed, once you add up so many runs, even tiniest delays add up to hours of wasted time and that is annoying people. The game actively creates the impression that unless you are playing at inferno, you are wasting your time for suboptimal rewards. The community can't even try to fix these issues thanks to always-on. D3 makes it look like you can change skills at any time, but doesn't let you save any templates or even manage them. Unlike every skill calculator stitched together by community on the web.There is plenty of customization of skills. The problem is nobody wants to do anything except whatever the FotM OP build is because it's faster. It was the same in D2, it's the same in PoE, it was the same in TQ too. Hell, it was the same in D1.
The maps aren't any more repetitive than the maps in any other similar game i've ever played. Hi2U 1500000 pindleskin runs, 765000 baal runs, 900000 mephisto runs.
Agreed itemization could have been vastly better.
AH is optional not mandatory. Play with only your own/friends drops or use chat to trade like the D2 days.
Majority of gamers nowadays just pop on the internet, find whatever is "best" (works for every game, not just Diablo style) and do only that and cry about a lack of variety/content/etc.
Bit behind the conversation loop here but 25mil should be enough to get to at least MP6 on any class. I think I spent ~8mil on my barb and do MP8. Gotta shop better!I know that. How did he get that much gold to buy stuff on the AH? I've just level to 60 and was given 25mil and I am no where near MP 6. Not even close. I'd really like to know as obviously I'm doing something wrong.
I'm starting to think you're just riding the anti-Blizzard bandwagon at this point...No point in creating new character of a class you already have is a major sin for roguelikes. If I couldn't create a new character in PoE and have a different experience I certainly wouldn't be wasting my time with the game. Personally I don't bother with FotM's for PoE, odds of me sticking with the same char all the way to 60-70 are pretty slim so why bother. There's also the thing with D2 running at light speed, once you add up so many runs, even tiniest delays add up to hours of wasted time and that is annoying people. The game actively creates the impression that unless you are playing at inferno, you are wasting your time for suboptimal rewards. The community can't even try to fix these issues thanks to always-on. D3 makes it look like you can change skills at any time, but doesn't let you save any templates or even manage them. Unlike every skill calculator stitched together by community on the web.
If you had of read my post I specifically said "by his logic" meaning the example you used to show the game was not a failure. You said because you had played a game for X amount of hours you'd be a moron to consider it a failure. When the opinion of whether a game is a failure is always subjective.Yes, because an MMO that ends up flopping is completely comparable to Diablo 3, which i'm pretty sure made a lot more money than they spent on production (unlike SWTOR). Think it's funny how you leave me a neg about my attitude/condescension but then you post this 2 posts later.
I think you are forgetting the loot drops were designed to direct you towards the AH. They wanted as many people using the RMAH as possible. That was the whole problem I got the Inferno on my Monk my first play through and never used the AH and it was simply Un-beatable. I was getting constantly owned. They had to nerf it in patch 1.03 because too many people that didn't use the AH were getting owned.I'm starting to think you're just riding the anti-Blizzard bandwagon at this point...
You complain about a lack of an endgame or purpose in D3 while at the same time admitting you probably won't take a character to endgame in PoE? Does PoE beat D3 because you are having fun using terrible and non-viable builds at low levels but you refused to use terrible and non-viable skills to enjoy D3?
There are about as many unique/viable builds in D3 as there are in PoE, except in PoE you can do them all on the exact same character with a couple regret orbs and a quick gem swap.
The only valid point you might have is about D3 not being rewarding before Inferno. Even that isn't really true tho, because plenty of people made it to Inferno with equipment they found themselves while playing through the game. Just because someone can't help themselves and they absolutely must run to the AH with tears streaming down their face, as the cruel Blizzard overlords occasionally whip them just for giggles, forcing them to ruin their gaming experience by buying loot that doesn't drop at their current level of content. "Oh please Mr. Kotick, don't force me to use a weapon that doesn't have 900+ dps to clear nightmare act 1!"
What rewards can you get in any level/loot based game that don't become suboptimal compared to endgame? Of course you find the best shit in the hardest difficulty, it's the same in PoE, was the same in D2, was the same in D1, was the same in TQ, is the same in WoW, etc. Maybe the game you are looking for is Morrowind where you can spend a few minutes on a website and then run around and collect all the best eq in the game and trivialize the entire thing before you waste your time "playing" a game.
Of course they wanted people to use the RMAH just like mobas want people to buy skins etc. but it wasn't mandatory.I think you are forgetting the loot drops were designed to direct you towards the AH. They wanted as many people using the RMAH as possible. That was the whole problem I got the Inferno on my Monk my first play through and never used the AH and it was simply Un-beatable. I was getting constantly owned. They had to nerf it in patch 1.03 because too many people that didn't use the AH were getting owned.
Struggled ?! You call "unbeatable without ranged chars" or "exploiting every single design flaw for the biggest gain to advance (Tyrael, prismatic armor,...)" struggled ? You were literally playing slots until the stars aligned just right so you could make it to the next waypoint. Pointless unless playing endgame - PoE has orbs, most of them drop for all levels and if you have a few orbs of alchemy, you can get some really good gear, easily obtainable at the end of normal. People didn't expect flawless game, people expected a game that wouldn't compromise between making money and the best design Blizzard could deliver. They fucked up things they managed to hit out of the park twice before. If your game is unplayable solo then call it an MMO.Of course they wanted people to use the RMAH just like mobas want people to buy skins etc. but it wasn't mandatory.
I think everyone can agree that inferno was horribly designed before the nerfs... BTW, even people who did use the AH struggled to make it past A1 inferno runs. One of the biggest problems was the silly enrage timers and the other was how lucky you had to get to find a good piece of equipment, especially in A1. You think the game would have somehow been better if instead of going to the AH to buy or sell a piece of gear you were forced to spam trade chat and compete with 80 bots in your 100 man channel in a list of 100000 channels of 100 random people desperately hoping you find someone who wants to trade you a monk weapon for their barb weapon?
edit: The only reason this game was a "failure" is because people somehow expected a masterpiece that they could masturbate to for 500 years to come due to all the hype that was built up for the game. Yeah, inferno was a disaster until they nerfed it in 1.03 but there aren't many big multiplayer games that don't require at least 3-5 patches to improve things.
Funny. I remember things differently. Once upon a time when Diablo 3 launched there were no enrage timers. Those were put in a few patches later. Also, Act 1 was totally doable. The hard part was act 2. That was bullshit and that is where nobody progressed except for body hopping from objective to objective to bypass it. Same thing with act 3. People like Kripp didn't kill shit in inferno to beat it their first play through.Of course they wanted people to use the RMAH just like mobas want people to buy skins etc. but it wasn't mandatory.
I think everyone can agree that inferno was horribly designed before the nerfs... BTW, even people who did use the AH struggled to make it past A1 inferno runs. One of the biggest problems was the silly enrage timers and the other was how lucky you had to get to find a good piece of equipment, especially in A1. You think the game would have somehow been better if instead of going to the AH to buy or sell a piece of gear you were forced to spam trade chat and compete with 80 bots in your 100 man channel in a list of 100000 channels of 100 random people desperately hoping you find someone who wants to trade you a monk weapon for their barb weapon?
edit: The only reason this game was a "failure" is because people somehow expected a masterpiece that they could masturbate to for 500 years to come due to all the hype that was built up for the game. Yeah, inferno was a disaster until they nerfed it in 1.03 but there aren't many big multiplayer games that don't require at least 3-5 patches to improve things.
I'm confused. I don't know when enrage timers were added (my first couple chars were on HC, I didn't get to Inferno until I switched to SC, around the time when people started cheesing the aspects in a4 for the big dps (at the time) blue weapons. I never said Act 1 wasn't doable tho... I said that one of the problems was the fact that you had to get lucky while farming A1 if you wanted to advance.Funny. I remember things differently. Once upon a time when Diablo 3 launched there were no enrage timers. Those were put in a few patches later. Also, Act 1 was totally doable. The hard part was act 2. That was bullshit and that is where nobody progressed except for body hopping from objective to objective to bypass it. Same thing with act 3. People like Kripp didn't kill shit in inferno to beat it their first play through.