Why is everyone so adamant about not doing this stuff again? Sounds like everyone had finished it in under a week, so it's clearly not that big a time sink?
There are dozens of posts about how it you don't like grinding the same content over and over again you don't even know what am ARPG is. How is this any different?
Because most people want to kill monsters, collect gear, level up.. I don't mind that repetitive grind
The renown shit is like walk to this area and pick your asshole, then stand on your head, now suck your own dick, grats here is a mundane set of rotten bananas as a reward. So yeah I think most people would happily pass on Blizzards walking simulator and opt to play the game.
Because all the hyperventilating about how the game was amazingly super fun was just compensation. The "fun" was new +1 loot in a new skin in the form of a new game. When the Skinner box is finally revealed to be just a new shine on the same shallow tedium then suddenly the game was still super fun in the past, but no longer the present and certainly not the future.
If the game was actually just fun on a fundamental level then people would keep playing it despite the loot treadmill. Not the opposite.
That's the problem. On a basic level the game is just sorta boring and average and uninspired. If you're someone who sees through that or who isn't desperate for the latest distraction, it was obvious after a few hours. But gamers being gamers it'll take some days or weeks of massive hype and rationalizations to come to that conclusion.
That said, I respect people who with little fanfare or hype just shrug and play an average game because they're bored or whatever.
The mind bottlers are the ones who will go from super fun best Diablo game to having concerns when the shine starts to fade to rage quiting or never posting about it again when they end up personally and deeply disappointed the game didn't live up to their deluded expectations.
Meanwhile, others will probably pick the game up in months or years when the game is polished up and/or deeply discounted and have a completely moderate amount of fun that an average game deserves, like Diablo 3.
It's a weird thing from a bygone era when a high priced game was expected to provided years of engagement. People still want that, but it's hard to find, so they just rationalize the latest game is worth the hype, that they're actually having a ton of fun, but then something unrelated to their own psyche ruined the fun suddenly and in short order.
There really needs to be more research into the psychology of gaming and it's effects on humans and society, because it's psychologically exhausting watching the cycle over and over so can't be having good effects on the people experiencing it constantly.
This might be valid but it can be must simpler in that people just want to play the game. I want to log in kill some bullshit for a bit, collect some loot, and big dick some monsters. Not talk to Tony about picking berries or collecting bear asses.. Keep that American Inventor shit in WOW.
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