Divinity Original Sin Enhanced Edition

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Elerion

N00b
735
46
I didn't even know there was an open gate, it was the last one I found! I still haven't found the single quest they telegraph you to, which is "golem in a cave to the north".
There are two telegraphed quests out of town. "Beach to the northwest" and "Golem in cave to the north". Those are actually both on the same path, but going Northwest is the "right" starting direction.

Yes, it's unecessarily hard to figure that out.
 

Zaphid

Trakanon Raider
5,862
294
Just when I thought the game was getting serious with White Witch, I run into a fucking Well.

Also, what's up with the beach to the southwest ? My party got demolished by some trap with no apparent clue wtf was going on. I only talked to the to orc crying about his dead friend.
 

axeman_sl

shitlord
592
0
You need a bit of perception to spot the traps and navigate around them.

Got kind of bored with this game about 2/3rds in. The combat becomes really trivial around level 15-17ish, causing the turn-based system to stop being tactically interesting and just become tedious and slow. Nothing is ever a challenge anymore, but the fights are still long because there's often a whole screen full of mobs and/or they're immune to half of the shit you try to throw at them, so you can't just swat them aside Diablo-style. The game's stat and item system is really unbalanced in the endgame, the content doesn't seem designed around the fact that you end up becoming immune to several different elements and your tanks become effectively impervious to any kind of physical damage.
 

Pyros

<Silver Donator>
11,217
2,365
Finished the game, got pretty annoyed since I ran into a gamebreaking bug right before the end. Basically there's a door you're supposed to open to unlock a waypoint, but I blew it up with a fireball instead and then you don't get the waypoint, which prevents you from completing the game. Can in theory brute force the code though but it's weird. Anyway great game even though combat/balance is definitely shit near the end. Fights were fairly quick for me but still took a while with all the mobs taking their turns doing jackshit since they can't actually kill me in any way or form. Last boss was meh, ended up dropping him to half health in one attack and then took a few more turns to finish him cause of miss rate but not particularily interesting.

Still great game though, lots of stuff to do, classes and skills are pretty nice, elemental combos and combat in general is great until you become too powerful, story is weird but alright kinda. Few things annoyed me in the UI or the gameplay but for a non triple AAA RPG, shit was a lot more polished than you'd expect especially for a project of this size.
 

shabushabu

Molten Core Raider
1,408
185
You need a bit of perception to spot the traps and navigate around them.

Got kind of bored with this game about 2/3rds in. The combat becomes really trivial around level 15-17ish, causing the turn-based system to stop being tactically interesting and just become tedious and slow. Nothing is ever a challenge anymore, but the fights are still long because there's often a whole screen full of mobs and/or they're immune to half of the shit you try to throw at them, so you can't just swat them aside Diablo-style. The game's stat and item system is really unbalanced in the endgame, the content doesn't seem designed around the fact that you end up becoming immune to several different elements and your tanks become effectively impervious to any kind of physical damage.
Yep... it feels sandboxy in the city at the start, then it gets very bleh... I am level 12 and hit a wall although through say level 10 it was a really great experience.. I choose a break and back to skyrim. Will revisit this.
 

shabushabu

Molten Core Raider
1,408
185
Just when I thought the game was getting serious with White Witch, I run into a fucking Well.

Also, what's up with the beach to the southwest ? My party got demolished by some trap with no apparent clue wtf was going on. I only talked to the to orc crying about his dead friend.
There are a bunch of traps in that area... but it leads to black cove, which was cool as hell ( slight throwback to WoW imo the early pirate dungeon )... its worth prodding on, up your perception.
 

Needless

Toe Sucker
<Silver Donator>
9,392
3,411
I think this game's engine will bring a lot of cool mods, people are already recreating shit like Diablo 1
 

Chris

Potato del Grande
19,436
-10,733
There are two telegraphed quests out of town. "Beach to the northwest" and "Golem in cave to the north". Those are actually both on the same path, but going Northwest is the "right" starting direction.

Yes, it's unecessarily hard to figure that out.
I must have missed something, I'm guessing that someone points you to the escort quest?

I've done the entire west and north sides now with just east left at lv7 so I have my shit together now on how to play this, the start makes it feel like all the quests are talking in town when actually you just need to get the fuck out of there.
 

Tenks

Bronze Knight of the Realm
14,163
607
I must have missed something, I'm guessing that someone points you to the escort quest?

I've done the entire west and north sides now with just east left at lv7 so I have my shit together now on how to play this, the start makes it feel like all the quests are talking in town when actually you just need to get the fuck out of there.
You need to stick around in town long enough to advance some of the quests to a point where the advancement is dealt with by going out. If you don't do that I don't see how you won't be so under leveled you'll just die to all the encounters. And honestly the first zone is far more streamlined in the "What do I do next?" perspective compared to the next areas. You can easily just keep walking and suddenly your level 15 party is getting assaulted by level 18 trash mobs.
 

Caliane

Avatar of War Slayer
15,321
11,614
The general or perhaps it was the mayor? very clearly tells you to go out the west gate first. Granted alot of players do go out the west BEACH first, and yeah, orcs way outlevel you.
Doable, but challenging.

And if there is a problem.. its that really that IS the most challenging part of the game.. or perhaps braccus fight. Difficulty curve does drop off. and its a shame later fights aren't as challenging. Its perhaps a bit too easy to god mode?
 

Tenks

Bronze Knight of the Realm
14,163
607
Yeah I had to do some trickery to get past the Braccus Rex fight.

Next to where the Lighthouse undead demon spawns are some candles. Just throw the candles where he spawns and it will explode his poison doing like 1/2 his HP at the start. Then just teleport him next to your heroes and he'll be dead in the first round. Use Charm on the Fire Elemental to keep Rex busy then focus down the undead knight. After the Fire Elemental breaks charm then knock him down. Effectively making him useless the entire fight.

I think a possible "issue" with balance is people simply overlevel most encounters. It seems tuned as if the developers didn't expect people to obsess about doing every side quest. If you do every side quest you're no longer under the level of the mobs you're fighting you're equal or above. Making the encounters trivial. At the start they know exactly what your level is going to be and can tune correctly.
 

Arbitrary

Tranny Chaser
28,957
79,449
I feel like I'm doing something wrong at the start. Are you supposed to hang around doing shit in down until level 4 or something? I head out with a pair of level 2 companions and level 3 heroes and everything everywhere is higher level. Basically the only shit my level is the Well that you can enter through the graveyard.
 

Tenks

Bronze Knight of the Realm
14,163
607
I feel like I'm doing something wrong at the start. Are you supposed to hang around doing shit in down until level 4 or something? I head out with a pair of level 2 companions and level 3 heroes and everything everywhere is higher level. Basically the only shit my level is the Well that you can enter through the graveyard.
I can't recall exactly what level I was but yeah. I did all the in-town quests then ventured out. It makes sense because there are some quests that get advanced by the encounters outside. I spent maybe 2 hours just running around town. But I was also robbing everyone blind.
 

Pyros

<Silver Donator>
11,217
2,365
I feel like I'm doing something wrong at the start. Are you supposed to hang around doing shit in down until level 4 or something? I head out with a pair of level 2 companions and level 3 heroes and everything everywhere is higher level. Basically the only shit my level is the Well that you can enter through the graveyard.
First drop the companions and get them again in the Hall of heroes, they'll level up to your level. 3 is what you end up as once you finish all the city quests anyway. Go outside the west gate as pointed out in the few previous posts, it's the one that's already opened and it rains, it has mobs around that level. The well also goes out in that area.
 

Elerion

N00b
735
46
Yeah I had to do some trickery to get past the Braccus Rex fight.

Next to where the Lighthouse undead demon spawns are some candles. Just throw the candles where he spawns and it will explode his poison doing like 1/2 his HP at the start. Then just teleport him next to your heroes and he'll be dead in the first round. Use Charm on the Fire Elemental to keep Rex busy then focus down the undead knight. After the Fire Elemental breaks charm then knock him down. Effectively making him useless the entire fight.

I think a possible "issue" with balance is people simply overlevel most encounters. It seems tuned as if the developers didn't expect people to obsess about doing every side quest. If you do every side quest you're no longer under the level of the mobs you're fighting you're equal or above. Making the encounters trivial. At the start they know exactly what your level is going to be and can tune correctly.
In the first chapter, I did everything and pretty much every encounter was level appropriate or 1 level below me.

The boss fight you mention was pretty dodgy as I hadn't done the eastern area first, but I got it first try by
sending my 2h warrior and 2 summons right at Braccus, which made the other 3 bosses head straight there and clump up. At that point I could hammer them with stuns, freezes and knockdowns. The poison demon was easily blown up by focusing him with my fire mage and ranger. Between the CC and the two summons, the other 3 didn't do too much damage to my guys. I did have a death on my air/water mage after lightning striking him in, but at that point the other two demons were low enough. Braccus took an eternity to kill, but his damage output was low and easy to outheal once he was alone.
 

Chris

Potato del Grande
19,436
-10,733
Sorted out the performance issues by reducing the resolution to minimum.

Really enjoying this but it seems like my method of playing is to kill everything then backtrack to find out what the fuck the storyline wanted and google which NPC dialogue option or hidden switch I missed. I really don't have the patience to read through 10 pages of filler each from 10 NPCs to find the one hint I need, this is from someone who usually reads every quest in MMOs. The problem is putting the text on 10 different windows instead of 1 which lets you quickly reread or spot and skim read irrelevent NPCs. When they have a puzzle which doesn't involve talking to NPCs or hidden switches I've been able to solve them all myself, the Immaculate Trials in paticular took me a bit of time but was very rewarding.

They really need an experienced level designer to go through the quest flow/dialogue to make it smoother. At the moment it has a lot in common with the old point and click games like Broken Sword where you spend hours backtracking to find the one random hint you missed, when I think it's actually trying and mostly succeeding in being Baldur's Gate.
 

Zaphid

Trakanon Raider
5,862
294
Yeah, there are 2 types of NPCs - those related to quests somehow and then the generic ones with 10 options that comment on any major quest you have while offering nothing helpful. The sad thing is that the world doesn't react much to what stage of the quest you are at, or what you have already solved, which means after you have done first round around the town, nobody has anything helpful to say about how to progress. They didn't even voice most of the conversations, so this is obviously a missed opportunity for smoother gameplay. You can't even tell Esmeralda that you have avenged her husband.

For the life of me I couldn't find the mercenaries after killing Arhu's golem. Not a single NPC offers you a hint, they only say the Fab5 have left and journal says they are in the legion encampment, then I googled it and it's 1 guy guarding entrance to the treasure room below the legion HQ. A place I robbed blind ages go ...
 

Xexx

Vyemm Raider
7,742
1,810
Not that Divinity isnt awesome, which it is - but i wish a FF game was made like this with its wide assortment of abilities and magic - it would be pretty amazing.
 

Tenks

Bronze Knight of the Realm
14,163
607
The last thing Divinity needs is a bunch of faggots wearing 100 belts whining about their father