Actually bunch of shit advices in the first post. The reset part should be mentionned it happens fairly late into the game, you can max crafting etc with any character the trait bonus only lets you save points(5 is the cap regardless, but if you have +1 you only need 4 and so on), Bloodstones have uses in certain quests so keeping one or two in advance is fine, the immaculate thing is very spoiler-ish so a terrible starting advice I'd say. Rest seems fine.
Advices I'd say on char creation is, if you play a warrior type class, make sure to pick Dust Devil on creation since it doesn't exist in the game, if you play a rogue, make sure to pick the invisible spell since it only unlocks very late into the game and generally I'd say go for sneak 2 right away(drop points from other shit), if you're a mage you'll probably want to put 1pt in everything to get a few basic spells, out of the starting ones, the heal in hydro, the spider in earth and either oath of desecration in witchcraft or flare in fire for damage tend to be solid picks. If you play on hard, it can be useful to grab leadership early on, it provides a 10% chance to hit bonus at level 2(but you can use leadership gear so might not be necessary).
If you plan on taking Lone Wolf, then take Lone Wolf at char creation since the skill gains aren't retroactive. Charisma is pretty worthless, Lockpicking and Pickpocketing have very limited uses, Sneaking is only good for combat purposes with the Guerilla talent(well mostly), Scoundrel is fairly terrible to level past 2 or 3, you might want to not level weapon skills since about halfway into the game(or earlier depending on how you do your quests), you'll unlock a weapon skill that overwrites every other weapon skills. Glass Cannon is very very strong but can easily make the game too easy if you pick it in a strong setup so take at your own risks, Leech is also pretty strong and is kinda buggy at times and heal you to full.