Divinity Original Sin Enhanced Edition

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Pyros

<Silver Donator>
11,217
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Actually bunch of shit advices in the first post. The reset part should be mentionned it happens fairly late into the game, you can max crafting etc with any character the trait bonus only lets you save points(5 is the cap regardless, but if you have +1 you only need 4 and so on), Bloodstones have uses in certain quests so keeping one or two in advance is fine, the immaculate thing is very spoiler-ish so a terrible starting advice I'd say. Rest seems fine.

Advices I'd say on char creation is, if you play a warrior type class, make sure to pick Dust Devil on creation since it doesn't exist in the game, if you play a rogue, make sure to pick the invisible spell since it only unlocks very late into the game and generally I'd say go for sneak 2 right away(drop points from other shit), if you're a mage you'll probably want to put 1pt in everything to get a few basic spells, out of the starting ones, the heal in hydro, the spider in earth and either oath of desecration in witchcraft or flare in fire for damage tend to be solid picks. If you play on hard, it can be useful to grab leadership early on, it provides a 10% chance to hit bonus at level 2(but you can use leadership gear so might not be necessary).

If you plan on taking Lone Wolf, then take Lone Wolf at char creation since the skill gains aren't retroactive. Charisma is pretty worthless, Lockpicking and Pickpocketing have very limited uses, Sneaking is only good for combat purposes with the Guerilla talent(well mostly), Scoundrel is fairly terrible to level past 2 or 3, you might want to not level weapon skills since about halfway into the game(or earlier depending on how you do your quests), you'll unlock a weapon skill that overwrites every other weapon skills. Glass Cannon is very very strong but can easily make the game too easy if you pick it in a strong setup so take at your own risks, Leech is also pretty strong and is kinda buggy at times and heal you to full.
 

Kirun

Buzzfeed Editor
19,235
15,625
Advices I'd say on char creation is, if you play a warrior type class, make sure to pick Dust Devil on creation since it doesn't exist in the game
Is character creation youronlyopportunity to ever get dust devil? You can't choose it on a reset?
 

Frenzied Wombat

Potato del Grande
14,730
31,803
I'm really enjoying this game, but I must say the inventory/crafting management UI drives me insane. Differentiating between trash loot and valuable items is a major pain-- I probably spend way too much time rifling through my inventory.. One major annoyance is in the vendor interface, when you switch characters and highlight items it compares them to the conversation initiator's item, not the character you switched to. So if I'm trying to decide whether to sell a pair of boots, I have no way to quickly determine if someone in the party is wearing something inferior and that I shouldn't sell them. You can switch between characters to see what boots they're wearing, but then it resets the items you've queued up to sell.
 

Pyros

<Silver Donator>
11,217
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Is character creation youronlyopportunity to ever get dust devil? You can't choose it on a reset?
You can mod the game to have vendors sell every book, but other than that it's the only way to get it. You get Dust Devil only at creation and you only get one whirlwind. Since they're not spells you also can't craft scrolls randomly to try to get them which sucks. If you respec and lose them, you can download the char editor in the mods forums and edit your char and add the spells, shit's pretty easy to use I think, at least the newest version.
 

Drajakur

Molten Core Raider
567
462
I'm really enjoying this game, but I must say the inventory/crafting management UI drives me insane. Differentiating between trash loot and valuable items is a major pain-- I probably spend way too much time rifling through my inventory.. One major annoyance is in the vendor interface, when you switch characters and highlight items it compares them to the conversation initiator's item, not the character you switched to. So if I'm trying to decide whether to sell a pair of boots, I have no way to quickly determine if someone in the party is wearing something inferior and that I shouldn't sell them. You can switch between characters to see what boots they're wearing, but then it resets the items you've queued up to sell.
I agree that the UI and inventory system is pretty archaic. I hate it how the bargaining resets if you want to switch characters and I DESPISE how gold isn't shared. Sometimes you have to back out of trades to organize items to sell to get enough gold etc. Its just pretty annoying.

With respect to your specific complaint, however, I've found that organizing the inventory in the bargaining screen with the column of sorting tabs makes the process a lot faster. Switching to "Equipped" allows you to pretty quickly compare items, even though it isn't automatic. Gear isn't too complicated in this game so manual inspection isn't too bad.

I also tend to now use one of my characters as the sell whore. So he gets everything that I know is shitty and when it comes time to sell I just do it en masse. Still have to go through the initial decision process, but after that focusing all the junk on one guy is my pretty old school solution. Same with books; read em and then give em to Jahan.
 

Tenks

Bronze Knight of the Realm
14,163
607
I'm really enjoying this game, but I must say the inventory/crafting management UI drives me insane. Differentiating between trash loot and valuable items is a major pain-- I probably spend way too much time rifling through my inventory.. One major annoyance is in the vendor interface, when you switch characters and highlight items it compares them to the conversation initiator's item, not the character you switched to. So if I'm trying to decide whether to sell a pair of boots, I have no way to quickly determine if someone in the party is wearing something inferior and that I shouldn't sell them. You can switch between characters to see what boots they're wearing, but then it resets the items you've queued up to sell.
Yeah the UI leaves something to be desired. I also quickly grew tired of individual character gold.

For the most part my rogue had Lucky Find and a few levels of Loremaster so she became the de-facto "pick everything up, sell everything, buy everything" character.
 

Pyros

<Silver Donator>
11,217
2,365
My main is the pick everything buy/sell everything, then I sort his inventory by type and send shit to whoever needs it before selling, unless I loot something that looks good right away(legendary drops) then I ID it and distribute on the spot. I generally do loremaster gear swaps to ID but tbh the only thing it does is saves you like 20k gold total over the course of the game, shit's utterly fucking useless past the early levels and since you need only 1loremaster for most of that time, definitely not worth the investment or the gear swapping. When selling I use the filters to go through the categories, a lot easier to spot the shit that needs to be sold since otherwise the vendor inventory is all fucked up cause it doesn't display the same as when you sort your inventory, which is annoying as shit.

That said about halfway into the game on my full playthrough, since I went 2barter+1barter from trait+barter on gear, I stopped looting anything that wasn't green and stopped checking the barrels and shit cause there was just no point, I was swimming in gold and there's just not much to buy. Even checking legendary vendors every level and buying the skill/stat books(but not using them, just bought them in case of I figured I wanted something) and not looting most of the gear/not having enough vendors to actually sell all I was looting, I was still gaining gold in the endgame. Gold is never much of an issue past the first few hours when you need to buy so many books for lvl 1 4 and 7 in a row on several characters with several skills(like mages) and you only get a bit of gold from selling items and stealing shit.
 

Elerion

N00b
735
46
Doesn't the skill/stat book vendor reset her inventory every time you level? I read something about that, but havent actually checked since the game is easy enough at this point anyway.
 

Pyros

<Silver Donator>
11,217
2,365
Doesn't the skill/stat book vendor reset her inventory every time you level? I read something about that, but havent actually checked since the game is easy enough at this point anyway.
I said that. It's only like 10k if you have max barter and max attitude though, more depending on the rest of the stats but it's worth giving her money to raises attitude to max before buying all the secrets anyway. That's nothing really, a single green sells for like 3-4k lategame and a legendary, which you do find a bunch of, sell for like 10-12k. Endgame there weren't enough vendors in the game to actually buy all the stuff I was looting every level and I wasn't even looting blues/whites anymore. I'd use the items to trade for the stuff I was buying so I wouldn't use money, I think I still had like 80k worth of items in my bag and 450k in gold or so, and that's with every secrets, every skillbooks for my mage(literally have all schools maxed and all spells learned), every skill/stat books bought and bought several legendaries from the endgame vendors when they were better than my own stuff which are very expensive(like 30-40k). And still money was never an issue.
 

Zehnpai

Molten Core Raider
399
1,245
Most tactical rpg's suffer from this sort of thing though. Once you figure out 'the trick' the game usually becomes pretty trivial. Let's be honest, RPG's in general suffer from this. You usually have to artificially handicap yourself and/or just hope the latter half of the game has a plot that pays off.
 

Ridas

Pay to play forum
2,878
4,143
Ye , game becomes easy quickly. I dont even buy any skills or think about decent distributing of skill points. At the moment I just hurl poison spores into the enemy / my tanks / Fire Elemental and watch my screen stutter as everything explodes. Fun game nevertheless.
 

Caliane

Avatar of War Slayer
15,320
11,614
Most tactical rpg's suffer from this sort of thing though. Once you figure out 'the trick' the game usually becomes pretty trivial. Let's be honest, RPG's in general suffer from this. You usually have to artificially handicap yourself and/or just hope the latter half of the game has a plot that pays off.
yeah, the game is balanced in the sense that, there are like 100 ways to "break" the game. Its harder NOT to build something OP. So its not like you are forced into 1 or 2 OP builds.

There are definitely some balancing issues that could be dealt with.

The 100% resistance thing is a bit much, and should be toned down.
5+ in bodybuilding/willpower probably too. Best answer here is to remove bodybuilding and willpower from gear. Forcing you to actually stat it, to get the near immunities to stuns/knockdowns/etc.

Buffing monsters probably. Giving them more resistances to knockdowns, etc. As well as elemental resists over 100%. Although this is dangerous, as it might kill builds, where suddenly a fire mage is useless in the last 20% of the game type deal, so many games do.

Game could really use a scaling monster level system. Its SO easy to do things out of order, and really doing so is part of the game, so NPCs have hard coded levels seems like a mistake. They should be a variable +/-4 levels or so to match you. Capped up and down to a certain point.
 

Elerion

N00b
735
46
Variable monster levels would make it even easier to do things out of order, which messes up the story at some points. Case in point: I defeated Bracchus before I killed one of his lieutenants. Seeing that lieutenant raised by Bracchus "to take revenge" was sort of weird when I had never encountered him before, and it was even weirder when I met him in his first incarnation later on, after supposedly killing him for good.

Fixed monster levels generally makes it pretty easy to realize that "shit, I should turn back and do another part first".
 

Rime

<Donor>
2,638
1,612
So, 61 hours in and...

I get to (one of?) the last places in the game, the Source Temple. Find the buried stone, then get to the Ascension door. It tells me I am not prepared. I have 13 Inert Stones in my bag... Sites said I only needed 12 of them. So... uh ...what? Do I really have to find all 15 of them?
 

Raign

Golden Squire
627
86
So, 61 hours in and...

I get to (one of?) the last places in the game, the Source Temple. Find the buried stone, then get to the Ascension door. It tells me I am not prepared. I have 13 Inert Stones in my bag... Sites said I only needed 12 of them. So... uh ...what? Do I really have to find all 15 of them?
Trying to remember but I thought you needed inert stones + blood stones = 15 to get through. That said there are quite a few more than 15 in game. Also you need to have unlocked all the portals in your homestead. If you are short a few stones, I can suggest a few of the well hidden ones that you probably missed:

- One inside the talking Iron Maiden in the ice area prison
- One inside the goblin totem
- In the source temple buried near the broken mirror
 

Rime

<Donor>
2,638
1,612
Not sure what did it, went back to the plane and opened another room, then the next time I went to the door, it let me through. The puzzles there sucked dick, particularly the Trap Door one. Fight against the Trife was a joke, until the Void Dragon showed up. Second fight in the game to challenge me, first being Baracus Rex. Ended up at the end just burning the boss and keeping the seven adds he had up busy with summons/teleport/feathfall. Good game. Clocked in at 64 hours and level 23 after defeating the Void Dragon.
 
6,216
8
Im really trying to like this game..... but i dont. About 15 hours in and this has to be one of the most boring RPGs ever
 

Xexx

Vyemm Raider
7,742
1,810
Say whaaaa - Just how are you 30 hours into something boring? Are you a masochist?!?!