1281226122 was a recent match as Warlock. That one was a win but I went 2-4.
My Steam ID is HoneyBadger and I'm in the RR channel. I may check in to see if anyone can watch some gameplay and make some suggestions.
I decided to watch your recent
Omniknight gamesince the Warlock replay isn't available anymore. I'm only a 3-3.5k player so I'm sure someone has better ideas than I do, but here goes:
- You started with 4 clarity potions and no regeneration. You need
somekind of health regeneration on virtually every hero to start a match, unless you're a something like a Chen/Enchantress/Enigma in the jungle, because they aren't typically taking damage. Yes, you'll be able to heal with the clarity potions but that's not very efficient, and you'll usually need to stay out of combat, and worse, potentially out of experience range, while waiting.
- You and the Tiny are in the wrong lane. You should be in the safe lane (Top for dire, bottom for Radiant) with the Windrunner in the offlane, possibly duo with Axe. Axe can jungle, but he's an extremely strong laning hero if played properly.
- At level 1, you skilled your heal before needing to do so. This isn't
thatbig of a deal, but the concept is that at level 1, you should only be skilling a skill if you need it, otherwise you can skill Repel for safety or Degen Aura if you're chasing someone down. I say this isn't a big deal because Omni's most useful skill at level 1
ishis heal, but it's a good habit regardless of the hero you're playing. If you could have gotten a kill because you got a slow instead of a nuke on another hero, you'll have a great start to a game. People even at my range don't do this, though.
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Level 1 skills aren't very strong, typically.In that image, you used your heal on the Tiny after he recently used a Tango. He was half health, which probably encouraged your decision to heal him, but there was no realistic threat at that very moment. FWIW, Tango heals 115 and your heal did 90. Now you're already at half mana. The heal to mana cost ratio is horrible at 1. 90:100 (.9), 180:120 (1.5), 270:140 (1.9), 360:160 (2.25).
- 1:00
Tiny decides to go for a kill on Slardar. You're all level 1, but
youdo mostly everything right. Your heal on Tiny damages the Slardar, but Tiny insists on eating the damage from 5 creeps while a wild Sniper appears to really ram it down his throat. For whatever reason Slardar skilled his Sprint first instead of his stun, which ended up getting him killed.
Sniper is killed by a creep.It is now evident to me that you aren't lying about the MMR of this match. My only suggestion to you would be to body block the slardar as he was chasing Tiny.
- 2:00 You're either out of experience range in the lane or you're auto attacking creeps. Both should be avoided. Auto attacking just leads to your lane pushing further from your own tower, putting you in more danger. Google lane equilibrium for more information, but in short, if there's an equal number (and type) of creeps fighting each other in the lane, it won't push to one end or the other. Your goal in the early game should be to balance it, or preferably keep the meeting point of the creeps closer to your tower (but not close enough to be hit by the tower).
- 4:00 Nitpicking: You follow Tiny to the rune when it's not necessary. You should be staying in lane to maximize experience.
- 5:00 You have over 900 gold and you've bought nothing. You're also standing behind your tower with very little health. I'd recommend going home and buying something like a soul ring (great on healers and many other heroes). There's also a courier that needs upgraded and 2 wards in stock. There should absolutely never be two wards in stock, as the refresh timer on restocking it doesn't start until the maximum (2) aren't available.
- 6:00 Tiny has two deaths but should have died 3 or 4 times by now. He is overly aggressive, especially against a ranged hero. I'll give you that.
- 6:42
You are WAY too far back, especially with an aggressive teammate.You are out of experience range there. If you are attempting to conceal your position, you should be hiding in the trees to the left or right of the action.
- 9:00
Good first ward, bad second ward that led to your death.If you were looking to give protective vision to the left of your lane and sight of the rune,
this is an excellent location for both Dire and Radiant.That was sort of a lose-lose situation for you, as you probably would have died if you went through their jungle as well, as it was warded. Never put yourself in a vulnerable position like that, especially against ranged heroes, just for a ward. Warding is incredibly important, but if you're dying to do it, you're defeating the purpose.
On last hitting creeps under a tower, the general rule of thumb is (if they're full health), hit the creep once while the tower is hitting it, then hit it again when it's low enough to die. It's usually 2 tower hits on ranged and 5 (6?) on melee. Eventually this just becomes instinctual. You'll only need to hit it one time once you get enough damage. I think the cut off is around 75 or 80 damage on your hero. There are lots of videos online about this and I recommend watching a few.
Also, stop auto attacking unless you're intentional pushing a lane.
- 12:00+ you appear to be using follow on other heroes. BM, bro.
You seem to be standing around a lot, behind towers, not really doing anything. As a support you can be stacking jungle camps for your carries (watch vids on that for timings), taking jungle camps yourself (soul ring is excellent for this),
You still don't have an upgraded courier at 20 minutes.
You took until level 11 to skill Repel, which pretty much only gives you one spell to cast with regularity. I'd highly recommend using the game's built in hero guide system (the book in the top left corner).
- 26:00
Your ult hits, uh, you, and only you.This has happened to me plenty of times. Much of the game is learning the details of every skill and knowing the perfect positioning for it. I don't know how familiar you are with the game and its skills/heroes, but this is something that comes with time and experience. I highly recommend
DotaCinema's video guideson each heroes' skills. Some of them are a bit out of date though, so just keep that in mind (for example, Omni
doeshave a Agh's Scepter bonus).
Oh, and always carry a teleport scroll. Always. They're cheaper than ever.
Edit: I forgot a big one. You weren't pressuring your opponent in lane whatsoever. This goes hand in hand with standing too far back. Much of the game the Slardar was sitting alone in lane, and you need to take advantage of that. Scare him off or get a kill. When the sniper was around you were sort of boned, as two melee against a ranged+1 can be hell. He's squishy though, and proper communication could have won the lane. As an omni you can't be afraid of getting hit. You have decent health and armor right off the bat.