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Exactly. Everything’s connected and mysterious…but also NPCs move around, hide, die…and you have no way of knowing. It’s too much for a game of this size.ER makes this really difficult because of how interconnected all the NPCs / quests / areas apparently are. It'd be one thing if you had an NPC asking you to do some unknowable bullshit that you forgot about and later on found his name in a list and circled back to pursue his quest, but making it so that NPC is not only disinterested in doing a quest with you, but is also dead makes things much harder to play a mysterious game.
We will all have it spelled out for us on websites eventually (probably already is) so it’ll be moot but still annoying. I don’t want to follow quest guides!
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