It's the only part I didn't love how it turned out, but because it was my sister it only cost me $150I thought they were potato chips? Or crisps if you're from some subhuman land.
It's the only part I didn't love how it turned out, but because it was my sister it only cost me $150
It's the same with a lot of spells, they dodge at the initial cast/shot. In my original playthrough I used rock sling because they'd dodge the cast but then rock sling would chase them anyways.Trying to use bows this time around. So many enemies can just straight dodge it, what's the point?
I am about to use Greatbow instead because at least I can pack a punch in an opener on some enemies. But I hate that you can't craft great arrows so I end up just using whatever bow for long periods of time. They can do a lot of damage especially when they're weak to whatever arrow you're trying to use.It's the same with a lot of spells, they dodge at the initial cast/shot. In my original playthrough I used rock sling because they'd dodge the cast but then rock sling would chase them anyways.
I don't know why I didn't get super into the dlc. I think I just crave closed world Souls. Gimme Bloodborne 2 pls
It's not the hyper aggression that is the problem to me. It's the fact that we don't have the tools to counter that behavior unless we're exclusively parrying or shield poking.Hyper aggressive bosses are draining. I did 7ish chars in original ER, only took one thru DLC.
Agree. The balance is probably the biggest gripe I had with the dlc. I dont think I died more then 8 times to any boss except the dragon and its only because I wandered there so early without tree frags. The majority of bosses I defeated in 2 or 3 tries. And the world was just as easy.I didn't find any bosses in the dlc were really a problem until the last boss who is AIDS. I think my biggest frustration is they made windows extremely tight for getting heals off in the dlc.
Night Sorceries aren't seen by most enemies so they don't dodge, including bosses.It's the same with a lot of spells, they dodge at the initial cast/shot. In my original playthrough I used rock sling because they'd dodge the cast but then rock sling would chase them anyways.