Elder Scrolls IV: Oblivion Remastered

Tuco

I got Tuco'd!
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I really wanted to play this game, Oblivion is my favorite ES game, but this game runs like absolute dog shit.. It's fucking bad. I have a 4080 Super, 7950X3D, and 64GB of RAM and I get 35fps in the open world if I'm lucky. The little I played in the prison (at 45fps), I could tell they kept the jank and spirit of Oblivion, and I was excited for all of 30 minutes.

This is not acceptable. UE5 is cancer.
This is basically my PC and i was looking forward to this game, so I'm disappointed to hear you're having issues!
 

Sinistkir13

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Damn I thought those origin choices were cool too.
I agree, I really like the idea and there's a lot you could do with it from a role playing perspective, and it's a shame they screwed it up that badly. Literally the top mod is to get rid of body types, which are so asinine that they wound up ruining the origins concept in the process.

It kind of reminds me of some of the role-playing oriented alternate start mods and character backgrounds.
 

Rajaah

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Morrowind was my EQ back in the day because I didn't have internet. Would kill for a remaster

I think there's an HD mod for Morrowind. Not sure if it's the same thing as the "Skywind" project which was a full remake in the Skyrim engine, I think? No clue how far along that got, if it's still in development, etc. Some time in the next week or two I'm going to do some Morrowind research and find out what mods to throw in for QOL.

Since I finished Arena and Daggerfall but never really continued past that (played 3 and 4 for a short while each), there's a good chance my next game project is gonna be Morrowind. Half the people I know are playing Oblivion right now, but it would feel weird just skipping over Morrowind (when a lot of folks say it's the best in the series).

I've spent 3 or 4 hours in Morrowind in the past and really liked it, but I'm concerned about the lack of fast travel. How much of a QOL hit is that in current year?

Also wondering if we'll ever get the "other half" of Morrowind, since the game only contains Vvardenfell. I assume ESO has all of Morrowind in it, but never played that and no plans to.

Always figured we'd either get a Morrowind 2 for the other half, or they'd just include it with the inevitable Black Marsh game (this is back in the mid-2010's when I thought we'd get games for all the provinces).

Hard to believe that Skyrim is still the latest one in 2025. Almost as much time has gone by since Skyrim's release (14 years) as went by between Skyrim and ARENA (17 years).
 
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Uriel

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I really wanted to play this game, Oblivion is my favorite ES game, but this game runs like absolute dog shit.. It's fucking bad. I have a 4080 Super, 7950X3D, and 64GB of RAM and I get 35fps in the open world if I'm lucky. The little I played in the prison (at 45fps), I could tell they kept the jank and spirit of Oblivion, and I was excited for all of 30 minutes.

This is not acceptable. UE5 is cancer.

Try this Ultimate Engine Tweaks (Anti-Stutters - Lower Latency - No Film Grain - No Chromatic Aberration - Lossless)

For reference I'm running a 3080 with a 5800x3d and it's running great even open world.
 
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zignor 4

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I really wanted to play this game, Oblivion is my favorite ES game, but this game runs like absolute dog shit.. It's fucking bad. I have a 4080 Super, 7950X3D, and 64GB of RAM and I get 35fps in the open world if I'm lucky. The little I played in the prison (at 45fps), I could tell they kept the jank and spirit of Oblivion, and I was excited for all of 30 minutes.

This is not acceptable. UE5 is cancer.
Something's wrong then. I'm running a 4090 and at 4K I'm generally 100-120FPS in town and have yet to dip below 80 out in the world. I have nearly every setting maxed except for dumb shit like motion blur.

Grab the current version of DDU to wipe nearly every trace of video drivers from your PC, then install the latest from Nvidia (I'm on 576.02).
 
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Caliane

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Lockpicking is a bit tedious but still completely trivial in Oblivion. For the early game, tap up on a pin. If the pin sticks immediately, hold up and press the button while your pick is moving upwards. If the pin doesn't stick all the way up, let it drop all the way and tap up again until it does. You'll never fail a very hard lock again even if your Security skill is single digits.

And then you get the skeleton key and forget about it entirely.
I found a way that doesn't seem to match what you're describing.

use W to push up. don't use the mouse to move it up.
HOLD W. so that it pushes the tumbler up constantly. this makes it so the tumbler never drops more then a milimeter.
this then also makes the window for when its good to be much more noticeable, and easy to hit.

let me load up original and see if its the same there.
Edit: its not. W doesnt work in original. only mouse it seems. and you can't do the constant push up Im describing for the remaster. your version seems more correct there. but I still couldn't copy what you were describing.
 
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Rajaah

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20250426_214011.jpg

Unshelved my Elder Scrolls boxset. This thing is so nice, and still in pristine condition a decade later.

20250426_213955.jpg

There's also the "Morrowind Construction Set" disc which looks cool and like something I would have had a total ball with 20 years ago.

20250422_230110.jpg

We've got some maps. Here's Oblivion

20250426_214110.jpg

Morrowind's map is a bit of a mess compared to the others, not sure if it's because there are more locations or the terrain is rockier or what, but I'm not sure how useful this one would be as a reference while playing.

20250426_214651.jpg

Can see on the world map how a huge amount of Morrowind's territory wasn't used in the game, which is a little strange (but consistent with Daggerfall). Like I said before, not sure if the idea was to have a Morrowind 2 later.

20250426_214248.jpg

Skyrim map

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Daggerfall map

20250426_214449.jpg

Daggerfall zoomed-out. They left a lot of High Rock on the table, so maybe ES6 will be both provinces? Who knows.
 
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Vorph

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I found a way that doesn't seem to match what you're describing.

use W to push up. don't use the mouse to move it up.
HOLD W. so that it pushes the tumbler up constantly. this makes it so the tumbler never drops more then a milimeter.
this then also makes the window for when its good to be much more noticeable, and easy to hit.
No, that's basically what I was saying. I just use gamepad for everything now. Left stick up does the same thing as holding W. You still have to get the tumbler so that it doesn't spring back at all to make it work reliably though.
 

Rajaah

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Might as well change my characters name to Bon Jovi because I’m now wanted dead or alive in like 3 cities.

Took a nap and woke up to my 6 year old son running around turning everyone into a charred corpse with Flare.

This might be the funniest thing I've ever read on this board.

Take a faction-based game and play it like DOOM, lol
 
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Lambourne

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Tuco

I got Tuco'd!
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I've spent 3 or 4 hours in Morrowind in the past and really liked it, but I'm concerned about the lack of fast travel. How much of a QOL hit is that in current year?
Morrowind has fast travel in the form of silt striders that port you around the map, it's totally fine.
 
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Rhanyn

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Silt striders, almsivi’s intervention that would teleport you to the nearest temple and the equivalent for imperial that I don’t remember the name of, boats, mage guild hall portals, and my personal favorite was mark and recall spells.
 
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Rhanyn

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Plus Morrowind really isn’t that big. The first time I modded it to increase the draw distance and realized you could easily see Vivec City from Seyda Neen, completely shattered the distance illusion for that game.
 
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Furry

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Morrowind has fast travel in the form of silt striders that port you around the map, it's totally fine.
Don't forget the jump button. That's a real man's fast travel.
 
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Izo

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XBX: Performance -> Quality. Now every time I exit a building it looks basic, takes 0.5s to put the hd vidual fidelity on. Not annoying at all. Or something. Well. At least I got whacked at the first OG, tried soloing as custom spellsword lvl 13. SPLAT.
 
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Utnayan

F16 patrolling Rajaah until he plays DS3
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I love the fact I can shoot arrows and pick them up from corpses or the ground and 19 years later avowed was so fucking regressed with DEI shit bags they couldn’t figure it out.

Now that Bethesda fucking sucks and is filled to the brim with purple haired male milk titters screaming about their union so they don’t have to work, TES6 may not even have a bow and arrow
 
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Caliane

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A few tips. not sure which or if any of these are new to the remaster, or were in the original.

Merchant gold doesn't seem to be doing much of anything in the remaster. only seems relevent if you try selling too much in one instance. meaning, if you try selling 100 potions for 1000 gold, and the merchant only has 800. it won't work. however, you CAN just sell 50 twice for 500 each. and their pool of 800 gold will never go down.
I dont think i've seen anymore mention this before, so I think its a remaster bug.

fortify stats stack. Took me a while to realize this. I assume its via different sources.
but like Feather spell, and feather potion, will add together. I was really sleeping on the potions, cause I had the spell, and assumed they wouldn't stack.
so, feather potion, fortify str potion, feather spell, fortify str spell can all combine for like +500 carry weight. (and I assume feather/fort str on gear also stacks)
I don't know if multiple enchantments of a same type stack. atm, Im guessing no. Enchantment, spell, power, potion are stacking, but multiple of the same type wont.

Im starting to wish I invested in speed earlier. ha.


Grain "sacks" are apparently safe storage. at least in original. I'm not sure if any has fully tested if any of the storages have been reworked.
theres others, but these are probably the most common and easily accessible in every town, as a dropping off point. that you can return to later, during daytime when stores are open.

Diseases are shown in the magic, "active effects" tab btw. I can confirm that.

The Local map issue has a minor work around.
if you press M, or the down d-pad to open up the Map, its always zoomed out.
however, when opening Tab/menu, it opens to the last Screen you had open. which can include the Local map. this can speed up dungeon crawls nicely.
(the problem is of course if you are also using tab/menu to access the spelllist, to cast all those extra spells.)


Criticism for Oblivion. yeah, the durations, and number of spells. ooph is this rough. in the remaster we even have the 8 slot quickcast menu. which was not a thing in the original..
spell crafting was not a cool feature of Oblivion, it was required to cast multiple spells haha. skyrims double fisting two have 2 spells readied, and favoriting is a big improvement..(which don't get me wrong, it is also not great.)
I am a bit baffled why so many spells have such sort durations. it was faster and easier to swap spells in morrowwind even. its crazy when you are casting 8 fortifies, feather, shield, light, etc.. and having to do it every 20-60s..
 
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