A few tips. not sure which or if any of these are new to the remaster, or were in the original.
Merchant gold doesn't seem to be doing much of anything in the remaster. only seems relevent if you try selling too much in one instance. meaning, if you try selling 100 potions for 1000 gold, and the merchant only has 800. it won't work. however, you CAN just sell 50 twice for 500 each. and their pool of 800 gold will never go down.
I dont think i've seen anymore mention this before, so I think its a remaster bug.
fortify stats stack. Took me a while to realize this. I assume its via different sources.
but like Feather spell, and feather potion, will add together. I was really sleeping on the potions, cause I had the spell, and assumed they wouldn't stack.
so, feather potion, fortify str potion, feather spell, fortify str spell can all combine for like +500 carry weight. (and I assume feather/fort str on gear also stacks)
I don't know if multiple enchantments of a same type stack. atm, Im guessing no. Enchantment, spell, power, potion are stacking, but multiple of the same type wont.
Im starting to wish I invested in speed earlier. ha.
Grain "sacks" are apparently safe storage. at least in original. I'm not sure if any has fully tested if any of the storages have been reworked.
theres others, but these are probably the most common and easily accessible in every town, as a dropping off point. that you can return to later, during daytime when stores are open.
Diseases are shown in the magic, "active effects" tab btw. I can confirm that.
The Local map issue has a minor work around.
if you press M, or the down d-pad to open up the Map, its always zoomed out.
however, when opening Tab/menu, it opens to the last Screen you had open. which can include the Local map. this can speed up dungeon crawls nicely.
(the problem is of course if you are also using tab/menu to access the spelllist, to cast all those extra spells.)
Criticism for Oblivion. yeah, the durations, and number of spells. ooph is this rough. in the remaster we even have the 8 slot quickcast menu. which was not a thing in the original..
spell crafting was not a cool feature of Oblivion, it was required to cast multiple spells haha. skyrims double fisting two have 2 spells readied, and favoriting is a big improvement..(which don't get me wrong, it is also not great.)
I am a bit baffled why so many spells have such sort durations. it was faster and easier to swap spells in morrowwind even. its crazy when you are casting 8 fortifies, feather, shield, light, etc.. and having to do it every 20-60s..