Personaly I would never chose to risk any cargo/credits flying a Type 6/7/9 if there was a chance I could lose it to someone who had a Viper and an attitude. The reward for taking that risk would have to be so high (250+% markup) that it would not be viable for a game this large. Considering how little chance there is to actually meet another player once you head out from the core worlds it would be a rediculously easy way to get money. With just a little more reward, say 10%, I would rather do 11 roundtrips then 10 to get the same money.
Ouch. It looks like the servers have problems at the moment so its a good time to have a break.This resource extraction site is a GOLD mine for bounties. I just had 400k in bounties then I flew into an asteroid -_-
Taking a break from it until I can get the courage to go back at it.
How do you find these perfect extraction spots? Are those the ones at the navigation menu?This resource extraction site is a GOLD mine for bounties. I just had 400k in bounties then I flew into an asteroid -_-
Taking a break from it until I can get the courage to go back at it.
If the bonus was large enough it might work (talking about a HUGE fucking bonus here, I have troubles seeing me leaving a 2700cr/round trip route to go play war profiteer for anything less then 5000+cr/round trip), but you would only ever see traders at the warzones in open then. Imho they need the PvP flag system if they want a more "alive" universe.Basically it's not that hard to make it work. The bonus profit should only apply to systems in actual civil war - with combat zones out and everything. Now in those combat zone stations the profit margins should skyrocket for anything war related - weapons, medicines, food. Not the shitty "slightly above Galaxy average" that I've seen when shipping shit to Ho Hsi.
Also stolen goods should become regularly tradeable as long as they're not illegal - and obviously all types of weapons should become legal trade goods.
So you have traders actually willing to head there for increased profits, and pirates to head there for hunting for these traders. Traders have a choice between using combat haulers like a cobra or asp and attempting to fly there on their own, or use large cargo haulers with escorts.
Now so empty systems don't become massive profit generating honey pots, the demand of the stations depends on how many players go there.
You can trade in your ship in part exchange and get most of the cost back so just upgrade when you can.Finally started getting to grips with it today. Doing Space Trucker for now using the TradeDangerous add on. It's pretty sweet.
Now, next ship? Should I just get the Zorgon Peterson Hauler and then save for the Cobra or skip that and go for the Adder or Viper for a more multi purpose ship?