http://elite-dangerous.wikia.com/wik...the_expansionsIs there a roadmap of features the devs have for this game? I can't seem to locate one. Oh well, still having fun.
They are going to reveal what their plans are "in the coming weeks." Things we know:Is there a roadmap of features the devs have for this game? I can't seem to locate one. Oh well, still having fun.
Sometimes I don't even bother with properly decelerating, full energy to shields and slam into the tower.It's always an excellent dock when you have 100% hull and at least some shielding left.
EliteangerousUpdate 1.04 Change Log- When deciding if we should go hostile to a faction we just shot, consider whether the target has a local bounty rather than a bounty with their own faction. Prevent people being attacked by the police after attack nearby wanted targets
- Fix only the first consequence being applied to the universe state when completing a mission
- Set killer before we do ship death - fixes problem with players not getting bounties or reputation when they kill other players by breaking critical modules
- Add produced by and consumed by information to all trade goods (except rares)
...
There are some online changes as well which Andy will post in his update, but one change is worth mentioning here - there should be an improvement in matchmaking that should mean you are more likely to see other players if they are in the same region as you.
The downtime should be less than 30 minutes.
That thing gets people killed. Always use max power to shields.Tbh I just ended up going with a docking comp. Yes, I am lazy.
Someone floated around for a long time to make GIFs of star rotation, planet orbit, and a docking station above a rotating planet:Anybody ever just float around stations and watch people try to dock? It's pretty funny.
AFAIK once a faction goes hostile (red) you can expect combat ships to shoot you on sight. If they are only hostile in the island / instance but not in the system as a whole (i.e. you shot a buddy of theirs nearby but that's all you've done) you can just SC out and back to the Nav Beacon to clear it....
I've been sitting at a nav beacon playing space cop for a good 20 minutes or so, while space truckers warp in and their escorts just light me up for no reason. Sucks needing to kill 2 Sidewinders for 100cr a piece.
Those all sound nice but if they don't give me a steady stream of rewarding shit to shoot at, then this game will hold no interest with me.
What it means is if you shoot at a Wanted target that's the same subfaction as the NPC police, the NPC polish won't aggro you like they do now. If you shoot at the police themselves or any other clean target you're still going to get a bounty.I'm still at work but thinking about the patch note"When deciding if we should go hostile to a faction we just shot, consider whether the target has a local bounty rather than a bounty with their own faction", that sounds like it could be trouble if you hunt in Anarchy systems and a ship of the same faction as the target is nearby.
Someone floated around for a long time to make GIFs of star rotation, planet orbit, and a docking station above a rotating planet:
Planetary orbit time lapse gif with visible star spin