Running Dog_sl
shitlord
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As things stand the patch is a bit of a mixed bag. There are a lot of good things in it, but there are enough things that don't seem well thought out to take some of the gloss off it. Powerplay itself is like Minor Factions v2.0, and like the Minor Factions it seems overly complicated and sometimes contradictory, and also like the Minor Factions it will probably take a few patches to get it right.
They have tweaked the player bounty system so they are at least listening to some of the complaints. I hope they'll postpone the 10% refit charge too but no word on that.
In Summary, after 2 days (Bounty Hunter perspective)
They have tweaked the player bounty system so they are at least listening to some of the complaints. I hope they'll postpone the 10% refit charge too but no word on that.
As for Bounty Hunting itself, this is a decent post on the state of play (the Turrets point I'm pretty sure is a bug):The length of time bounties are active will scale according to the level of the bounty. So at the bottom end - an assault charge, for example - you would receive a bounty, but the time it remains active will be quite low, say 15 minutes. For more serious crimes the time will increase according to the value of the bounty, so at 1,000 credits it's a day and up to a cap of seven days for bounties of 7,000 credits or higher. The active time will increase if you commit further crimes, so committing numerous assault crimes will increase the bounty value and the time that it is active.
In Summary, after 2 days (Bounty Hunter perspective)