EQ Never

misery_sl

shitlord
495
0
RPS: If your version is totally overshadowed, will you be disappointed? What will you do if people play EverQuest Next and say, "Eh, this is kinda boring. I'm just going to stick to user-created worlds"?

Georgeson: It will only be because Landmark is a success, and I refuse to cry in my beer over that.
I still don't like the idea of them creating two separate games with essentially the same gameplay involved in each and the only difference being whether the content was user generated or created by SOE. Maybe it won't be as bad as I think it will be, but it sounds very odd to me. If Landmark was only for building, then I might understand, but if you can do everything in Landmark that you can do in Next and more, I don't really see any point in getting excited over EQNext at all. People will already be established in Landmark by the time Next even comes around, and I feel like players will be split between which world they spend their time in. Maybe I'm overthinking this, but it doesn't sound like a good plan to me. What happens when EQNext zones are ghost towns because everyone is playing and building things in Landmark? No one is going to go to EQNext world in that case. There will be no one to group with.
 

InterSlayer_sl

shitlord
441
0
I still don't like the idea of them creating two separate games with essentially the same gameplay involved in each and the only difference being whether the content was user generated or created by SOE.
Meh, I wouldn't say they share the same gameplay. It's not any different than say Half-Life - Team Fortress - Counterstrike. They all share the same game engine, were built using the same tools, have similar game functions, but because of different rules and designs are very different games.
 

misery_sl

shitlord
495
0
Meh, I wouldn't say they share the same gameplay. It's not any different than say Half-Life - Team Fortress - Counterstrike. They all share the same game engine, were built using the same tools, have similar game functions, but because of different rules and designs are very different games.
Well, if it has crafting, building, PvP, guilds, full class selection, mounts, and I'm going to assume it will have player-created quests eventually, then I don't exactly see how they will be very different games. Old smokey seems to imply that the only difference will be the geography (and story I guess). It's hard to say at this point though, since they don't really seem to know what they want to do with Next or Landmark.
 

Creslin

Trakanon Raider
2,508
1,153
For EQNL to really offer gameplay like EQN they will need to open up alot more to the player than just building things. Look at how much scripting and coding and creating textures and meshes and skeletons and all that, that goes on in the bigger skyrim mods to create gameplay similar to what you find in the base game. We have no indication that SOE plans to open up that much of the toolkit to players.
 

xzi

Mouthbreather
7,526
6,763
Where are people getting info about Landmark having the same features as Next? Is there a bunch of information that I missed or?
 

misery_sl

shitlord
495
0
I guess it all depends on how in depth the gameplay is for EQNext as to whether or not I play it. I imagine a whole lot of their resources will be going towards Landmark, and I'm not sure EQNext will be anything more than an afterthought. I don't feel that even EQNext will be a real sequel to Everquest, but that is just my opinion. If these two worlds compete for my time, I'm probably going to spend the majority of my time in the one that I can just hang around and have a fun and interesting time in, which will probably end up being the one that I can build my own little area in. The large scripted events that SOE is planning for EQNext don't interest me that much since I'm almost positive they will feel as gimmicky as I've come to expect out of this genre. Thus, EQNext is seeming less and less interesting to me.
 

misery_sl

shitlord
495
0
Where are people getting info about Landmark having the same features as Next? Is there a bunch of information that I missed or?
Someone else might be able to give more info, and I'm pretty sure not everything is confirmed. If it is, then it's still in development and subject to change anyway.

Nearly everything in this discussion is based on dev hearsay and assumptions.

But there's all kinds of stuff we can do. Obviously in Landmark, people can build their own areas. When we roll over the PVP systems, then they can build battlefields and actually play against each other. That's where we're going.
PvP in Landmark more or less confirmed or at least hinted at multiple times. I would say most classes will be included into Landmark in addition to this. Otherwise, you're going to have a bunch of explorer/adventurer class people PvP'ing against eachother, and that doesn't make much sense.

Guilds have been confirmed way back by the devs.

Crafting/building obviously confirmed multiple times by the devs.

Mounts either confirmed or hinted at somewhere in all the dev speak.

Might add more if I feel like it, and no I'm not searching through everything to get your answer for you.
 

Bruman

Golden Squire
1,154
0
Where are people getting info about Landmark having the same features as Next? Is there a bunch of information that I missed or?
SOE On Why EQN Landmark Is Its *Real* Next Big Thing | Rock, Paper, Shotgun

They're basically saying EQNL will be the tool everyone plays and uses to build worlds (including quests and what-not), and they'll use the exact same tool, plus maybe a tiny bit of other things, to make EQN the official one. EQN will be the official world made from EQNL.
 

Felmega_sl

shitlord
563
1
The Everquest franchise has to evolve or die. Accept it, you whiny bastards. If SoE can pull this off, we are looking at the next big MMO. The latest screenshots look great. Landmark is going to be awesome.

My question is, will the combat, destructibility, and AI of 'Next' truly be great. Because it all has to be Great, not good, but great.
 

Mur_sl

shitlord
234
0
Any word if there will be lands with trade skill resources on them?
My understanding is that resources can be found anywhere, even on your plot, and that other people can harvest on your plot. They can't destroy your shit, but they can tunnel and pretty much take all the resources.

This was mentioned about a month ago, so it may be out dated info.
 

xzi

Mouthbreather
7,526
6,763
To be honest I'm more excited for Landmark than I am for Next but I'm probably only saying that because it's closer to my hands than Next is, haha. But yes, I'm actually looking forward to exploring the world and stumbling across other peoples buildsites. It's hard to decide if I want to finally build a goddamn pub or since those videos showed them altering land I'd love to make some type of ruins build into the side of a mountain somewhere. I just hope where you claim your plots of land it's not permanent..
 

Heallun

Lord Nagafen Raider
1,100
1,073
Don't you worry your pretty little head, they'll fix all those issues in the first patch. Or the second. You know how SOE does things: measure twice, cut twice.
Measure once, chainsaw, band-aid on the arterial wound, ship it. The SOE code :3
 

misery_sl

shitlord
495
0
Everytime I start to think about how this is going to be an amazing game that captures millions of gamers for many years, my mind starts to wander back to the days of SOE Live and a little bit of hope dies inside me.
 

Skanda

I'm Amod too!
6,662
4,506
For EQNL to really offer gameplay like EQN they will need to open up alot more to the player than just building things. Look at how much scripting and coding and creating textures and meshes and skeletons and all that, that goes on in the bigger skyrim mods to create gameplay similar to what you find in the base game. We have no indication that SOE plans to open up that much of the toolkit to players.
http://massively.joystiq.com/2013/11...tle-of-dreams/

"When we do the AI editor, when we do the scenario builder, and the NPC editor, and all that other stuff, we're going to be putting it inLandmark. So as we develop forEQN, we're putting stuff inLandmark... You'll be able to do everything we can do. All of it.
Now if that's in for launch or not is questionable at the moment but they have said players will get most of those tools as well, at least as far as scripting goes. Textures I'd say maybe (pulled from ass) since you can alter textures in EQ/EQ2 with their Player Studio thing. Models I doubt.
 

Bruman

Golden Squire
1,154
0
The Everquest franchise has to evolve or die. Accept it, you whiny bastards. If SoE can pull this off, we are looking at the next big MMO. The latest screenshots look great. Landmark is going to be awesome.
I won't claim to speak for everyone, but even EQN bitching aside, I think this round of bitching is just for their audacity to charge a decent sum of money for a game that they have comparatively nothing to show for [compared to various Kickstarter campaigns that have a lot of freeform video and detailed websites explaining how systems and subsystems will work and interact]. Then again people are paying them, so I can't blame them. All that have is "we hope to have X, and later we'll do Y, and there's Z that isn't fleshed out yet even on paper".

They could 100% be holding back on a lot, but all of their interviews and press reviews (like the one I linked) is just chock full of "we hope" and "we plan". Not any "we have and can show you".
 

Creslin

Trakanon Raider
2,508
1,153
Well they were honest about what you are getting atleast. They straight up said you are getting an alpha of a FTP game that will have x features initially.

Considering EQN will need all those tools sooner rather than later I would imagine stuff like the NPC editor and AI editor will make it into beta pretty quickly. I bet EQNL has a really long beta that might even extend to close to the EQN release before they call it live.

It sounds like they built EQNL to be alot like bethesdas creation kit except a character you run around in game with as you do things. But with the same idea that the devs use the same toolkit to build the game that the players get, which some locks that they prolly haven't decided on yet since its an mmo and they can't let people go insane with scripts and spamming npcs all over.
 

Laerazi_sl

shitlord
293
2
Landmark is a giant, player-generated playground. There will be content creation systems in place, but I get the impression that any "Official SOE Designed ContentT" will be reserved for EQNext. So, I feel EQNext is just a solidified, official world that SOE will be investing a lot of time and resources into, made by the tools the players would have access to in Landmark.

IMO Landmark is infinitely more exciting, in terms of MMO possibilities. It's a breeding ground for new ideas, gameplay types, etc. Sure, it'll be chaotic and all player-made, but it won't have the usual constraints we're used to from MMO companies, who like to herd the playerbase around in pre-packaged content.