I still don't like the idea of them creating two separate games with essentially the same gameplay involved in each and the only difference being whether the content was user generated or created by SOE. Maybe it won't be as bad as I think it will be, but it sounds very odd to me. If Landmark was only for building, then I might understand, but if you can do everything in Landmark that you can do in Next and more, I don't really see any point in getting excited over EQNext at all. People will already be established in Landmark by the time Next even comes around, and I feel like players will be split between which world they spend their time in. Maybe I'm overthinking this, but it doesn't sound like a good plan to me. What happens when EQNext zones are ghost towns because everyone is playing and building things in Landmark? No one is going to go to EQNext world in that case. There will be no one to group with.RPS: If your version is totally overshadowed, will you be disappointed? What will you do if people play EverQuest Next and say, "Eh, this is kinda boring. I'm just going to stick to user-created worlds"?
Georgeson: It will only be because Landmark is a success, and I refuse to cry in my beer over that.
Yes they do, and yes, it's why they won't get my CC number ever.Slightly off topic, but does anyone know if they are still planning on letting ProSieben handle the European side of things?
Meh, I wouldn't say they share the same gameplay. It's not any different than say Half-Life - Team Fortress - Counterstrike. They all share the same game engine, were built using the same tools, have similar game functions, but because of different rules and designs are very different games.I still don't like the idea of them creating two separate games with essentially the same gameplay involved in each and the only difference being whether the content was user generated or created by SOE.
Well, if it has crafting, building, PvP, guilds, full class selection, mounts, and I'm going to assume it will have player-created quests eventually, then I don't exactly see how they will be very different games. Old smokey seems to imply that the only difference will be the geography (and story I guess). It's hard to say at this point though, since they don't really seem to know what they want to do with Next or Landmark.Meh, I wouldn't say they share the same gameplay. It's not any different than say Half-Life - Team Fortress - Counterstrike. They all share the same game engine, were built using the same tools, have similar game functions, but because of different rules and designs are very different games.
One will be the third generation of EverQuest. The other will be a Minecraft MMO.since they don't really seem to know what they want to do with Next or Landmark.
Someone else might be able to give more info, and I'm pretty sure not everything is confirmed. If it is, then it's still in development and subject to change anyway.Where are people getting info about Landmark having the same features as Next? Is there a bunch of information that I missed or?
PvP in Landmark more or less confirmed or at least hinted at multiple times. I would say most classes will be included into Landmark in addition to this. Otherwise, you're going to have a bunch of explorer/adventurer class people PvP'ing against eachother, and that doesn't make much sense.But there's all kinds of stuff we can do. Obviously in Landmark, people can build their own areas. When we roll over the PVP systems, then they can build battlefields and actually play against each other. That's where we're going.
SOE On Why EQN Landmark Is Its *Real* Next Big Thing | Rock, Paper, ShotgunWhere are people getting info about Landmark having the same features as Next? Is there a bunch of information that I missed or?
My understanding is that resources can be found anywhere, even on your plot, and that other people can harvest on your plot. They can't destroy your shit, but they can tunnel and pretty much take all the resources.Any word if there will be lands with trade skill resources on them?
Measure once, chainsaw, band-aid on the arterial wound, ship it. The SOE code :3Don't you worry your pretty little head, they'll fix all those issues in the first patch. Or the second. You know how SOE does things: measure twice, cut twice.
http://massively.joystiq.com/2013/11...tle-of-dreams/For EQNL to really offer gameplay like EQN they will need to open up alot more to the player than just building things. Look at how much scripting and coding and creating textures and meshes and skeletons and all that, that goes on in the bigger skyrim mods to create gameplay similar to what you find in the base game. We have no indication that SOE plans to open up that much of the toolkit to players.
Now if that's in for launch or not is questionable at the moment but they have said players will get most of those tools as well, at least as far as scripting goes. Textures I'd say maybe (pulled from ass) since you can alter textures in EQ/EQ2 with their Player Studio thing. Models I doubt."When we do the AI editor, when we do the scenario builder, and the NPC editor, and all that other stuff, we're going to be putting it inLandmark. So as we develop forEQN, we're putting stuff inLandmark... You'll be able to do everything we can do. All of it.
I won't claim to speak for everyone, but even EQN bitching aside, I think this round of bitching is just for their audacity to charge a decent sum of money for a game that they have comparatively nothing to show for [compared to various Kickstarter campaigns that have a lot of freeform video and detailed websites explaining how systems and subsystems will work and interact]. Then again people are paying them, so I can't blame them. All that have is "we hope to have X, and later we'll do Y, and there's Z that isn't fleshed out yet even on paper".The Everquest franchise has to evolve or die. Accept it, you whiny bastards. If SoE can pull this off, we are looking at the next big MMO. The latest screenshots look great. Landmark is going to be awesome.