EQ Never

Mur_sl

shitlord
234
0
Yes please invent a game where I can play 18 hours a day straight a few times a week. I can't wait.
No need Sir Sarcastic, EQ already exists. My point is that a games mechanics need to take into account that not all of us are youngsters anymore, and playing a game a few hours shouldn't be torturous. Sometimes I like to play a game all day, while I ignore the world, and sip a frost malt beverage...why is that such a bad thing?
 

Vitality

HUSTLE
5,808
30
No need Sir Sarcastic, EQ already exists. My point is that a games mechanics need to take into account that not all of us are youngsters anymore, and playing a game a few hours shouldn't be torturous. Sometimes I like to play a game all day, while I ignore the world, and sip a frost malt beverage...why is that such a bad thing?
It's only a bad thing if you campaign for others to be forced to play this way as well.

I played a bard in EQ, I twisted, I ran around, I mashed macros and keys to keep everything going. EQ was by no means a slow persons game.
 

Mur_sl

shitlord
234
0
rrr_img_72432.jpg
I Lol'd

But lose the fucking console.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
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I played a bard in EQ, I twisted, I ran around, I mashed macros and keys to keep everything going. EQ was by no means a slow persons game.
For a Bard.

Vanilla Warrior amounted to Taunt, Kick, and Auto attack. Taunt the mezzed mob three times before attacking, repeat. Forever.

Up through Velious the only other choices were discs for defensive used on major bosses that would take 30 minutes to kill while chain healing the MT in a corner.

Obviously Bards and people with 3 PC's Multiboxing their group found it fast paced, but the game was slow as shit for everyone else. Which was fine. EQ is a much different game. Slow content consumption, long leveling curve, static community.

Anyway echoing Mkopec again - at least they are trying something new. Quaid is likely right as well. Just so long as they don't pull a Bioware Marketing scam and say that every story is unique driven by a new AI mechanic when 90% of it will be filler. (Similar to how Bioware touted class stories all being unique, which they were, but accounted for 5% of the questing and the rest was the same factional side quests for each class.)

Jaded party of one - Ut
smile.png
 

Quaid

Trump's Staff
11,859
8,265
Well said, make it a party of two, back to the sidelines for me on this game.
Honestly... people still advocating for tab targeting probably haven't played an MMO with decent combat. There aren't many out there, after all.





TERA and Vindictus are both free if memory serves. Do your self a favor and try them out. See what EQNextcouldbe.
 

Malakriss

Golden Baronet of the Realm
12,873
12,263
We need whichever system forces you to bring 5 people years later to click random objects and perform other scripted bullshit to farm collectibles despite overleveling and overgearing said content. Because we love that shit.
 

Quaid

Trump's Staff
11,859
8,265
That wasn't meant to be a literal translation, but to highlight an action heavy system and a slower system.

Both can exist and evolve into something worth exploring in an MMO.
Agreed, but I certainly havent seen a slower 'stratgeic' form of combat succeed in an MMORPG as of yet.

I cant even imagine what such a system would look like.
 

Vitality

HUSTLE
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Agreed, but I certainly havent seen a slower 'stratgeic' form of combat succeed in an MMORPG as of yet.

I cant even imagine what such a system would look like.
Remember the first version of FFXIV? That's what it looks like.

2 second+ GCD's - Queued player-to-player ability combos - limited action bars.

If EQN can make EQ2's heroic group combo mechanic work better I wouldn't mind giving it a go.

Edit: No reason a game can't have both types of combat. EQ2 had a rudimentary iteration of this concept that felt rewarding.
 

gogojira_sl

shitlord
2,202
3
Agreed, but I certainly havent seen a slower 'stratgeic' form of combat succeed in an MMORPG as of yet.

I cant even imagine what such a system would look like.
Vanguard had some interesting ideas early on in development but I think one of the devs said it actually played like shit so who knows.

I'm just happy developers are enforcing much tighter restrictions on how many active hotkeys a player can use. Ability bloat became so fucking absurd and made UI's look disgusting, especially after the 7000 mods people like to shit up their screens with.

Also, not suggesting EQN's combat needs to be slower as I've got no clue how it'll play out.
 

Daidraco

Avatar of War Slayer
10,698
11,359
For a Bard.

Vanilla Warrior amounted to Taunt, Kick, and Auto attack. Taunt the mezzed mob three times before attacking, repeat. Forever.

Up through Velious the only other choices were discs for defensive used on major bosses that would take 30 minutes to kill while chain healing the MT in a corner.

Obviously Bards and people with 3 PC's Multiboxing their group found it fast paced, but the game was slow as shit for everyone else. Which was fine. EQ is a much different game. Slow content consumption, long leveling curve, static community.
Honestly, the answer is right there. EverQuest gave people the option to play a class that was fast paced or slow paced. I played a god damn warrior, and looked at feet all fucking day too. But I liked the speed of combat because it did give me the opportunity to bullshit in guild chat, in group, shout, whatever. Obviously the people that enjoy rotations and quick paced combat would go on to be a DPS, where someone that doesnt enjoy that can play a more support oriented class like a tank, healer, buffer or CC class. Something more reactive. The rotation for my monk tank isnt hard, but I would rather his abilities be reactive to something happening. A jack ass Hunter going ape shit and pulling aggro, for example. Rather than constantly casting an AoE ability, self healing ability and a damage reduction ability all in an effort to keep the mob/s on me. MMO's tend to cater to all groups anyways, why is combat the same across the board in so many MMOs. (some people actually liked playing a Wizard in early EQ. I didnt, but what makes your view of casting 1 dd per mob shittier than casting 8 abilities that essentially create the same amount of damage?)

Whether you want to accept it or not, combat routines are becoming extremely popular in MMOs. You may enjoy rotations and reactive combat, but its obviously not for everyone. They have them for WoW, Wildstar, Tera, FF14, a fuck ton of Asian MMOs have them, hell, any mildly popular MMO seems to have a combat routine available somewhere. A likely excuse to this would be the growing number of epeens, but these routines are for tanks and healers as well. I cant imagine the work that goes into making a healing combat routine though, jfc.
 

a_skeleton_02

<Banned>
8,130
14,248
I don't think anyone is saying that they want '99 EQ combat in EQNext because obviously that is not what it's going to be. I hope with the limit of 4 class abilities and 4 weapon abilities and the lack of tab targeting will allow for very specialized classes. The reason new MMOs are button spamming twitch fests is that every class can do 1,000 different things depending on the situation.

A class should have 2-3 rotations that use those 8 abilities and the global cool-down should not exist. Each ability should have its down cool-down and either auto-attack or SWTOR style vanilla attack should be relevant for DPS as well.

I hope with the supposed ease of changing abilities and ultra specialized classes that we have ultra specialized content, I'd like to see raid bosses be impossible again with out a certain composition. Farming less usefull classes/abilities to help the guild progress instead of going with the cookie cutter builds that will pop up is very appealing to a lot of people.
 

Flobee

Vyemm Raider
2,785
3,251
I don't think anyone is saying that they want '99 EQ combat in EQNext because obviously that is not what it's going to be. I hope with the limit of 4 class abilities and 4 weapon abilities and the lack of tab targeting will allow for very specialized classes. The reason new MMOs are button spamming twitch fests is that every class can do 1,000 different things depending on the situation.

A class should have 2-3 rotations that use those 8 abilities and the global cool-down should not exist. Each ability should have its down cool-down and either auto-attack or SWTOR style vanilla attack should be relevant for DPS as well.

I hope with the supposed ease of changing abilities and ultra specialized classes that we have ultra specialized content, I'd like to see raid bosses be impossible again with out a certain composition. Farming less usefull classes/abilities to help the guild progress instead of going with the cookie cutter builds that will pop up is very appealing to a lot of people.
I'm with you like 90% of the way here. One thing I would like to see is the removal of the 'spam' skills. If we are going to be limited to 8 skills, lets have all 8 actually serve a purpose. Hitting a button just to do m0ar d33pz is fine if I have 30 skills but should be handled more carefully if I have 8. Otherwise you end up with Guildwars style combat where it is oftentimes just how fast can I hit all 8 keys.

Reliance on autoattack for your main damage can actually be fun (imo) if the itemization is done correctly (see EQ)
 

Agraza

Registered Hutt
6,890
521
I'm still not sure how I feel about auto attack, but if they do use it I hope they include casters. Spell casting has so few interactions relative to melee. Positioning, speed, avoidance, mitigation should all factor into it along similar lines. Simple shit like fire spells having a universally shorter range than ice spells could dramatically improve the flavor of spell casting.
 

Quaid

Trump's Staff
11,859
8,265
Make the combat like TERA and give it dualshock 4 support and I will never play another game.

I could play God of War-like brawlers for hours on end.