Tearofsoul
Ancient MMO noob
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They pretty much shit on any of the bland ass looking Dark Elf builds. The Kerran contest winner video basically alluded to looping back around and doing another pass at old contest winners because of that.Indeed, the levels of detail of some of these entries are very very impressive.
There are tons. What about the people that write the actual engines that get licensed out? The people at Natural Selection also wrote their engine from the ground up. Just because there isn't a huge need for the skillset doesn't mean the skillset doesn't exist in the industry. Generally programmers aren't that concerned with learning a skillset, especially one as complex as writing an engine from scratch, that isn't really needed for their jobs.While that's probably true, creslin, it also makes EQN sound one hell of a lot less interesting.
I'm starting to wonder, I mean legit wonder, if there are any programmers left in this industry that -could- write a stable engine anymore. Actual engineers. Maybe those guys have moved on to more reliable work? Between the pressure from above for quick production and the complete lack of pressure from below for optimization... anyone who ever actually gave a shit has moved on to writing stock trackers/online service applications for retailers?
I dunno. It just seems like there's been a real brain-drain for the nuts and bolts part of the industry. It is entirely possible however that No, it is thechildrenexecutives who are wrong.
I just read stuff like this about EQ:Voxels and I read stuff about the assassins creed retardation and it seems like... maybe there's just no one around that really knows how to make itgoanymore.
Misreadwaistand lolled.how tight smeds grip is on butler's wrist.
Yeah once the wide eyed "OMG I'm making games!" wears off being a game developer is pretty shitty. Longer hours with no pay increase over working a normal corporate job.I think most of it's attributable to two things: Sturgeon's Law, and the fact that any talented engineer can find a more stable job that earns them vastly better money for their time outside the industry.
Making an MMO engine is not a trivial thing, especially given every player wants every single feature that has been introduced to MMOs since the very beginning. Most triple-A, single-player games have a very focused experience and still run into difficulties. It's stupid NOT to use pre-existing engines, especially for a massive online game linking millions of people together in a stable, persistent world.I do mean specific to this industry.
Now, the computer industry is undergoing a massive stratification and dummyfication. 10-15 years ago, you would be employed writing client-server software using TCP/IP sockets, multi-threaded concurrent processing, with C/C++/maybe Java. You did that, you could develop almost any kind of professional software, and work in any MMO as well. Today, the immense majority of devs are supposed to do webapps in PHP, maybe java for JBoss, with a small slicing of javascript. None of which will translate into anything but webapps, and are useless for MMOs (outside of the thousands of browser-based "MMOs").I think most of it's attributable to two things: Sturgeon's Law, and the fact that any talented engineer can find a more stable job that earns them vastly better money for their time outside the industry.
So what you are saying is there is hope for Tyen and EQ in a browser?Now, the computer industry is undergoing a massive stratification and dummyfication. 10-15 years ago, you would be employed writing client-server software using TCP/IP sockets, multi-threaded concurrent processing, with C/C++/maybe Java. You did that, you could develop almost any kind of professional software, and work in any MMO as well. Today, the immense majority of devs are supposed to do webapps in PHP, maybe java for JBoss, with a small slicing of javascript. None of which will translate into anything but webapps, and are useless for MMOs (outside of the thousands of browser-based "MMOs").
. Your comment is both directionally accurate and misses the point that the most talented engineers will be better paid elsewhere. The highest end gaming developers don't seem well paid or particularly talented as a group. From experience, Amazon pays six figure starting salaries to campus-hires to work in Java on (for example) eventually consistent file stores, distributed caching technologies, network virtualisation, video streaming encodes, etc. I know Google and Facebook offer similar pay scales for grads with equal diversity in skills. A senior talented engineer at these companies makes from $200,000-$400,000, which is vastly beyond what I have seen listed for gaming developers. The top end developers would be leaving $100k++ on the table each year to work in gaming.Now, the computer industry is undergoing a massive stratification and dummyfication. 10-15 years ago, you would be employed writing client-server software using TCP/IP sockets, multi-threaded concurrent processing, with C/C++/maybe Java. You did that, you could develop almost any kind of professional software, and work in any MMO as well. Today, the immense majority of devs are supposed to do webapps in PHP, maybe java for JBoss, with a small slicing of javascript. None of which will translate into anything but webapps, and are useless for MMOs (outside of the thousands of browser-based "MMOs").
I didn't miss that point. My point was that, before, you had a vast and immense pool of computer graduates that would acquire skills that would translate easily into MMO-tech. Meant you could get good ones for reasonable prices. Today, the pool of people who do acquire good skills in the areas required for a MMO is far, far smaller than it used to be, even though there are more developers than any time before.. Your comment is both directionally accurate and misses the point that the most talented engineers will be better paid elsewhere.
And thats why I havent looked for a job in video games. My skillset just doesn't translate.I didn't miss that point. My point was that, before, you had a vast and immense pool of computer graduates that would acquire skills that would translate easily into MMO-tech. Meant you could get good ones for reasonable prices. Today, the pool of people who do acquire good skills in the areas required for a MMO is far, far smaller than it used to be, even though there are more developers than any time before.
The people working on high-end system software for Amazon, Google, Facebook are a relative minority of the devs out there. Meaning you can't hire them, yes. That's the point. 15 years ago, you could hire anyone outside of the game industry and they would have skills useful for your MMO. Today? Nope. 90% of the devs won't know anything useful for you.