I thought they gave refunds for Landmark pretty easily?Someone start a class action.
PvP combat was more or less working, and it was no different from any other action MMO in the market. The problem is that the rest wasn't there and it was never going to work. E.g. by the time the only way to have buildings in the game was to bake their mesh thus losing voxels and destructibility. Monetization was not really considered beyond few items and considering that this was supposed to be a F2P game it's a pretty big issue. All these problems should have been addressed before scaling production but that's not how SOE used to roll.What were your impressions?
So ignoring the design phase, complete failure to come up with a pay structure, then saying fuck it and continue rolling the dice, and hope it all works out? Nice.PvP combat was more or less working, and it was no different from any other action MMO in the market. The problem is that the rest wasn't there and it was never going to work. E.g. by the time the only way to have buildings in the game was to bake their mesh thus losing voxels and destructibility. Monetization was not really considered beyond few items and considering that this was supposed to be a F2P game it's a pretty big issue. All these problems should have been addressed before scaling production but that's not how SOE used to roll.
Eh, I'm a lore whore so I pay really close attention. It feels much less like a "world" and more like a "game" when you just randomly incorporate "Oh we found another continent randomly!"
or "invaders from another dimension, sort of!"
Give it time.or "And then we went to the moon!"
after Velious
Programmers are supposed to do what they are told to do and create the systems they are told to create. The lower level design team is supposed to be the guys dreaming big and brainstorming and then getting reined in by the guys on Ponytails level who are a bridge between the idea side and the programming side, and largely should be focused on keeping the scope feasible with maybe some input into ideas and how to convert some design team idea into an actual goal based project.How competent were the programmers at SoE though? I mean, EQ2 was/is a mess. The idea guys are supposed to dream big. The programmers are the ones who bring realty into focus when it turns out that what the idea guys want is not possible. If it wasnt possible to make MOB pathing in Landmark, why were the design team continuing to work on a game that was technically impossible?
they also like to liquidate the competition.EA ships games.
Peter principle - Wikipedia, the free encyclopediaProgrammers are supposed to do what they are told to do and create the systems they are told to create. The lower level design team is supposed to be the guys dreaming big and brainstorming and then getting reined in by the guys on Ponytails level who are a bridge between the idea side and the programming side, and largely should be focused on keeping the scope feasible with maybe some input into ideas and how to convert some design team idea into an actual goal based project.
EQNext is what happens when you promote someone from your idea side, who has no idea about what his programming/systems teams can actually accomplish, to head a project. You see it with lots of MMOs, Vanguard was the same issue. They put an idea man to a position where he had to be both an idea man and the guy who shot down ideas and actually made sure shit would hit target, and it failed terribly because he just wasn't prepared for it.
WoW succeeded because they brought in alot of low level idea guys who worked as part of the overall structure and released a great project. Ironically I think they eventually ran into the same issue where they promoted certain idea people beyond their abilities and ended up with projects that just got completely out of hand like Titan.
lol, that must be why they have been consistently downsized as a company over time right? That must be why they fire and rehire people who have stuck it out, not to renegotiate wages, but to give them more of the profit and control over the game.Actually, you'd be pretty damned happy.. Both of those games are profitable, and have damn near complete autonomy in what they do..
Aside from the pandas, those were all present in previous iterations of Warcraft lore. The discordians came out of nowhere; the moon came (mostly) out of nowhere. The finding a new continent thing is a way to expand and it's ok, but even Chen Stormstout was hinted at previously in WC3 and the barrens quests.tl'dr; It's not what your lore is but what you do with it that matters.
People got released from EQ and EQ2 so other teams wouldn't feel like they were being picked upon.. So it felt like everyone shared in the pain. It was dumb as fuck, but they were more concerned with making people not feel bad. Instead of saying "Those guys are carrying you.. get your ass in gear", they'd fuck every team some so people didn't feel singled out.lol, that must be why they have been consistently downsized as a company over time right? That must be why they fire and rehire people who have stuck it out, not to renegotiate wages, but to give them more of the profit and control over the game.
Makes sense.
How nasty is your shoulder now? I mean, you haven't washed it right?he touched my shoulder at the 2010 fan faire