Rezz
Mr. Poopybutthole
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The playerbase of mmos and the world in general is not the same as it was in early EQ. This is what makes bringing up what made EQ so great in a vacuum in 1999-2002 a terrible argument for all kinds of reasons. In those days? People waited for camps to open; they waited for spots in groups; they waited for the top 2-3 guilds on the server to finish with raid content so they could see it. Why? Because there was -no- other PVE centric fantasy games out at the time besides AC and it was inferior to EQ in most ways MMORPG players expect from an MMORPG. Today there are options. If you cockblock people from enjoying stuff because high playtime people monopolize relevant content, they will most likely stop playing the game and go to one that doesn't rely on timezone to dole out content rights.People bring this up all the time and it is a poor argument for two reasons if we are discussing the lifeblood of what made early EQ what it was
1) Only a small percentage of the player base were having their panties in a wad over end game content
2) Not as big as a factor as #1, however getting our panties in a wad was part of the appeal of EQ for those of us who were bleeding content connoisseurs, the competition was salivating.
And that's just taking into account the argument from an EQ perspective. The argument gets even less appealing when there are multiple options to avoid the average gamer getting their panties tussled because they don't have enough content, eg ship a game with ample content.
And just telling a company to "ship a game with ample content" means a lot of different things to different people. Without going procedural, no game company is going to have "ample content" where the issues of the best shit being monopolized all the time by the people with the largest playtime/timezone advantage are not a problem. I understand what you want, but I'm just here to tell you that the ship for that specific type of game has sailed, as the world has changed too much for that type of game to exist. A game where when you log on is almost more important than what you do when you are logged on will not have the subs to create the same type of drama that existed when options did not. It will be a cesspool like the Emu servers always turn into, and then it will die. Or have the same 45k people multiboxing just like EQ has today.
Just saying, you cannot compare the marketplace, the gaming public, or the world at large from today to 10+ years ago and say "It worked then!" without taking into account the last 10+ years. Which is what you are doing when you reference a very specific situation with one of the first mmorpgs during its infancy before it had real competition.