Ambiturner
Ssraeszha Raider
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Exactly. People saw all Wow's instancing and said THIS IS BULLSHIT and 9 years later all but 7.5 million quit. Meanwhile, Eq's laughing all the way to the bankIt depends on how that dynamic spawn system works and of course trash mobs should never drop gear of equal value to bosses/nameds.
It doesn't matter how many people buy the game.
What matters is how many players per-server online at the same time. If we're going to use the WoW/EQ standard then it's about 3,000 - 5,000 players online. Correct me if I'm wrong.
You flag servers Full when the total population is around 30,000-50,000 players.
Also, I honestly never felt I want to quit EQ just because all spawns were camped in LGuk at peak hours. I never heard anyone say "Oh god... everything's camp, I'm canceling my subscription."
What stopped all new MMOs from retaining subscribers in my opinion is the combination of added "features" like instancing/phasing which made the game a little TOO convenient and towns became nothing but virtual lobbies. That bullshit is what caused people cancel their subscription.