EQ Never

vGrade

Potato del Grande
1,746
2,702
I can see it now. Instead of : Player 1 " World first kill" Player 2 " Pve server. Didn't count" it will be "Softcore server Didn't count.''
 

Rombo

Lord Nagafen Raider
763
199
I feel we got trolled lol.

Us -we want death to mean something, we want difficulty and meaningful progression!
SoE -Aight, permadeath.
Us - fuck.


Middle ground plz? kk
 

Carl_sl

shitlord
634
0
there certainly would be no such thing as lower tiers of raids becoming obsolete and every guild would have to have rosters 5 or six deep for every class every night they raid.
 

Erronius

<WoW Guild Officer>
<Gold Donor>
17,204
44,455
I think the solution to over-populated dungeons is not hard.....
No need to think Phasing, Instancing and Dynamic crap.

All what you need to do is instead of having ~4 major dungeons per level range increase that to 10 or 12.
Make them so they are all equally good and interesting. If they're still suffering from over crowded dungeons.. Patch a new one or two.
Why didn't we think of that before?

Actually thinking about it, why not have 100 dungeons that are all huge and unique? I'm talking West Karana sized all filled with unique mobs, intricate textures, and set up like mazes. You could even have each mob controlled personally by a member of SOE. Ask the main bosses would, obviously, be controlled by Smedley. Also, each would have its own language with a unique alphabet and syntax.
LOL
 

Rombo

Lord Nagafen Raider
763
199
Can laugh at the guy/gal all you want but theres a world of difference with blizzard abysmal rate of delivering content and a company willing to clutch.
 

Draegan_sl

2 Minutes Hate
10,034
3
I can't believe it's real permadeath. If anything, I can see it being something like Star Citizen's version of permadeath. Essentially it's really hard to die and they use all the typical scifi reasons for surviving. But eventually you end up dieing and you can "will" your belongings to another person. That other person is you but you lose all of yor achievements and other shit.

If EQN has permadeath, I wonder what kind of form it'll be in, if at all. I can't imagine a F2P game having permadeath where you can die easily like any current MMOG.
 

Abefroman

Naxxramas 1.0 Raider
12,593
11,918

Hello everyone,

After announcing our collaboration with Sony Online on EverQuest Next in April we've been hard at work!

We can't reveal the details just yet, much as we're bursting to tell you everything! However, this coming Friday (the 2nd of August) is SOE Live. We can promise announcements and reveals galore!

If you're curious to know more about what we've been up to you should check out the EverQuest Next reveal starting at 12:00pm PDT on Friday the 2nd. You can check out the livestream itself athttp://www.twitch.tv/everquestnextorhttp://www.twitch.tv/soe

For more information regarding SOE live head on over to the main sitehttps://www.soe.com/soelive

We look forward to entertaining you.

- The Storybricks Team
 

Carl_sl

shitlord
634
0
I can't believe it's real permadeath. If anything, I can see it being something like Star Citizen's version of permadeath. Essentially it's really hard to die and they use all the typical scifi reasons for surviving. But eventually you end up dieing and you can "will" your belongings to another person. That other person is you but you lose all of yor achievements and other shit.

If EQN has permadeath, I wonder what kind of form it'll be in, if at all. I can't imagine a F2P game having permadeath where you can die easily like any current MMOG.
As long as you have to put time in to re level your character, that might be the best server ever. Discourage power leveling and there's never a shortage of lower level groups, raid content stays necessary through the entire xpac, and the economy works much better. Just make the character that dies lose everything on him at the time, but you get to keep your house and everything in it and your bank items.
 

Carl_sl

shitlord
634
0
I'm pretty sure Smedley has already confessed via twitter that he was only kidding about EQN having permadeath.
As much as I like the sound of it I probably wouldn't play it anyway. The concept is cool but I'd probably get depressed if I had to restart my main character multiple times before seeing the top level stuff.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,503
12,496
30 35 40 45 54 59 are hell levels. The more you know :3 They were a coding bug, left in as a feature. Same with feign splitting and other fabulous emergent gameplay mechanics.
30, 35, 40, 45. Kunark - 51, 54, 59. 54 was especially brutal. This was all intended and was not a coding bug.

Warping the Dain down 4 stories through ice was a coding bug because the game was built on a tank simulator engine with horrible Z-Axis ability.
 

Malakriss

Golden Baronet of the Realm
12,639
11,968
Anything that a random power outage, kicked cord, OMFG phone call, or simple AFKing can destroy in an instant is usually a bad thing in this day and age.

Please think of all of the house pets that will be abused because of hardcore:
tumblr_m3gyq6cTvF1qcab1i.jpg
 

xzi

Mouthbreather
7,526
6,763
I kind of like the Hardcore version of the game in Path of Exile. After all, hardcore is just to show off your epeen really. But the way they handle it, is if you die you get kicked out of the hardcore ladder and put into softcore. I haven't played in a while so this may be changed, but I did like it. It was still demoralizing that's for sure, but you didn't lose absolutely everything. ...of course I wouldn't mind some harsh penalties for death though. But maybe not permadeath.

Regardless, I doubt they'd do it. It would be fun for a while but whatever server is running with permadeath on probably wouldn't be populated for very long.. could be a waste of money for them. Unless they just choose the option for hardcore/softcore characters to play with each other.

Who knows \o/
 

Big Flex

Fitness Fascist
4,314
3,166
Stealing this from redditor hallatore. (original postinghttp://www.reddit.com/r/EQNext/comme...ne_solve_this/)

@omeeddariani posted this tweet:https://twitter.com/omeeddariani/sta...013696/photo/1

From the black box teaser video you can see a picture there early in the video. What I can see from this iswww.untoldegends.(com?)Edit: Here is the image on the wall:http://www.theaveragegamer.com/wp-co...sII-boxart.jpg

untoldlengends.com is owned by sony but it's not answering anymore. The game seems to be some sort of psp game from 2006.http://en.wikipedia.org/wiki/Untold_...rrior%27s_Code

Now the web archive gave me a version from 2011 where I can access the website:http://web.archive.org/web/201104200...ewarriorscode/
 

Heallun

Lord Nagafen Raider
1,100
1,073
30, 35, 40, 45. Kunark - 51, 54, 59. 54 was especially brutal. This was all intended and was not a coding bug.

Warping the Dain down 4 stories through ice was a coding bug because the game was built on a tank simulator engine with horrible Z-Axis ability.
51 wasn't hell, it was just the start of the tougher kunark leveling experience, 51-53 were only a bit different. 55-58 were scaling slightly higher. 59 was fucking retarded.