I bet Permadeath is like a running joke at SOE, judging from those old tweets. That's probably why that person wrote it on that letter. It would be like a ReRolled person signing a letter "We <3 trannies!".
I bet Permadeath is like a running joke at SOE, judging from those old tweets. That's probably why that person wrote it on that letter. It would be like a ReRolled person signing a letter "We <3 trannies!".
Haha... you're so funny, please continue.Why didn't we think of that before?
Actually thinking about it, why not have 100 dungeons that are all huge and unique? I'm talking West Karana sized all filled with unique mobs, intricate textures, and set up like mazes. You could even have each mob controlled personally by a member of SOE. Ask the main bosses would, obviously, be controlled by Smedley. Also, each would have its own language with a unique alphabet and syntax.
As long as they all have a dynamic name spawn system keeping sought after loot in these dungeons across a wide area loot table, it would work.Haha... you're so funny, please continue.
I honestly don't think there's a need for instances. If the dungeons are as big as the dungeons were in EQ then we should be fine. Instead of designing the world where two dungeons stand out for every level range I think putting the effort to design ~8 more for each level range of dungeons that are also worthwhile. In other words, instead of being stuck with Lower Guk and SolB, imagine EQ vanilla with 8 more dungeons of that caliber scattered all over the world.
The population will be distributed all over the world but keeping in mind the game shouldn't use any kind of hand-holding/funneling.
I think you guys keep missing the value in having a server that corrals players of this mindset together. Keeps people like them off your box, out of your ooc discussions (generating arguments), gives you a place to try out if you get a crazy hair.You just wanna grief somebody. I feel you bro. And yeah, no one is gonna let you do that ever again except for maybe EVE. Cause those guys are trueblood vikings.
If each dungeon is good for 10 levels, that's 40 dungeons. That's way more than any mmo has ever launched with by a huge margin. Also, expecting them to be large Sebilis like is just unrealistic.Haha... you're so funny, please continue.
I honestly don't think there's a need for instances. If the dungeons are as big as the dungeons were in EQ then we should be fine. Instead of designing the world where two dungeons stand out for every level range I think putting the effort to design ~8 more for each level range of dungeons that are also worthwhile. In other words, instead of being stuck with Lower Guk and SolB, imagine EQ vanilla with 8 more dungeons of that caliber scattered all over the world.
The population will be distributed all over the world but keeping in mind the game shouldn't use any kind of hand-holding/funneling.
Yea where is that idea coming from? I certainly remember doing a good portion of my levelling outside dungeons in EQ. I didn't start until Kunark but I leveled in Swamp of No Hope (was that the name?), LOIO, The Overthere, the giant fort in I can't remember what zone now, shit I even did some leveling in Emerald JungleI don't think it's really mandatory that you have to be able to level from 1 to max in nothing but dungeons.
This would make the game about as bland as current WoW. Might as well just instance shit if all the loot is going to be exactly the same.I'd be fine with a ton of similar level range dungeons if they offer a somewhat similar item reward. I hated playing WoW and running an instance over and over for one item because there wasn't really any other equivalent. Have an FBSS equivalent drop in all level 30 dungeons, but add some flavor text, effect or graphic to each one to make them unique. Then you get people spread out based on dungeon layout or lore preference, and no one is pissed off that they need to go somewhere to help a friend with no possibility to upgrade themselves.
Unless some organizations didn't have 4 stop/starts, had competent producers, and were able to use the money lost in all that BS to make actual content. Probably would have 60 dungeons by now for all the time/money lost.If each dungeon is good for 10 levels, that's 40 dungeons. That's way more than any mmo has ever launched with by a huge margin. Also, expecting them to be large Sebilis like is just unrealistic.
Seriously..comments like his are what lets these companies off the hook. Have some fucking standards!Unless some organizations didn't have 4 stop/starts, had competent producers, and were able to use the money lost in all that BS to make actual content. Probably would have 60 dungeons by now for all the time/money lost.
Sounds about like Fansy on SZ. Hillarious shit. WoW is the reason we can't have nice things like this anymore. Thanks WoWKarnors Castle inside they used to be a monk named Train with sur name Trainpuller
Train Trainpuller he used to Train the zone in with like 1000 mobs and named and while doing it yell Train then he would feign dead near the zone in.
It was Comedy Gold what then would insue.
The zone chat would then be tons of F bombs from all the players he killed, he pretty much became legend on the server for being the most hated man to loved by some for the comedy gold he would cause.
It depends on how that dynamic spawn system works and of course trash mobs should never drop gear of equal value to bosses/nameds.As long as they all have a dynamic name spawn system keeping sought after loot in these dungeons across a wide area loot table, it would work.
With that said, the market was SUBSTANTIALLY smaller back in 1999 so you had better come up with more than 10 dungeons holding 66 people. And that was only at cap. Most on server peak was around 1700-2000 back when they still published numbers, and a small growing complete population that peaked at 430k. Now imagine 2,000,000 people buying your game within the first 2 weeks.
Because nobody googled "Rogue bis" back in 1999 they think Eq was magic and mysterious. Not that nobody knew what bis was or they were using askjeeves and getting seizure inducing geocities pages with yellow size 48 font on black background.What's the difference if everyone is just going to google BiS gear and builds and run the same shit over and over again to get one specific item? Let people do the content they want. Spread the population out without anyone feeling like they're getting fucked sideways by not running _______ x50.
This can't be good. I'm actually agreeing with Ut.Unless some organizations didn't have 4 stop/starts, had competent producers, and were able to use the money lost in all that BS to make actual content. Probably would have 60 dungeons by now for all the time/money lost.