EQ Never

Laura

Lord Nagafen Raider
582
109
Why didn't we think of that before?

Actually thinking about it, why not have 100 dungeons that are all huge and unique? I'm talking West Karana sized all filled with unique mobs, intricate textures, and set up like mazes. You could even have each mob controlled personally by a member of SOE. Ask the main bosses would, obviously, be controlled by Smedley. Also, each would have its own language with a unique alphabet and syntax.
Haha... you're so funny, please continue.

I honestly don't think there's a need for instances. If the dungeons are as big as the dungeons were in EQ then we should be fine. Instead of designing the world where two dungeons stand out for every level range I think putting the effort to design ~8 more for each level range of dungeons that are also worthwhile. In other words, instead of being stuck with Lower Guk and SolB, imagine EQ vanilla with 8 more dungeons of that caliber scattered all over the world.

The population will be distributed all over the world but keeping in mind the game shouldn't use any kind of hand-holding/funneling.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,503
12,496
Haha... you're so funny, please continue.

I honestly don't think there's a need for instances. If the dungeons are as big as the dungeons were in EQ then we should be fine. Instead of designing the world where two dungeons stand out for every level range I think putting the effort to design ~8 more for each level range of dungeons that are also worthwhile. In other words, instead of being stuck with Lower Guk and SolB, imagine EQ vanilla with 8 more dungeons of that caliber scattered all over the world.

The population will be distributed all over the world but keeping in mind the game shouldn't use any kind of hand-holding/funneling.
As long as they all have a dynamic name spawn system keeping sought after loot in these dungeons across a wide area loot table, it would work.

With that said, the market was SUBSTANTIALLY smaller back in 1999 so you had better come up with more than 10 dungeons holding 66 people. And that was only at cap. Most on server peak was around 1700-2000 back when they still published numbers, and a small growing complete population that peaked at 430k. Now imagine 2,000,000 people buying your game within the first 2 weeks.
 

Nirgon

Log Wizard
13,669
21,288
You just wanna grief somebody. I feel you bro. And yeah, no one is gonna let you do that ever again except for maybe EVE. Cause those guys are trueblood vikings.
I think you guys keep missing the value in having a server that corrals players of this mindset together. Keeps people like them off your box, out of your ooc discussions (generating arguments), gives you a place to try out if you get a crazy hair.

Also probably provides a very entertaining forum section.
 
If they abandoned the abysmally retarded idea of level-locked zones to begin with, then that will help spread players out across the world as well. If not, it'll just be another themepark ride where you're funneled through zones more efficiently than a greased up snake in a tube.
 

Ambiturner

Ssraeszha Raider
16,040
19,503
Haha... you're so funny, please continue.

I honestly don't think there's a need for instances. If the dungeons are as big as the dungeons were in EQ then we should be fine. Instead of designing the world where two dungeons stand out for every level range I think putting the effort to design ~8 more for each level range of dungeons that are also worthwhile. In other words, instead of being stuck with Lower Guk and SolB, imagine EQ vanilla with 8 more dungeons of that caliber scattered all over the world.

The population will be distributed all over the world but keeping in mind the game shouldn't use any kind of hand-holding/funneling.
If each dungeon is good for 10 levels, that's 40 dungeons. That's way more than any mmo has ever launched with by a huge margin. Also, expecting them to be large Sebilis like is just unrealistic.
 

Wage

Molten Core Raider
64
46
I don't think it's really mandatory that you have to be able to level from 1 to max in nothing but dungeons.
 

Creslin

Trakanon Raider
2,503
1,151
You guys are assuming its gonna have a vertical level progression. If it doesn't and instead has more horizontal progression then you don't need different dungeons for different level ranges and you could just have 10 feature dungeons spread around the world and then a bunch of smaller dungeons to fill out the world and alleviate overcrowding.
 

Khane

Got something right about marriage
20,314
13,959
I don't think it's really mandatory that you have to be able to level from 1 to max in nothing but dungeons.
Yea where is that idea coming from? I certainly remember doing a good portion of my levelling outside dungeons in EQ. I didn't start until Kunark but I leveled in Swamp of No Hope (was that the name?), LOIO, The Overthere, the giant fort in I can't remember what zone now, shit I even did some leveling in Emerald Jungle

And in Vanilla WOW I was so far ahead of most people on my server that I didn't do ANY leveling in dungeons outside of maybe 1 or 2 runs in WC. And the few runs I did in there made me realize it was painfully slow (though EQ and WoW were a lot different in that regard)
 

Lenas

Trump's Staff
7,556
2,295
I'd be fine with a ton of similar level range dungeons if they offer a somewhat similar item reward. I hated playing WoW and running an instance over and over for one item because there wasn't really any other equivalent. Have an FBSS equivalent drop in all level 30 dungeons, but add some flavor text, effect or graphic to each one to make them unique. Then you get people spread out based on dungeon layout or lore preference, and no one is pissed off that they need to go somewhere to help a friend with no possibility to upgrade themselves.
 

Convo

Ahn'Qiraj Raider
8,765
617
I get what Laura is saying. A nice amount of dungeons and outdoor content would be great. Maybe 8 is a little high assuming there are interesting outdoor areas to hit.
 

Khane

Got something right about marriage
20,314
13,959
I'd be fine with a ton of similar level range dungeons if they offer a somewhat similar item reward. I hated playing WoW and running an instance over and over for one item because there wasn't really any other equivalent. Have an FBSS equivalent drop in all level 30 dungeons, but add some flavor text, effect or graphic to each one to make them unique. Then you get people spread out based on dungeon layout or lore preference, and no one is pissed off that they need to go somewhere to help a friend with no possibility to upgrade themselves.
This would make the game about as bland as current WoW. Might as well just instance shit if all the loot is going to be exactly the same.
 

Lenas

Trump's Staff
7,556
2,295
What's the difference if everyone is just going to google BiS gear and builds and run the same shit over and over again to get one specific item? Let people do the content they want. Spread the population out without anyone feeling like they're getting fucked sideways by not running _______ x50.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,503
12,496
If each dungeon is good for 10 levels, that's 40 dungeons. That's way more than any mmo has ever launched with by a huge margin. Also, expecting them to be large Sebilis like is just unrealistic.
Unless some organizations didn't have 4 stop/starts, had competent producers, and were able to use the money lost in all that BS to make actual content. Probably would have 60 dungeons by now for all the time/money lost.
 

Convo

Ahn'Qiraj Raider
8,765
617
Unless some organizations didn't have 4 stop/starts, had competent producers, and were able to use the money lost in all that BS to make actual content. Probably would have 60 dungeons by now for all the time/money lost.
Seriously..comments like his are what lets these companies off the hook. Have some fucking standards!
 

Stave

Potato del Grande
2,103
4,013
Karnors Castle inside they used to be a monk named Train with sur name Trainpuller

Train Trainpuller he used to Train the zone in with like 1000 mobs and named and while doing it yell Train then he would feign dead near the zone in.

It was Comedy Gold what then would insue.

The zone chat would then be tons of F bombs from all the players he killed, he pretty much became legend on the server for being the most hated man to loved by some for the comedy gold he would cause.
Sounds about like Fansy on SZ. Hillarious shit. WoW is the reason we can't have nice things like this anymore. Thanks WoW
http://www.notaddicted.com/fansythefamous.php
 

Laura

Lord Nagafen Raider
582
109
As long as they all have a dynamic name spawn system keeping sought after loot in these dungeons across a wide area loot table, it would work.

With that said, the market was SUBSTANTIALLY smaller back in 1999 so you had better come up with more than 10 dungeons holding 66 people. And that was only at cap. Most on server peak was around 1700-2000 back when they still published numbers, and a small growing complete population that peaked at 430k. Now imagine 2,000,000 people buying your game within the first 2 weeks.
It depends on how that dynamic spawn system works and of course trash mobs should never drop gear of equal value to bosses/nameds.

It doesn't matter how many people buy the game.
What matters is how many players per-server online at the same time. If we're going to use the WoW/EQ standard then it's about 3,000 - 5,000 players online. Correct me if I'm wrong.
You flag servers Full when the total population is around 30,000-50,000 players.

Also, I honestly never felt I want to quit EQ just because all spawns were camped in LGuk at peak hours. I never heard anyone say "Oh god... everything's camp, I'm canceling my subscription."

What stopped all new MMOs from retaining subscribers in my opinion is the combination of added "features" like instancing/phasing which made the game a little TOO convenient and towns became nothing but virtual lobbies. That bullshit is what caused people cancel their subscription.
 

Ambiturner

Ssraeszha Raider
16,040
19,503
What's the difference if everyone is just going to google BiS gear and builds and run the same shit over and over again to get one specific item? Let people do the content they want. Spread the population out without anyone feeling like they're getting fucked sideways by not running _______ x50.
Because nobody googled "Rogue bis" back in 1999 they think Eq was magic and mysterious. Not that nobody knew what bis was or they were using askjeeves and getting seizure inducing geocities pages with yellow size 48 font on black background.
 

Laura

Lord Nagafen Raider
582
109
Unless some organizations didn't have 4 stop/starts, had competent producers, and were able to use the money lost in all that BS to make actual content. Probably would have 60 dungeons by now for all the time/money lost.
This can't be good. I'm actually agreeing with Ut.
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