EQ Never

Vilmz_sl

shitlord
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0
And destroy all this hype momentum? Not a chance. They wouldn't be that dumb, would they?
Also, wouldn't that be the next WoW expansion release window?
Going by that estimated EQ Next release statement, the next WoW expansion will have been out months before EQ Next even launches. At this point I'm not buying it for a second. I get that Blizzard loves to cater to 15 year old twitch streamers, but we're at a point now where it's time to move on. The MMO stagnation is at its end.
 
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Bro there is another tweet from her with same question and she says you know Smed then says haha to EQNext being playable not a demo next year.
Then she says in same tweet that could be many things or some shit like that.


Even if they launched in like April 2014 just cant see that early that would be like between 3-4 years max time to get to launch, but bare in mind the 1st year and some it was very small team, and the team with Smed basically scraped the shit like 2-3 times which is more lost time.

To test this shit beyond the Pre Alpha, tech alpha,alpha then closed betas 1-4 or 1-5 then you would need the stress tests as well as the final open beta pre launch.

So even for April 2014 that would be under 3-4 years max development for a project this massive as SOE really wants a True AA MMO again they would be stupid to launch 6-12 monthes before the game was ready and fully polished.

Let me be more Direct I am dying to play this like the rest of you.

We see Friday I would love to be wrong, however if they do announce a date Friday and its way sooner then Nov,Dec 2014 I would be very worried they are yet again rushing another MMO launch.
Everquest Next if done right will be there Flagship MMO they SOE wants a cash cow badly.
 

Iadien

Silver Knight of the Realm
419
29
Bro there is another tweet from her with same question and she says you know Smed then says haha to EQNext being playable not a demo next year.
Then she says in same tweet that could be many things or some shit like that.
I know. That tweet I linked immediately followed the one you are talking about.

pBfN8Fa.jpg
 

mixtilplix

Lord Nagafen Raider
1,295
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Smed never stated it would be released this year but that a playable demo would be available at this years fan faire. He stated this on a panel last year.

smed_sl said:
Fans expecting new information on 'EverQuest Next' during this year's SOELive came away tonight with a bittersweet announcement from SOE president John Smedley.

During tonight's SOELive keynote address, Smedley explained that everything we've seen on EverQuest Next thus far has been scrapped and the game is in the process of being reworked. Given the turn of events, SOE will not be showing off EverQuest Next during this year's SOELive.However, Mr. Smedley did promise attendees that not only would EverQuest Next make an appearance at SOELive next year, it will also be playable.

Why'd SOE scrap the work done up to this point? Smedley noted that the team ultimately wasn't happy with the game. EQ Next felt too 'evolutionary', more like an EverQuest 3 than what SOE was going for. According to Smed, SOE 'changed the world' with the launch of the original EverQuest, and they want the launch of EverQuest Next to be an equally monumental moment in the MMO genre.

To that end, Smedley promised that EverQuest Next would be the "world's largest sandbox", with content delivered to players in an entirely new way. The team is being lead by EverQuest staples such as Terry Michaels and Dave Georgeson and fans were assured that they are intending on remaking Norrath into something unlike anything players have seen before.
http://www.mmorpg.com/newsroom.cfm/read/25849
 

Convo

Ahn'Qiraj Raider
8,765
617
Tidbit is talking crazy! They kept this game quiet just long enough to get them close to launch.
 

Vilmz_sl

shitlord
205
0
Bro there is another tweet from her with same question and she says you know Smed then says haha to EQNext being playable not a demo next year.
Then she says in same tweet that could be many things or some shit like that.
Tidbit brother, you can't pass a random tweet off as evidence when all other signs point to something otherwise. Stay positive
smile.png
 

Iadien

Silver Knight of the Realm
419
29
Tidbit is talking crazy! They kept this game quiet just long enough to get them close to launch.
I agree. It would be pretty dumb of SOE to keep EQN in a black box this long, and then make us wait over a year to play it.
 

mkopec

<Gold Donor>
26,116
39,388
Even through the restarts, all the art assets, world building and all that good shit still goes on. This is what takes the time to create. They had years.
 

Quaid

Trump's Staff
11,776
8,260
It will probably be a starting area or something. Probably just to show the engine and how it works which is fine by me.
Same. I wanted to skip Kepler GPUs anyway, and if true, this will give me an excuse to wait until 2014 to upgrade to a beefy gtx 800 from my 580.

A 'demo' would probably tide me over for a while.
 

Erie_sl

shitlord
236
0
As little as I've followed this after the massive fail that EQ2 was, if they announced that it would be release this year, I wouldn't even bother reading further into the game let alone waste my time with the open beta. SOE hasn't put out a quality MMO in a long time, and if they don't bother getting feedback from beta testers to fix things before release; I could care less about SOE's creativity at this point. Having played EQ, EQOA, EQ2 to max lvl for several years each, they've only gone backwards.
 

Erronius

<WoW Guild Officer>
<Gold Donor>
17,202
44,451
Can laugh at the guy/gal all you want but theres a world of difference with blizzard abysmal rate of delivering content and a company willing to clutch.
Willing to clutch? There are not a lot of studios (some might argue none) that have delivered on the amount of content needed or desired, and that's been true across nearly every MMO ever made. People can probably nitpick any MMO you could possibly mention and it isn't just Blizzard that has put out a paucity of content at times. And I'm talking MMOs based on INSTANCING here, which (in theory, anways) might need less overall dungeons. Now picture an MMO that is completely non-instanced and one that needs enough unique, individual dungeons that the population is spread out adequately.

I honestly don't think there's a need for instances. If the dungeons are as big as the dungeons were in EQ then we should be fine. Instead of designing the world where two dungeons stand out for every level range I think putting the effort to design ~8 more for each level range of dungeons that are also worthwhile. In other words, instead of being stuck with Lower Guk and SolB, imagine EQ vanilla with 8 more dungeons of that caliber scattered all over the world.
That would be wonderful, except that no one has ever been able to spit out that much content (and been able to keep their proverbial head above water that is). EQ was renowned for putting out half finished shitty content and while I think that EQ2 did well early on, they really phoned it in over the last few years and many of their "dungeons" shouldn't even be counted. On top of that you have the issue of people progressing as fast as humanly possible to the "endgame" of available content, such that:

Might have been the terrible itemization, but this is essentially what VG did.Problem was that everyone did the same 5 dungeons and the rest were left to rot.
So out of the 82 dungeonsI just counted for VG, they were kind enough to bold the 11 or so"most commonly run"dungeons and nearly half of those are 50+ (if you toss Rahz Inkur in there for being 47-50). Point being, if you want to forgo instancing you're going to have to include a LOT of dungeons and zones, as once your playerbase churns through your lower level content they're going to be stuck with 5-10 dungeons (10 being generous, many have less) that they will have to run over and over again. You could say that a system w/o levels might mitigate that to some degree but people will always try to progress towards the best rewarding dungeons, and any honest attempt to create enough content so that your population is spread out enough to do away with instancing (and not create hundreds of low pop servers) will likely end in failure. As much as we hated on SOE in EQ1 for the lies, timesinks and bullshit, they were being honest in that they couldn't keep ahead of players.

It's honestly possible that had VG not shriveled on the vine that the number of dungeons that they did have might not have been close to enough.

So Brad just told me after seeing the EQN demo he thinks VG players are going to love it.

Guess we will know soon!!
No offense to Brad, but anyone who is willing to listen to him now (especially in light of his past lip service paid to us) should be clubbed to death like a baby seal.
 

Flipmode

EQOA Refugee
2,093
312
Even through the restarts, all the art assets, world building and all that good shit still goes on. This is what takes the time to create. They had years.
Shh. Don't keep being factual. Some people think they started over from scratch 3 times. It's asinine. Same graphics and engine as the first time. Same animations. Of that I'm 100% positive.
 
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Tidbit is talking crazy! They kept this game quiet just long enough to get them close to launch.
I hope to god all you all are right mates.

I may due to my cancer as most of you know, be on borrowed time, they will have more of a picture in 5 months when they do my colon surgery then they can tell which stage 3 it is.
My chemo,Rad treatments starts in 3.5 weeks.
So my point is as huge Everquest fan if my cancer heads south fast, It would be nice to see this and game with you all 1 last time before I go.
 

Creslin

Trakanon Raider
2,503
1,151
I don't think worrying about WoW release windows is as important as it was a few years ago. The market has fractured alot since WoW hit its highs in wotlk. Back then prolly half of western mmo players were playing WoW, now its prolly more like 20%.