Can laugh at the guy/gal all you want but theres a world of difference with blizzard abysmal rate of delivering content and a company willing to clutch.
Willing to clutch? There are not a lot of studios (some might argue none) that have delivered on the amount of content needed or desired, and that's been true across nearly every MMO ever made. People can probably nitpick any MMO you could possibly mention and it isn't just Blizzard that has put out a paucity of content at times. And I'm talking MMOs based on INSTANCING here, which (in theory, anways) might need less overall dungeons. Now picture an MMO that is completely non-instanced and one that needs enough unique, individual dungeons that the population is spread out adequately.
I honestly don't think there's a need for instances. If the dungeons are as big as the dungeons were in EQ then we should be fine. Instead of designing the world where two dungeons stand out for every level range I think putting the effort to design ~8 more for each level range of dungeons that are also worthwhile. In other words, instead of being stuck with Lower Guk and SolB, imagine EQ vanilla with 8 more dungeons of that caliber scattered all over the world.
That would be wonderful, except that no one has ever been able to spit out that much content (and been able to keep their proverbial head above water that is). EQ was renowned for putting out half finished shitty content and while I think that EQ2 did well early on, they really phoned it in over the last few years and many of their "dungeons" shouldn't even be counted. On top of that you have the issue of people progressing as fast as humanly possible to the "endgame" of available content, such that:
Might have been the terrible itemization, but this is essentially what VG did.Problem was that everyone did the same 5 dungeons and the rest were left to rot.
So out of the 82 dungeons
I just counted for VG, they were kind enough to bold the 11 or so
"most commonly run"dungeons and nearly half of those are 50+ (if you toss Rahz Inkur in there for being 47-50). Point being, if you want to forgo instancing you're going to have to include a LOT of dungeons and zones, as once your playerbase churns through your lower level content they're going to be stuck with 5-10 dungeons (10 being generous, many have less) that they will have to run over and over again. You could say that a system w/o levels might mitigate that to some degree but people will always try to progress towards the best rewarding dungeons, and any honest attempt to create enough content so that your population is spread out enough to do away with instancing (and not create hundreds of low pop servers) will likely end in failure. As much as we hated on SOE in EQ1 for the lies, timesinks and bullshit, they were being honest in that they couldn't keep ahead of players.
It's honestly possible that had VG not shriveled on the vine that the number of dungeons that they did have might not have been close to enough.
So Brad just told me after seeing the EQN demo he thinks VG players are going to love it.
Guess we will know soon!!
No offense to Brad, but anyone who is willing to listen to him now (especially in light of his past lip service paid to us) should be clubbed to death like a baby seal.