Teekey
Mr. Poopybutthole
- 3,644
- -6,335
They had an example of levitation boots in the presentation. Also, items are going to have a much greater effect on your abilities. Their example was a Rogue with the abilities Path of Shadows (an ability to teleport behind the mob) and Backstab. However, Path of Shadows had a high energy cost, and you couldn't Backstab the mob immediately after teleporting behind it. But you could fix this with itemization. Their example was a ring that lowered the cost of teleport-type spells. Additionally they mentioned that attributes would enchance your abilities. Like Intillegence might increase the swing distance of a Warriors 2H-Sword ability.One of the things I was interested about was Itemization, and I have not seen much information on that front. I am coming from early EQ1 with the question: How varied and unique are they going to go with it? Are we going to have tons of clickies and such things as the mana stone, holgresh elder beads, aura buffs, ac and attack clickies. I mean in the beginning they had tons of new cool toys to play with. As time went on, EQ began to go away from some of that which I thought was unfortunate and I am curious what their policy is going to be in that regard.