EQ Never

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Grim1

Ahn'Qiraj Raider
4,903
6,889
Couple things. First, harmony only worked outdoors and was not usable in most dungeons. Second, you are only taking about pulling and that was just the first time, the respawns were staggered after that and you just pulled as they spawned. The group wasn't "avoiding roamers" they were sitting in one spot twiddling their thumbs
It was much harder to dungeon crawl with a bad group in EQ than in any other mmo. Sure a good group usually didn't have any issues because they had the skill to know how to keep things from going pear shaped. But bad groups ended up looking at the loading screen very fast and running back to their corpses.

In todays mmos, any group of mouth breathers can do any of the content without thinking.
 

Caliel

Bronze Knight of the Realm
186
0
So I was looking at the EQN website and saw the thing about tell us your eq story. Does anyone else think they are missing the mark with that? EQN will be nothing like eq and eq2, yet they are getting us all nostalgic over those two games. Won't that make people not like EQN since they are so different?
 

Rope

Silver Knight of the Realm
527
101
This is ps2 with wizards and you guys are eating this shit up. SHAME! SHAME! The destructible environments look like a new keying system. No trinity? I hate all of you. drunk, I don't mean it but I do. -.-
 

althuna_sl

shitlord
141
0
Couple things. First, harmony only worked outdoors and was not usable in most dungeons. Second, you are only taking about pulling and that was just the first time, the respawns were staggered after that and you just pulled as they spawned. The group wasn't "avoiding roamers" they were sitting in one spot twiddling their thumbs
u wasting my time? harmony worked in lots of dungeons because eq had lots of outdoor dungeons... crushbone, cazic, befallen, and most of the world itself was like a dungeon anyway. Splitting orc camps in the commonlands or the stuff in higghpass, it was all outdoors...

I also said lull, which worked anywhere anyway.

And yes the pulling was hard, but that is mostly what you do in a dungeon eh? And avoding roamers is exactly what you do, especially as a puller. Its easy for people who split one room and sit in it all day, but some of us did dungeon crawls and when you are wading through lower gukk or something, there are lots of roamers and you have to be ready for them or they can aggro you and bring others while you are already fighting stuff. And unlike new games, you cant just aoe everything to death because it aggros the mage or wiz and they die in 2 seconds. Tanks cant aoe taunt until very high levels so getting a bunch of mobs can be a real problem and needs cool heads and good play.

Might not be the most complex of combat but it certainly took skill no matter what u say.
 

Cinge

Ahn'Qiraj Raider
7,277
2,304
So I was looking at the EQN website and saw the thing about tell us your eq story. Does anyone else think they are missing the mark with that? EQN will be nothing like eq and eq2, yet they are getting us all nostalgic over those two games. Won't that make people not like EQN since they are so different?
It's using the IP to sell a new game. It's what re-boot is. You hook people by nostalgia and "Oh man remember the time" . That gives you a already invested audience to then throw something completely different out, while using the same names, locations and some lore.
 

Ambiturner

Ssraeszha Raider
16,043
19,530
So true, but not only that, it used to drop people in to that kind of thing at very low levels. Crushbone, Blackburrow, and especially somewhere like Befallen. Players were thrown in to this stuff very early in the game. It was brutal.
Did you really just do that?
 

Rezz

Mr. Poopybutthole
4,486
3,531
Grim1: You are patently wrong with your last sentence, which I have to assume at this point is pure hyperbole for the sake of hyperbole. Shitty groups can and do wipe all the time in just about every game on the market. Just like good groups can and do steamroll content in every game. Just like in EQ. The difference is, messing up in most modern mmos doesn't mean someone else takes your place and you are fucked out of content. It generally means that you just have to get back to where you were and try it again. The difficulty is not all that much lower, the nature of the difficulty has changed though. Now the fights are (across the board) more technical, even in the most bland WoW-inspired game around. The penalty is just less other-player influenced.

AE groups existed in EQ, and while they are more common as opposed to being the playground of wizards mainly, still the best way to get xp/aas available. It just so happens that most people having access to a better method of killing stuff make use of that better method instead of the single-pull-only method of crawling through content.
 
1,678
149
This is ps2 with wizards and you guys are eating this shit up. SHAME! SHAME! The destructible environments look like a new keying system. No trinity? I hate all of you. drunk, I don't mean it but I do. -.-
I'm with you 100%. And now this is not an alt of me ^ even though even I had to double take.
 

Teekey

Mr. Poopybutthole
3,644
-6,335
In todays mmos, any group of mouth breathers can do any of the content without thinking.
Any of the content? I'd agree that a lot of content is tuned for the lowest common denominator, but that's just a tuning issue.

Think back to The Burning Crusade where Heroic 5-mans were just fucking brutal. You had to have a minimum of 2 CC classes just to handle it. People whined, and it eventually got nerfed. Now hard content is just by choice. There's still Heroic 10 and 25 mans in WoW that do take a lot of skill and coordination. But most people can just ignore it and be happy with their subpar loot.


I guess what I'm getting at is that it's not about specific systems between MMOs. It's just whether the devs have the balls to make content difficult, and then stick to their guns.

I have no hope that EverQuest Next will be tuned to be more difficult than not, on average. There will be mobs that people can solo to their heart's content. But I do hope they atleast create high risk, high reward encounters for those who want the challenge, and to get the best loot. I'm not sure if SoE has the balls to do that, but I sure hope so.
 
1,678
149
Any of the content? I'd agree that a lot of content is tuned for the lowest common denominator, but that's just a tuning issue.
No it's not... it's meant to be tuned like that. The issue is not the tuning, the issue is the entire philosophy behind these games. They want to hand everything to people on a plate and are scared to ruffle any feathers. WoW has destroyed this entire genre.
 

Grim1

Ahn'Qiraj Raider
4,903
6,889
Grim1: You are patently wrong with your last sentence, which I have to assume at this point is pure hyperbole for the sake of hyperbole. Shitty groups can and do wipe all the time in just about every game on the market. Just like good groups can and do steamroll content in every game. Just like in EQ. The difference is, messing up in most modern mmos doesn't mean someone else takes your place and you are fucked out of content. It generally means that you just have to get back to where you were and try it again. The difficulty is not all that much lower, the nature of the difficulty has changed though. Now the fights are (across the board) more technical, even in the most bland WoW-inspired game around. The penalty is just less other-player influenced.

AE groups existed in EQ, and while they are more common as opposed to being the playground of wizards mainly, still the best way to get xp/aas available. It just so happens that most people having access to a better method of killing stuff make use of that better method instead of the single-pull-only method of crawling through content.
The individual boss mob fights are more technical in modern mmos but in every other sense dungeon crawls are much simpler now. You move from separate mob group to mob group without care about roamers or splitting up packs to large to take on en masse.

Dungeon crawls in EQ took much more skill to be good at than modern mmos. The mobs were more tightly packed in and they could bring friends, lots of them.
 

Teekey

Mr. Poopybutthole
3,644
-6,335
No it's not... it's meant to be tuned like that. The issue is not the tuning, the issue is the entire philosophy behind these games. They want to hand everything to people on a plate and are scared to ruffle any feathers. WoW has destroyed this entire genre.
Oh I definitely agree it's tuned like that on purpose.

Hand them what, though? I really don't even know what you're talking about. Only the top 1% are doing Heroic raids and getting the best items.

Yes, Joe Casual can do LFR and see content, and gets items - but it's not even close to the best out there. To get the best items is actually a pretty difficult challenge.
 
1,678
149
The individual boss mob fights are more technical in modern mmos but in every other sense dungeon crawls are much simpler now. You move from separate mob group to mob group without care about roamers or splitting up packs to large to take on en masse.

Dungeon crawls in EQ took much more skill to be good at than modern mmos. The mobs were more tightly packed in and they could bring friends.
I think the time has come..... everyone who questions EQ's difficulty needs to be sent back to Norrath, level 1 with the rusty sword and cloth underpants and have to try to make their way. I bet these people wouldn't last 5 minutes anymore.
 

Furious

Ahn'Qiraj Raider
2,948
5,032
Can someone start an EQ Next Poll? I'm curious if many people like this game? Seems to me like people here don't like what they saw (me), but we can be very vocal and still be the minority.

Continue
 

Dahkoht_sl

shitlord
1,658
0
So what are the options for someone who wants to play a fantasy mmo that's

1.Not an emu unofficial server.
2.Has actual death penalty
3.Has clearly defined class roles - no bullshit everyone can be everything and switch when needed to
4.True open world virtual world mmo - no instanced everything port to your instanced/phased dungeon ad naseum
5.Doesnt worry about class balance for soloing etc to the point of making every class a boring barely different pos

In 2001 you could pick between AC - EQ - DAOC , etc

Now I can't think of one. Is there anything on the horizon even now that I know EQN is obviously not even close ?

Or is my only option to finally say fuck it , watch 50 hours of eve tutorials and just join in the one game that's ran by seemingly the one company that doesn't feel catering to the lowest common idiot is the only way to make money ?
 

Grim1

Ahn'Qiraj Raider
4,903
6,889
Oh I definitely agree it's tuned like that on purpose.

Hand them what, though? I really don't even know what you're talking about. Only the top 1% are doing Heroic raids and getting the best items.

Yes, Joe Casual can do LFR and see content, and gets items - but it's not even close to the best out there. To get the best items is actually a pretty difficult challenge.

Much of the challenge in heroics is just getting there. You have to wade through weeks of boring content that has no challenge, to level up and gear up enough to do heroics.

There should be challenging content from day one. Making me play the retard version of the game for months before accessing a challenge is a sure fire way to get me to quit the game.
 

slicedmass_sl

shitlord
132
0
Can someone start an EQ Next Poll? I'm curious if many people like this game? Seems to me like people here don't like what they saw (me), but we can be very vocal and still be the minority.

Continue
I think most people are apprehensive about what they saw and dunno what exactly to think because the devs look like they are making up the game as they go during their panels and a solid game design hasn't been thought up yet.