Do you not think EQ was a complete faceroll too? I 6 boxed on the progression with some simple software and it took less attention and effort than it took to heal 25 man Lich King controlling a single character. Really wish people would put down their rose coloured glass. I don't remember wiping often while raiding in EQ and my guild had 90% of the clerics as players bots. IF thats not facerolling, I don't know what is.So I take it you love WoW and all of it's clones so much that you want a never want anything else ever. You love face rolling, it's your way of life.
it feels like fluff. Until we see it in action its just what they want the AI to do rather than what the AI actually does. Its hard to imagine AI that learns what the player is doing when its 5 or more players launching attacks at the enemy.Eh i thought they spent alot of time talking about how A.I learned and shit?
Even skynet had to disable the upper learning functions on terminator AI before they figured out how horrible that shit was and rebelled. T-800s flipping tables and going to play PS9s instead of being the loyal soldier is not what they had in mind.Eh i thought they spent alot of time talking about how A.I learned and shit?
Vanilla WoW was very good actually, it may not have had as much challenge in the early game as I would have liked but it was still fun. And there were plenty of dangerous spots in the open world if you looked for them. But even it has changed. Which is the point.Hey man, I had a great time playing WoW. I loved leveling my arms warrior in contested zones. I had a great time raiding in vanilla. When we killed Viscidus and I got the Sharpened Silithis Femur, I felt a huge sense of accomplishment. No one else on the server had it for months. The easy PvE in leveling zones did nothing to diminish my enjoyment of the parts I actually enjoyed. When WoW jumped the shark and the game got completely fragmented into mini-games, I voted with my wallet and quit playing.
But I'm not going to make a bunch of angry posts about how the industry and every other gamer let me down because my interest in the game faded. That would be pathetic.
Progression isn't the same as classic. You know that.Do you not think EQ was a complete faceroll too? I 6 boxed on the progression with some simple software and it took less attention and effort than it took to heal 25 man Lich King controlling a single character. Really wish people would put down their rose coloured glass. I don't remember wiping often while raiding in EQ and my guild had 90% of the clerics as players bots. IF thats not facerolling, I don't know what is.
Have you been following this thread? No one wants good AI, they want the same stupid aggro mechanic we've had for 15 years so they can tank, heal and dps their way to victory while cybering the hot wood elf. Here's what good AI would look like: rape the healer, kill the dps, laugh at the asshole in the tin can.I think a HUGE problem with gaming in general is devs have concentrated too much on graphics and not enough on improving A.I.. I mean how much has A.I really improved over the last 10 years??? Fuck all. Graphics on the other hand just continues to rage ahead.
A trinity will arise naturally if you have a class that takes less damage, and a class that takes more but can support the class that takes less. I was saying it earlier, but the trinity just didn't fall out of the sky one day--it's an abstraction of how humanity has fought for thousands of years whenever the opponent is somewhat difficult. You have front line troops, and support/logistics in the rear.I have a feeling that a trinity will emerge anyway.
Unfortunately you don't fully grasp the capabilities of better A.I. I'm not talking about combat A.I. I'm talking about mobs building towns raiding player towns looting, living, evolving, learning. Having more than A or B reaction to X action.Have you been following this thread? No one wants good AI, they want the same stupid aggro mechanic we've had for 15 years so they can tank, heal and dps their way to victory while cybering the hot wood elf. Here's what good AI would look like: rape the healer, kill the dps, laugh at the asshole in the tin can.
Whether it was due to mechanics/larger raid forces/phase of the moon or whatever, EQ had a much slower consumption of raid content overall then any MMO I have played since. Many casual guilds didn't even touch higher tier content until the next expansion. So regardless of individual's claims of faceroll etc the overal equation EQ used resulted in much less face rolling (yes some obviously tied to respawn rates but even when they started introducing instances content did not just fall over dead. Fuck Omm or whatever his name was didn't even get beat until an expansion later.Do you not think EQ was a complete faceroll too? I 6 boxed on the progression with some simple software and it took less attention and effort than it took to heal 25 man Lich King controlling a single character. Really wish people would put down their rose coloured glass. I don't remember wiping often while raiding in EQ and my guild had 90% of the clerics as players bots. IF thats not facerolling, I don't know what is.
How would your mob rape the healer if I can take my sword and cut the kidneys of the mob out as he tries to walk past me? You can't say the AI is dumb by peeling back one level of abstraction. The only reason the AI could even think about going after a healer is because you have a level of abstraction called Hit Points--which prevent fights from being over in a minute or two, like theyshouldbe. So attempting to say the AI is not realistic, while simultaneously relying on unrealistic abstractions, is the epitome of myopic views on this whole debate.Have you been following this thread? No one wants good AI, they want the same stupid aggro mechanic we've had for 15 years so they can tank, heal and dps their way to victory while cybering the hot wood elf. Here's what good AI would look like: rape the healer, kill the dps, laugh at the asshole in the tin can.
Did you watch or read the changes about the A.I.? It actually is one of the most compelling features of EQN. The game does not feature static respawns or the same behavior as previous MMOs.I think a HUGE problem with gaming in general is devs have concentrated too much on graphics and not enough on improving A.I.. I mean how much has A.I really improved over the last 10 years??? Fuck all. Graphics on the other hand just continues to rage ahead.
I think most people would welcome improved ai. It has been discussed before many times in this thread. And many are fine with getting rid of the trinity. But saying it and actually pulling it off are two different things. GW2 didn't do a very good job of eliminating the trinity. It was a good try though and there are lessons to be learned from them.Have you been following this thread? No one wants good AI, they want the same stupid aggro mechanic we've had for 15 years so they can tank, heal and dps their way to victory while cybering the hot wood elf. Here's what good AI would look like: rape the healer, kill the dps, laugh at the asshole in the tin can.
Depends if the skills are similar or not - e.g. weak slash, strong slash, uber slash type stuff - if they were all different though, e.g. pike with extra long range attacks, and armor piercing attacks, or broad spear with sweep attacks and pushbacks, you'd probably end up with everyone wanting all of the weapons for different situations. That has potential. It'd also be a good way to make weapons memorable and interesting, rather than the WoW problem where the 85th upgrade of your mainhand sword from 550 to 575 dps really doesn't offer much excitement.That's the way I understood it, I think having your weapon skills actually tied to a particular weapon is a good way to make sure everyone wants the exact same weapons all the time because the skillset is stronger than other weapons usable by your class. Which is awful.
Just give them better AI and coordination. You do not need better stats.There really should be a hardcore server, where the enemies have more HP, hit a lot harder, and there are old penalties like losing your corpse at death, etc.
It would probably go a long way to please everyone.
Shoot mobs with arrow run past tank. Tank insta kills mob chasing the guy who shot it with a arrow loot and repeat.Again, if there is actually collision, and if turning your back on someone allows for near instant death, how is the mob going to get past the tank?.
That or a "best of" type class set to maximize group speed/efficiency.I have a feeling that a trinity will emerge anyway.
Sounds like Rift unfortunately. Good on paper, cookie cutter in reality.40+ different classes with different skills to weapons and so on, sound nice on paper. But reality will be a datamine of what is "best", and with time that becomes universal. At that point class progression becomes largely a personal thing for solo adventures and "fluff" for your charcter, while in order to progress with groups, you will actively search out for skills to get the build required for max efficiency.