EQ Never

  • Guest, it's time once again for the massively important and exciting FoH Asshat Tournament!



    Go here and give us your nominations!
    Who's been the biggest Asshat in the last year? Give us your worst ones!

tower

Golden Knight of the Realm
381
158
nah bro, you'll run into giant versions of smaller monsters ala spore once in a while, and you can batphone that one guy you met who has sweet emotes to join in on a "raid"
"You'll still be killing rats, but you'll piss off the rats and more of them will show up after you log off"
 

etchazz

Trakanon Raider
2,707
1,056
nah bro, you'll run into giant versions of smaller monsters ala spore once in a while, and you can batphone that one guy you met who has sweet emotes to join in on a "raid"
lol sweet! can we both tea bag the mob afterwards and make O- faces?
 

Vaclav

Bronze Baronet of the Realm
12,650
877
there is no end game. welcome to the awesome world of EQN. we hope you stay, for about a week...
Evidence? Oh that's right that thing below your back.

What benefit do those shit-tinted glasses give you besides fond memories of the landscapes of vanguard?
 

Springbok

Karen
<Gold Donor>
9,387
13,903
According to twitter, the founder/CEO of Storybricks has been cruising this thread this weekend reading all of our bullshit. I'm sure the relationship between them and SOE isn't a partnership as much as its SOE paying Storybricks for access to their tech - but still interesting nonetheless. By reading his tweets, doesn't seem to be a guy whose afraid of being brutally honest so maybe we can trick him into registering to give us "leet infoz" about the true capability of his product - would help answer some questions many of us have about just how advanced Storybricks actually is. It seems its never been used in a game before, is that correct?
 

Big Flex

Fitness Fascist
4,314
3,166
lol sweet! can we both tea bag the mob afterwards and make O- faces?
rrr_img_39145.jpg


We did it!
 

Muligan

Trakanon Raider
3,232
906
Is he serious?!? Dave Georgeson on Twitter,

"Holy carp! I was just reading some of the coverage of the Debut (for the first time) and...MAN...I want to play that game! Excited again.
wink.png
"
 

Furious

Ahn'Qiraj Raider
2,948
5,032
For the CEO of Storybricks.

Storybricks is probably the only part of the game that we, as a community haven't ripped to pieces. Please, please for the love of all things, make it so MOB AI learn to rape us!

I need some danger in my game.
 

Big Flex

Fitness Fascist
4,314
3,166
This guy.

Have you been following this thread? No one wants good AI, they want the same stupid aggro mechanic we've had for 15 years so they can tank, heal and dps their way to victory while cybering the hot wood elf. Here's what good AI would look like: rape the healer, kill the dps, laugh at the asshole in the tin can.
 
253
3
drop the red shaped ae indicators. d3 didn't do it and didn't need it. (hate to use d3 as an example but the combat was fluid). it really detracts from the focus of the fight.

have all spells' be a voxel:
firedd=group of fireblocks blocked by a water shield
shadow can show where an earth boulder falls
etc
 

Furious

Ahn'Qiraj Raider
2,948
5,032
what is story bricks exactly? I read their site and there's no info, is there a deep explanation of what exactly it is?
We know very little about it. It sounds as though it makes the AI aware of a lot of your past tendencies and reacts differently depending on the situation.

Pretty tight lipped on it over at SOE.
 

Lithose

Buzzfeed Editor
25,946
113,036
He also quoted this.

"Here's what good AI would look like: rape the healer, kill the dps, laugh at the asshole in the tin can."

Which again makes me worry, for all the reasons I posted a while ago. Do people really think the WoW developers were incapable of creating an AI that targeted healers first? I mean,really? If the point is to beat the player, then that's an incredibly easy scenario in any game where you control all the other variables. But the reason there is the trinity is because certain abstractions were made to counter player ingenuity (So bad AI, which he re-tweeted someone saying that), which essentially have translated into mass advantages for the AI, and that required a frame work for players diminish them (IE high damage vs tank, high HP vs unaffected DPS).

So yeah, the trinitywasthe solution to bad AI, as he says, but it was meant to mimic proper tactics, which is why the form of the trinity itself was chosen. If the AI is good enough, then players should need a natural trinity, where we physically block the AI, using terrain, bodies, and skills to prevent harm to our supply and damage sources. The question is, will the AI be good enough to not make that an absolute fucking joke or require ridiculous advantages where that becomes tedious and/or stupid (Like GW2).

In more specific terms...I wonder if this guy thinks a single NPC with roughly equivalent abilities, could take a human, under the same rule set? I'd reallyloveto see that. Because I think what would happen is his mob would get shit on by most of the people on this board, even if it had a thousand years to "learn".

Somehow though, I think this is going to be "I super secret sauced the code to go after healing and then high damage---because it's dynamic! And then we nuked pure healers, which will of course force more...dynamic, emergent, and other catch phrase game play!"
 

Teekey

Mr. Poopybutthole
3,644
-6,335
what is story bricks exactly? I read their site and there's no info, is there a deep explanation of what exactly it is?
Not really.Here's an alpha video with very basic implementation.

Based on what we learned in EverQuest Next, it's basically an advanced AI where NPCs act according to wants, needs, likes, and dislikes.

They've claimed there's no static spawns, and this is possible because of StoryBricks. They can pop the NPCs into the world and they'll interact with it depending on what their goals are. For example, Orcs want gold - so they'll try and go to places where they can pillage. But, they hate Guards, so they'll try to avoid places with guards.

Also, the world remembers everything that you do, and how every NPC interacts with you depends on their wants, needs, likes, and dislikes. If you help the Orcs pillage a town, they'll remember it.

We haven't seen any of this in action yet, but SoE and the StoryBricks guys that did some interviews seemedreallyconfident in it.

In my opinion, I think StoryBricks is the real wildcard that will determine whether this game is truly something we've never seen before.