He also quoted this.
"Here's what good AI would look like: rape the healer, kill the dps, laugh at the asshole in the tin can."
Which again makes me worry, for all the reasons I posted a while ago. Do people really think the WoW developers were incapable of creating an AI that targeted healers first? I mean,really? If the point is to beat the player, then that's an incredibly easy scenario in any game where you control all the other variables. But the reason there is the trinity is because certain abstractions were made to counter player ingenuity (So bad AI, which he re-tweeted someone saying that), which essentially have translated into mass advantages for the AI, and that required a frame work for players diminish them (IE high damage vs tank, high HP vs unaffected DPS).
So yeah, the trinitywasthe solution to bad AI, as he says, but it was meant to mimic proper tactics, which is why the form of the trinity itself was chosen. If the AI is good enough, then players should need a natural trinity, where we physically block the AI, using terrain, bodies, and skills to prevent harm to our supply and damage sources. The question is, will the AI be good enough to not make that an absolute fucking joke or require ridiculous advantages where that becomes tedious and/or stupid (Like GW2).
In more specific terms...I wonder if this guy thinks a single NPC with roughly equivalent abilities, could take a human, under the same rule set? I'd reallyloveto see that. Because I think what would happen is his mob would get shit on by most of the people on this board, even if it had a thousand years to "learn".
Somehow though, I think this is going to be "I super secret sauced the code to go after healing and then high damage---because it's dynamic! And then we nuked pure healers, which will of course force more...dynamic, emergent, and other catch phrase game play!"