EQ Never

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tower

Golden Knight of the Realm
381
158
I really hate that the happy medium raid size we've settled on is 20-25. That hits the exact spot Idontwant. 10-15? I know everyone and enjoy playing with them. 40+ or 72+ and I get that truly epic feeling and can make fun of all the idiot fillers with my 10-15 friends.

Really the least of my worries with this game but it still bothers me. If their combat works it will probably solve a lot of the problems I have with that size. And if doesn't I won't play long enough to get there anyway.
 

Cerzi

Golden Knight of the Realm
110
10
Caster dps in EQ did way less dps in most group grinds tho, which I think would be an issue. DOTA gets away with it because the point of the game isnt endurance grinding mobs, its group pvp fights.
Theoretically though wizzies in groups were about a form of crowd control in the form of obscene burst damage to clear the board when things got rough, always felt it was something that could be balanced better - having a sustained dps through efficient spells that doesn't match up to the likes of melee dps but can spike a huge burst of damage at the cost of a ton of downtime (like certain mana-intensive heros in dota, the likes of skywrath mage or storm spirit). Having to make a choice between efficiency and potency just doesn't really come up in post-EQ MMOs it seems.
 

Teekey

Mr. Poopybutthole
3,644
-6,335
So I've heard on GAF that dungeons are procedurally generated? I don't know how I feel about this.

Also, have they decided to use instancing or not yet?
They are using some sort of procedural generation for the underworld areas. They haven't really expanded on it too much, from the information I've read. I sort of hope it's not instanced, but they haven't really explained beyond that.

They're still going to have 'authored' content though, and I believe that applies to dungeons as well.
 

gogojira_sl

shitlord
2,202
3
I'd +1 you for all these questions you're answering but I guess I've already done that too many times or something because it won't let me. Did they go over any of the static dungeons? There was Crushbone concept art so obviously it's in. I still can't get a grasp on what they're doing with the land mass that isn't Antonica apparently but actually seems to be. I'd like to make the conclusion that Crushbone confirms Faydwer's map, but who the fuck knows.
 

Lithose

Buzzfeed Editor
25,946
113,036
You know what, I honestly don't know if you start out with just one or all four abilities. No one asked that question. But I'm going to speculate that you start out with 4 and the additional 4-10 class abilities have to be found in the wild as part of tiering up. So rogue will have utility/2 offense/1 movement from the get-go.

Alternatively, starting classes come with 4 abilities, but when you acquire a class you get just one ability?

Interesting, I wish I'd thought to ask a dev about this issue.
I was under the impression classes only had 4 abilities. That the mix and match was pulling skills from other classes. So a rogue "standard" kit comes with say (Example) Sprint (M), Back Stab (O), Gut Shank (O), Pick Pockets (U). (And of course access to certain armor/weapon types) Now if you go find the Wizard class, you can yank his Teleport spell for your mobility slot, if you want (And your gear supports it.)

I was under the impression the tiers were just for attribute upgrades (Because you can't get them from gear) and having access to more advanced weapons and armor. (And maybe leveling up skills? I thought they mentioned skills would become a bit stronger in higher tiers--so a tier 3 rogues movement skill is stronger than a T1).
 

Grim1

Ahn'Qiraj Raider
4,903
6,889
Caster dps in EQ did way less dps in most group grinds tho, which I think would be an issue. DOTA gets away with it because the point of the game isnt endurance grinding mobs, its group pvp fights.
Managing DPS issues is a trap that the devs continually fall into. If they create decent encounters that have enough unpredictable interruptions then DPS becomes less important than reacting to the interruption. Hopefully the storybook stuff does that and not in a predictable way. Scripted encounters can provide the interruptions but they are too predictable and that predictability defeats the purpose of lessening the importance of DPS.

Good groups not only are efficient but they also can deal with sudden emergencies (the tard who pulls half the zone into your camp) and survive. When that happens it is usually the tank, healer, or cc class that saves the day. Maybe all of them. And it is usually the dps class that is on the ground waiting for a rez.
 

Teekey

Mr. Poopybutthole
3,644
-6,335
I really hate that the happy medium raid size we've settled on is 20-25. That hits the exact spot Idontwant. 10-15? I know everyone and enjoy playing with them. 40+ or 72+ and I get that truly epic feeling and can make fun of all the idiot fillers with my 10-15 friends.

Really the least of my worries with this game but it still bothers me. If their combat works it will probably solve a lot of the problems I have with that size. And if doesn't I won't play long enough to get there anyway.
I think content should be designed around 6 group members, 12 raid members, and 24-30 raid members.

Honestly 72+ is a fucking pain in the ass. BUT this is where I can see Rallying Calls really creating epic raids, because it's sort of a calling for the entire server to gather and do together.

Personally, I would really like to see some truly epic Rallying Call Raid Mobs/Events. And in fact, I think they should be one-time server events that go along with the Lore. Everyone who participates gets rewarded in some fashion, perhaps a few lucky people get extra bonuses. Once that boss is dead, they never return. They can be like Sleeper-style events, but if you miss one, there will be more down the line.
 

xzi

Mouthbreather
7,526
6,763
I'm telling you guys this is LOLMMORPG+Mcraft. There are support classes in LOL.

Effective combat is going to look like LOL. Professoinal players play very specific combinations of characters: AD/Carry/AP/ whatever I forget haven't played in months.

A group that knows what it is doing is going to do something similiar:

You're going to have 2 tankish types, 2 dps types (melee or magic) and a support guy. A few of the tanks may have a defensive slot (say Paladin) but the tanks are going to be slotted with mostly offensive abilities, and the movement abilities to grab the mob when it runs after the light armor guys. Very few defensive abilities (healing) with the Pally an exception. They'll be using Heavy Armor/Heavy Weapons (e.g. Sword & Shield) that's going to mitigate damage. Basically a tank w/o taunt abilities.

The dps types are going to be slotted with offensive/utility stuff and the odd defensive/movement ability. They'll have leather and light armor or cloth (some mage types) which will add to dps/energy/wtf. Basically, DPS or CC types

The support is going to have 2 defensive slots, and then 2 of (utility/movement/offensive). They'll have a mix of armor that adds to energy or defensive skills generally. Healers & Buffers.

So basically if the game is setup right, players are going to impose trinity conditions on themselves to form effective groups.

Multi-classing is going to be used to slot specific shit for mobs/other players - e.g. magebane example if you're going up against a guild that's heavy on mage types.

----------------

All that said, it's a lot easier doing the above if you just have defined classes.
If this is the case, I'm okay with it. As long as they don't fully 100% get rid of it, that's totally fine. I don't see them getting rid of it with all the classes anyways. I would just like to see some combat on how people play with each other though, unfortunately I know I'm going to be waiting a while for that. But they did have a telegraph system it seemed in the first presentation so if they pull off AI and combat properly it could really work.
 

Lithose

Buzzfeed Editor
25,946
113,036
The real question is going to be if any weapons, or hand slot items, can heal. If not, then even if you have a class with 4 support slots (Util/defense), it's still going to be a DPS with weak support. However, if there are weapons that heal, and support, then you can have a more well rounded support character.
 

misery_sl

shitlord
495
0
Common consumables that give you a definite advantage such as healing potions being bought with real money. This stuff is acceptable now? I do believe that would be one of the reasons that I would abandon all hope for this game. Skins, bag slots, pets, cosmetic junk, house junk, fluff and the like is fine by me, but seeing things like healing pots, weapons, armor, etc. throws up gigantic red flags to me. I'm even slightly iffy with exp pots and damage pots. I hear PS2 cash shop doesn't offer any kinds of significant advantage, but I don't play PS2, so I can't confirm. I hope they choose wisely.
 

Teekey

Mr. Poopybutthole
3,644
-6,335
Common consumables that give you a definite advantage such as healing potions being bought with real money. This stuff is acceptable now? I do believe that would be one of the reasons that I would abandon all hope for this game. Skins, bag slots, pets, cosmetic junk, house junk, fluff and the like is fine by me, but seeing things like healing pots, weapons, armor, etc. throws up gigantic red flags to me. I'm even slightly iffy with exp pots and damage pots. I hear PS2 cash shop doesn't offer any kinds of significant advantage, but I don't play PS2, so I can't confirm. I hope they choose wisely.
I think they sort of exploit that shit in their old dead games that no one gives a shit about (Vanguard).

None of those old games have Landmark Blueprints to fill their wallets. And I don't think they could get away with it in newer games where people actually care about (Planetside 2, EverQuest Next).
 

Dizzam_sl

shitlord
247
0
So at this point, what is the next thing we are waiting for? EQL beta to start? Open the official forums? Meaningful polls on roundtable? Another event where they release more information?
 

Creslin

Trakanon Raider
2,503
1,151
They dont sell health pots for SC in EQ1, they do a pretty good job of making sure its just cosmetic bullshit. The only thing remotely good you can buy is XP pots, but honestly XP is such a small part of EQ at this point and it is really just a minor convenience for the few days that you spend leveling every 6 months.
 

slicedmass_sl

shitlord
132
0
So at this point, what is the next thing we are waiting for? EQL beta to start? Open the official forums? Meaningful polls on roundtable? Another event where they release more information?
we are waiting for EQNL which is sometime this winter. Personally I feel at gamescon they will announce the ps4's release date and then announce day 1 or whatever you will be able to play EQNL. Thats my guess though and lots of people believe what they say about it being made around pc and then they will think about consoles. Except 8 skill slots screams controller and even more so ps2 being on console with the same engine screams it too.
 

Grumpus

Molten Core Raider
1,927
223
Open the official forums?
I can't wait to read these. The people on the official EQ forums are some of the stupidest mother fuckers you will ever read. Serious entertainment to be had there.

Before the reveal people were arguing if the devs read these forums. Could you imagine being given the job of reading through the last 100 pages here to find and decent info? Mother of god I would kill myself.
 

Randin

Trakanon Raider
1,932
891
Probably more meaningful round table stuff. It makes sense that they opened with fluff, as they were still in the process of shoveling info at us, but now that that's done I imagine they'll start doing round tables on the info they've released thus far.