Hasn't happened yet afaik. Supposed to publish the video today but no word.Anyone know what the unveiling of the blackbox did?
Nope.I am very aware that gaining class abilities is very similar to gaining abilities via leveling.
What would you consider "real choice"? Camon, its a fucking RPG computer game. There are only so many ways to disguise the grind. I'm real curious what they would have had to show to please someone like yourself. You might be interested in the ESO thread...I am very aware that gaining class abilities is very similar to gaining abilities via leveling.
My point is, this is in effect no different than a traditional level grinding system. The 'philosophy' they are trying to convince us that they are putting forth directly contradicts this.
EQN illusion of choice.
It's fundamentally different because your skill sets are not arbitrarily grouped by some dev. Now what that dev could (and probably will) do is to arbitrarily assign restrictions between individual skills, or even skillsets. And if they rely on that too often or with heavy hands it begins to wander into the illusion of choice. More likely you'll have minmax template builds and that's also illusion of choice territory. But it is still a fundamentally different method to achieve that endpoint. The game will play differently, the tone will be different.I am very aware that gaining class abilities is very similar to gaining abilities via leveling.
My point is, this is in effect no different than a traditional level grinding system. The 'philosophy' they are trying to convince us that they are putting forth directly contradicts this.
EQN illusion of choice.
So does the glass and it's weird. That scenario shouldn't come up because they aren't just going to let you wreck Freeport, but there will definitely be buildings with glass being destroyed in some areas of the map. I'm not too worried about it though, that's definitely work-in-progress stuff.The destructable environments look shitty when you're not destroying something that isn't support to represent stone blocks.
In the panel video they destroy freeport and beams off wood, plaster etc break into well.. cubes.
You have 4 wizard abilities and 4 weapon-based abilities that are derived from the staff or dagger or spellbook you hold.Question: If I roll up a wizard, I get 4 starting abilities. Do I gain another 4 abilities when I hit tier 2, so that when I hit T5 I can choose from 20 different wizard-themed abilities?
Weren't they showing an early version of the client? More detail would just mean allowing the blocks to break into smaller blocks and better physics. Doesn't seem like a huge dealSo does the glass and it's weird. That scenario shouldn't come up because they aren't just going to let you wreck Freeport, but there will definitely be buildings with glass being destroyed in some areas of the map. I'm not too worried about it though, that's definitely work-in-progress stuff.
The big iron giant thing crushed through trees that splintered in better fragments. The physics were still janky, but it looked better than the Freeport destruction.
Definitely Kaladim. It's a big dwarf face entrance, look at the eyes, nose and mustache.Kaladim?
I share that concern. I'm not an alt person and I disliked how current gen advocates having a stable of alts and putting alot of things like bank space, achievements or currency on the account level. Call it old-fashioned but I would prefer each character if I play several to have be their own character, and not just extensions of my account. Giving the option of a shared bank tab or account features is fine, but I'd like to opt out without a hassle which you cant even do in some games.My big concern is that games like Pokemon and League, which use these mechanics, don't rely on an identity in the world. People tend to form identities with their own characters--and that could be problematic with a counter based game. In D3, people hated (Very much) the need to slot specific counters for encounters as they went along, it became annoying and tedious--and I think that had to do a lot with identity. People like feeling attached to a persona--if you're using a Pokemon, it doesn't affect your persona, if you're playing Barbie Dress up to essentially BE a pokemon, well, that does.
Plenty of pnp RPGs that were classless but isn't also a feature of D&D 4th that you can change class? (Never played beyond AD&D 2nd ed so don't know)I agree with the identity thing as well, that's one of the core tenents for me in an MMO. You want to be known as a good X class/role. However, it didn't really seem to be a problem in UO, did it?
Definitely Kaladim. It's a big dwarf face entrance, look at the eyes, nose and mustache.
Also, McQuaid said this on Twitter: "I'd like to see multiple EQ variants built on this tech. We need MMOs that target specific audiences. Time will tell"
EQ3 confirmed.
Edit: Yeah, I'm sure it was beyond just an early version of the client. Things will continue to look better leading into launch, I'm sure.
Speak for yourself. If this game didnt have the EQ name, I would like it even more....Additional note.. if this game didnt have the EQ name on it, nobody would be paying attention to it.