same. your wife though.I'd let him fuck-start my wife's face for that.
same. your wife though.I'd let him fuck-start my wife's face for that.
gay flying mounts from the station store confirmed.And has anyone else noticed all the floating islands appearing in artwork? There's one at the top of that whiteboard drawing of the different tiers in the black box video, and as I recall, the SOE Live presentation had a concept of the Oasis of Marr with a shit ton of floating islands.
Flight mechanics confirmed?
How ironic that we are being white knighted by Brad McQuaid.Someone call Smed and tell him to make McQuaid the lead designer on EQ3. I'd let him fuck-start my wife's face for that.
Aradune tweet -https://twitter.com/Aradune/status/364840277313191936
They already showed off the glide boots so flight seems likely but the islands are all T3 or above, so going to take a while to get there.And has anyone else noticed all the floating islands appearing in artwork? There's one at the top of that whiteboard drawing of the different tiers in the black box video, and as I recall, the SOE Live presentation had a concept of the Oasis of Marr with a shit ton of floating islands.
Flight mechanics confirmed?
You realize the context of the post string you jumped into, we discussed how inhorizontal games classes are liketools, right? So....I was ACTUALLY correct in my description of what a class was (One minute, I'll quote you where I say classes are like tools in horizontal games). Which is why my post was not "factually incorrect"--because it was right and I was using references from earlier in the conversation.This is basically nothing like how Eve is although it's not factually incorrect.
Ships are tools in the shed, right tool for the the job thing. Oh and swapping isn't exactly resource intensive in the manner in which you are speaking. For example if you need a screwdriver from the shed you've got shelves of the fuckers ready to go, dozens of screwdrivers or hammers to throw at the problem, maybe half a dozen power tools (more expensive ships) and 2 or 3 industrial sized pneumatic tools that take up half of the garage (Caps). Super caps are ships that don't even fit into the garage you have to leave out in the drive way and hope your neighbors don't come by and sneak off with it in the middle of the night.
Context matters. The discussion in the thread reached a point where everyone was in the zone to discusses classes as discreet tools, much like eve ships--and we discussed this because classes are essentially open slots to be outfitted with specific abilities, they are open frames like a mech warrior game (Or like eve?). The word tools comes up in like 10 of my posts, everyone has understood for the last 100 pages the nature of the word class we were using (Except you).Not in a "horizontal" game. I know that term sounds pretty gay by now, and it seems like something people throw out as a catchphrase. But horizontal games are essentiallybuilt on acquiring moretools to counter specific things, rather than becoming stronger to do so.
I wasn't justifying anything. I was pointing to eve as a system that has no stickyness in what skills you choose, which your entire masturbatory post on the franchise confirmed, while saying I wasn't factually incorrect but didn't understand the intricacies. (okay.) Also, I said multiple times in the post (Three times), knowledge of the game was second hand. I'm not sure why you felt the need to proclaim how you actually played, and I didn't....That's kind of weird.You're referencing a game you've never played trying to justify decisions made in EQN regarding class swapping and saying "look it's not all bad". You don't know if it's going to be bad or not, nobody does really, not even the Dev's since they appear to not have a clue yet on the hard mechanics yet.
You realize the developers themselves made these comparisons, right? People just didn't pull them out of their ass.Initially when I saw the multiclass system including the weapon skills vs class skills and were talking about how long it would take to "tier up" classes I immediately thought Eve Online, not GW2, MtG, LoL, or whatever. But that's my gaming background and personal bias coloring my perspective. In reality it's not really comparable. There's a handful of correlations that can be drawn, sure, but it's silly to think they will be anything like one another.
This is basically nothing like how Eve is although it's not factually incorrect. I feel that most of the speculation on EQN is a lot like this paragraph. Someone explained it to somebody once and you use your own personal gaming background/bias and populate the facts having no first hand experience at all.
Just quoting this because....I don't know, want to ask what you're on. I said "gear can be lost". There was no question mark. Not sure why you expounded this, but if I sound a BIT defensive in my reply, it's because your entire post is like this--you're jumping in without context of the conversation and then expounding on things that were clear in my post--and ACTUALLY correct. (Like this gear issue.)And and gear "can be lost?" Gear is lost. If you die you lose the whole damn screw driver/circular saw/sand blaster. what's left of the flaming heap of drill bits and other parts is being scavenged by your enemies before your body is cold.
Guys I'm going to pass around this card, everybody sign it and we'll have qwerty deliver it personally.How ironic that we are being white knighted by Brad McQuaid.
Specter's flying over head? Fuck me.And has anyone else noticed all the floating islands appearing in artwork? There's one at the top of that whiteboard drawing of the different tiers in the black box video, and as I recall, the SOE Live presentation had a concept of the Oasis of Marr with a shit ton of floating islands.
Flight mechanics confirmed?
And has anyone else noticed all the floating islands appearing in artwork? There's one at the top of that whiteboard drawing of the different tiers in the black box video, and as I recall, the SOE Live presentation had a concept of the Oasis of Marr with a shit ton of floating islands.
Flight mechanics confirmed?
Needs a Sgt. Slate pathing around out front.Confirmed mega erection.
There was also a mention at one of the panels that merchants might be closed at night but some "shady" merchants might be found in tunnels somewhere.