For reasons I really don't know, modern game designers try to create an experience. Everything is about how you "feel" -- after a quest, a dungeon, a gaming session, whatever. The old school designers and indie devs create games they really enjoy and want to play, and hopefully your tastes overlap somewhat. Anyone who has talked to a AAA game designer walks away feeling like nothing really was said except marketing babble.Modern game designers, they suck rotunga balls.
Lol epic quote.Modern game designers, they suck rotunga balls.
look, i can tell that you're not very smart, so i'll try and use small words. the people like me who want a game like the original aren't asking for an exact replica. we just want a game that uses the same basic mechanics and play style of the original game: specific classes/roles (trinity with support classes), class interdependency, death penalty, rare loot and rare mobs, contested content, giant sprawling dungeons, meaningful travel, levels, and an end game. those are just a handful of the things that made EQ great. this game, which is being called everquest next has NONE of those things.What's sad is to see a little fuckwit like you not understand the market has passed you by. I played EQ, enjoyed it but understood that time doesn't stand still. You, well, obviously the past decade has been pretty hard for you. Oh, if EQ3 is really made, it won't be a re-skin of what you like. Bring on the tears bitch.
I'm still not even sure what EverQuest HD people want. Static Camps? Forced grouping to max level? Terribly boring combat? Long down time?That's where people lose me. Bringing in a broken-at-launch game doesn't prove anything. Boxes sold weren't terrible considering how awful everything was in beta, everyone just left after a month because it was completely fucked.
A little more relevant than using a very hard console game as the main evidence of EQ's future viability. Tad gives good points pushing for a similar goal. A few others do as well. No problem saying you just don't like the art, direction, class set-up,etc. Making retarded absolutist statements on a very early game? C'mon, we know the answer here.That's where people lose me. Bringing in a broken-at-launch game like Vanguard doesn't prove anything. Boxes sold weren't terrible considering how awful everything was in beta, everyone just left after a month because it was completely fucked.
Agreed , every FPS should have just stopped at Doom , no need to make any more of the same with better graphics.I'm still not even sure what EverQuest HD people want. Static Camps? Forced grouping to max level? Terribly boring combat? Long down time?
Why not just go play Project 1999? That's what I'm playing at the moment, and it scratches that itch just fine. I don't see why we need a game to copy that.
I just don't find those to be very fun game mechanics, anymore. I'm kind of putting up with them out of nostalgia in Project 1999, but it's not terribly engaging to just turn auto attack on then alt-tab to read Reddit until I hear the mob die. I'd argue most MMO players probably agree.Agreed , every FPS should have just stopped at Doom , no need to make any more of the same with better graphics.
I dunno but if EQN doesn't have an RMAH I'm all in.
How many voxels did Vanguard sell?
Look retard. I'll try to make this simple and use your own words to see if you can understand any of this. Tad has already mentioned some of the classes will take some time to really dig into and that a piece of LOOT may make them more viable. Where did they say there was no rare loot at all? Where did you see no rare mobs? No meaningful travel? No end game? Go ahead and show me where they are finished with this game moron. I'm waiting and will still be waiting. I haven't seen this game being done a dozen times already but go ahead and tell me where this game has been done? Destructible environ? Are you sure this is just like GW2,Rift, etc or just like sounding like an ignorant fuck all the time? Most games released in the last decade have had trinity and the interdependent classes you said you want. Oh...you want all the exact same things that made EQ different. Not some of them. ALL of them and you can't understand why no one has made your personal dream game. It's called money dumbfuck.look, i can tell that you're not very smart, so i'll try and use small words. the people like me who want a game like the original aren't asking for an exact replica. we just want a game that uses the same basic mechanics and play style of the original game: specific classes/roles (trinity with support classes), class interdependency, death penalty, rare loot and rare mobs, contested content, giant sprawling dungeons, meaningful travel, levels, and an end game. those are just a handful of the things that made EQ great. this game, which is being called everquest next has NONE of those things.
the game that they are envisioning has already been done a dozen times, all of them being colossal failures. so this one allows you to dig? whoop dee fucking do. there isn't one single original idea in this game. all they did was take 6 or 7 other games and cram them all together. and this is the shit stew you can't wait to eat?
You lose points with post like this as people have addressed that stuff.. I'm not sure why it's cool that EQ has been running since 99 but nobody sees the point of a true sequel made.. I mean how many more years does that game have to go before its worthy of a true successor if for nothing else to say a big fucking thank you to it's loyal base? Did it not bring in enough revenue yet?! Wtf why should its fans be treated with such little regard when they were here before the "new" target audience?I'm still not even sure what EverQuest HD people want. Static Camps? Forced grouping to max level? Terribly boring combat? Long down time?
Why not just go play Project 1999? That's what I'm playing at the moment, and it scratches that itch just fine. I don't see why we need a game to copy that.
This is where I disagree with you: EQN actually has some interesting mechanics, slow travel, dungeons and raids (as well as rare loot). It doesn't have campable spawns or true dark above ground (thought it does below ground).rare loot and rare mobs, contested content, giant sprawling dungeons, meaningful travel, levels, and an end game. those are just a handful of the things that made EQ great. this game, which is being called everquest next has NONE of those things.
I don't give a fuck about 'losing points', because I think a lot of people here are fucking delusional about the MMO market. You can still go play EQ and VG, if you want. You think SoE of all people are going to make an entire MMO just as a fan service? Maybe you're more delusional than I thought.You lose points with post like this as people have addressed that stuff.. I'm not sure why it's cool that EQ has been running since 99 but nobody sees the point of a true sequel made.. I mean how many more years does that game have to go before its worthy of a true successor if for nothing else to say a big fucking thank you to it's loyal base? Did it not bring in enough revenue yet?! Wtf why should its fans be treated with such little regard when they were here before the "new" target audience?
EQN is great! Glad they are making it.. Just wish they would throw a bone to thier...well...faithful following of EQ and VG players.
You can reduce what made EQ1 great to sound like complete shit just like you can do with any other game. I actually fully intend to play EQN for a long time if it's worth a damn, and I've been researching the hell out of it. So feel free to lump me into some preconceived notion of what someone who wants an old school MMO is like. I've logged into EQ Mac, I've tossed around the idea of P99, but ultimately it's content I played through before many years ago. I love it, but I want something new with similar design elements. Some people here might be a little more hardcore with it than I am, so rather than make a list of what they want, I can tell you what I liked and want in a modern MMO.I'm still not even sure what EverQuest HD people want. Static Camps? Forced grouping to max level? Terribly boring combat? Long down time?
Why not just go play Project 1999? That's what I'm playing at the moment, and it scratches that itch just fine. I don't see why we need a game to copy that.