Almost need to split this thread into 2 different ones. One for stuff that is actually in game and discussion about it, and another for all the stuff people want or don't want in the game.
The thread about what is actually in game would be terribly short. Is there even a single known confirmed working element in the game? Other than the visuals of the characters?
Seems to me that nearly every normal mmo mechanic is tied to Storybrick AI. Class building (npc rewards), combat (aggro), factions (there are no factions only AI...), mob placement, mob movement, and so on. Until they release information about that, everything we actually know can be boiled down to
- We know some lore
- EQ:N features destructable environment (but details are minimal at best on how it will work overall)
- EQ:N Landmark is a very fancy minecraft.
- We know the graphic style, that at least some character animations are in game along with some special abilities.
Any element based on how the world will work beyond that is pretty images (personal graphical preference) and fluff words.
Will there be trains as they have said no leashing of mobs? Unknown, based on Storybricks.
How will the world be populated with mobs? Unknown, based on Storybricks.
How will NPC interaction work? Unknown, based on storybricks.
How will quests work? Unknwon, based on Storybricks....
I see it as in one of two ways. To avoid the backlash from showing nothing at SOE Live last year, to promising a playable version of EQ:N and not delivering, they had to talk about something good. Enter Storybricks. If it works and is as intricate like they say, it
willrevolutionize the mmo/gaming industry. EQ:N Landmark is not a revolution, neither is a destroyable world. A deliver on the promise of a world that comes alive through fancy AI is. "We do not place mobs in the world, we set them free to go where they will". That is a very bold statement.
1) Either they are not talking about the details of storybricks because it is not functional beyond theory on paper. They release EQ:N Landmark, their design tool, to let people simmer while they try to work it out. Along with them getting people to create content for them. In this scenario, they are holding back information, because currently there is no more to talk about. They have design documents. They have given us the idea they have, which sounds great, but it is now left to them to develop.
--- SOE Live 2014 will then be them telling us of their slightly less exciting game with normal static mob placement, non wandering mobs and a "dynamic world" as seen in GW2. Might not be bad, but the "revolution" part they will focus on is the "success off EQ:N Landmark and our fantastic fans who made it a success! A world help built by the players. Community like no other! No other mmo has ever had our level of dev / player interaction. This is OUR game! Now soon going into beta! Check your e-mail".
2) They are holding back because they have scrapped this game a few times, and are so far behind in the actual development of the game, that they do not want to release the details of the implementation of Storybricks to give competitors a chance to do it first. If it truly is a revolution in AI, other companies will jump on it. In this scenario, they are holding back because they have something great backing up a currently unfinished product.
--- SOE Live 2014 will then be..... epic. Because even the most jaded of us would have to agree that what they have created is a massive leap in terms of making MMOs into worlds again. Even if they dislike the current direction of where EQ:N is compared to the original (be that design or combat). Gaming itself will take a leap forwards then, as developers would rush for the technology. A working storybricks AI in games would become the expected norm quickly, because it would be so radically noticable compared to what we have grown used to.
Either way, I doubt we will see EQ:N released any time within the first year, year and a half.