ddos has been around forever its not just for mmo's, you just need anyones IP and you can ddos the fuck out of them personally as long as you want really.Fuck whoever came up with "Denial of Service" in the context of MMOs
ddos has been around forever its not just for mmo's, you just need anyones IP and you can ddos the fuck out of them personally as long as you want really.Fuck whoever came up with "Denial of Service" in the context of MMOs
It wasn't the worst thing ever. Had a lot of good times farming those key parts with people. It had too many of them for sure, but a decent time investment for access to a piece of uninstanced loot farm property doesn't seem like the world's worst idea in the context of Everquest circa 2002.Rogosh, since you negged me for saying a key like the VT key should never be in a game again, please explain how it wasn't a complete shit as far as key design goes
The vt key was a pain in the ass but it was only shit when you were cockblocked at emp, in a modern game there wont be any cockblocking of other guilds. And yeah i shouldnt have negged ya, sorry about that. Ill see if I can remove it.Rogosh, since you negged me for saying a key like the VT key should never be in a game again, please explain how it wasn't a complete shit as far as key design goes
swing & a miss.ddos has been around forever its not just for mmo's, you just need anyones IP and you can ddos the fuck out of them personally as long as you want really.
Nah. There is a bunch of semi-random POIs set after every earthquake in each tier allegedly related to the omfg "20000" years of history. All non instanced. That's the Diablo part of eqdiablolcraft.the boss fight they showed during the preview, think it was the tier 3 fire/lava area, seemed very very "instancey". it looked as if they tunneled into a throneroom.
And I'll gladly take that any fucking day of the week instead of the last 10 years of absolute shit.Id neg the fuck out of anyone who *liked* the VT key. Or the VP key for that matter. And if it wasn't just a key bottleneck it was a broken encounter bottleneck. Or a not dropping the fucking piece bottleneck.
EQ was all about controlling progression through bottlenecks....Designing encounters around CH. Having Brad assure you personally on whineplay that your week of logs and parsing is incorrect and Magician Pets do dual wield. Its like the Director of the Louvre looking at the Mona Lisa and saying, this is a fantastic Monet!
You had to live with it, but you never loved it.
But you did love the fact that once you put in that effort, the reward you got made you significantly more awesome than those who did not. That is what is missing from the genre.Id neg the fuck out of anyone who *liked* the VT key. Or the VP key for that matter. And if it wasn't just a key bottleneck it was a broken encounter bottleneck. Or a not dropping the fucking piece bottleneck.
EQ was all about controlling progression through bottlenecks....Designing encounters around CH. Having Brad assure you personally on whineplay that your week of logs and parsing is incorrect and Magician Pets do dual wield. Its like the Director of the Louvre looking at the Mona Lisa and saying, this is a fantastic Monet!
You had to live with it, but you never loved it.
And it must have been extra horrible what with that guy holding that gun to your head as you played.Id neg the fuck out of anyone who *liked* the VT key. Or the VP key for that matter. And if it wasn't just a key bottleneck it was a broken encounter bottleneck. Or a not dropping the fucking piece bottleneck.
EQ was all about controlling progression through bottlenecks....Designing encounters around CH. Having Brad assure you personally on whineplay that your week of logs and parsing is incorrect and Magician Pets do dual wield. Its like the Director of the Louvre looking at the Mona Lisa and saying, this is a fantastic Monet!
You had to live with it, but you never loved it.
It woulda felt that way without the bottlenecks. More often than naught it simply allowed the 2nd tier guilds to catch upBut you did love the fact that once you put in that effort, the reward you got made you significantly more awesome than those who did not. That is what is missing from the genre.
Were all posting on this board, dumbfuck. It's a given we all were beyond fanatical about eq1. You might have seen my posts over the past 15 years talking about itAnd it must have been extra horrible what with that guy holding that gun to your head as you played.
Something kept us playing. We dwell on the negative stuff, but there was a great deal of good things in there, otherwise we wouldn't have played it. I see a great deal of effort in not only trying to reinvent the genre but to make obsolete the shit that ruined the game.
No game has yet to come up with a better alternative to bottlenecks. I think I would rather a tinksink than most other variable "fixes" to the issue.It woulda felt that way without the bottlenecks. More often than naught it simply allowed the 2nd tier guilds to catch up
I've been agreeing with Dumar alot for the last 10 or so pages. It's scary but liberating.And I'll gladly take that any fucking day of the week instead of the last 10 years of absolute shit.
Can you clarify what "issue" you're referring to? The fact that developers can't make content fast enough? Or do you believe that ability to tolerate a timesink/hours of trivial gameplay should be the differential for success in game?No game has yet to come up with a better alternative to bottlenecks. I think I would rather a tinksink than most other variable "fixes" to the issue.