Randin
Trakanon Raider
Landmark is also an MMO, a large, shared, procedurally-generated world where players can claim a plot of land and do whatever the fuck they want with it, and travel around and see what other players have done.Right, I'm aware you can build shit. But if you're just building shit that is transferable to the real game, then why have classes/mounts/skills etc in EQN/L ?
As far as I understand it, there's no real monster-killing content in it, but players will still need to explore to find the materials they need for their building projects. It sounds like crafting will exist in EQNL for the purposes of creating furniture and the like, since such things will evidently not be made of voxels.
On the class thing, the way I understood it, all characters in EQNL will be the 'Adventurer' class, which I'm guessing is a travel/ exploration-oriented class, and people who play EQNL will have access to the Adventurer in EQN, allowing them to multiclass it into their regular class.
Stuff people built in EQNL can be brought into EQN as blueprints, including being sold on the marketplace for real cash, and stuff built on the "lore-correct" continent in EQNL may also be used by the devs for creating EQN's world.
...I think that covers everything we know for EQN.