EQ Never

Randin

Trakanon Raider
1,933
892
Right, I'm aware you can build shit. But if you're just building shit that is transferable to the real game, then why have classes/mounts/skills etc in EQN/L ?
Landmark is also an MMO, a large, shared, procedurally-generated world where players can claim a plot of land and do whatever the fuck they want with it, and travel around and see what other players have done.

As far as I understand it, there's no real monster-killing content in it, but players will still need to explore to find the materials they need for their building projects. It sounds like crafting will exist in EQNL for the purposes of creating furniture and the like, since such things will evidently not be made of voxels.

On the class thing, the way I understood it, all characters in EQNL will be the 'Adventurer' class, which I'm guessing is a travel/ exploration-oriented class, and people who play EQNL will have access to the Adventurer in EQN, allowing them to multiclass it into their regular class.

Stuff people built in EQNL can be brought into EQN as blueprints, including being sold on the marketplace for real cash, and stuff built on the "lore-correct" continent in EQNL may also be used by the devs for creating EQN's world.

...I think that covers everything we know for EQN.
 

binibren_sl

shitlord
3
0
Hmm. I don't think SB works quite the way you think it does. IIRc, there are "tags" on the world not just NPC - so an area may be tagged as "gold heavy". So any Orc nearing that area automatically "knows" that the area is gold heavy.
Yep, you're exactly right. I glossed over a few things and waved my hands a bit to avoid some details and make the point about NPC memories. In reality NPCs wouldn't directly keep track of things like "gold in the area", "players in the area", "player traffic patterns", etc. That kind of data is best stored in influence maps or similar structures and available to all NPCs and other game subsystems. The NPCs would just query those maps from time to time and make various judgements based on the values returned. The internal state they would keep would be things like "hunger", "current wealth", "blood thirst" and whatever else the devs come up with. To take a simple one like hunger one can imagine that an NPC needs some period of time to develop hunger before it starts to affect its overall behavior (mildly hungry = continue to avoid people, extremely hungry = food at all costs). If all of these internal states are constantly reset on death then the NPC will have difficulty "emerging" as an interesting and distinct world participant -- which is really what Storybricks asserts that they bring to the table.

On that note, I dug around a bit through my old notes and found a link to an early interview with the Storybricks people that I saved. Of course, it's a dead link since Storybricks went underground but... Wayback Machine never forgets:

http://web.archive.org/web/201108310...anu-emotional/
 

kaid

Blackwing Lair Raider
4,647
1,187
From my light perusal of information, I thought EQN/L was just a separate game that operated more or less like an offline, single player rpg but the shit that you build is purchasable by SOE to be included in the real EQN game.

But now I'm reading here that there's going to be classes, claimable land, mounts, other shit that makes it seem like it's an actual game.

Can someone explain in a few sentences just wtf EQN/L is?
Basically it is eqnext without the combat engine and enemy NPC with much more unfettered construction options. Eqlandmark is basically their mine craft/game engine test/social building type game that can feed ideas/buildings into eqnext. Eqnext is going to likely be much more restrictive in what you can build and where you can build it and has all the other MMO trappings of mobs/npc and what not.

So basically two separate but somewhat linked games one appealing more to pure social builder type folks and the other more traditional MMO folks.
 

kaid

Blackwing Lair Raider
4,647
1,187
They talk about each eqlandmark world having one continent that is basically norrath and building on it will have the same constraints building in eqnext will for content type and look.

All the other land areas in eq landmark is build whatever you want sans giant dick monoliths and booby castles pretty much. They were showing some screens of some guy who made a modern condo with a pool or an alien world type landscape. In eqnext you are you will be much more restricted to building stuff that fits in with the area you are in. So if you are building in qeynos no condos or giant pyramids.
 

kaid

Blackwing Lair Raider
4,647
1,187
They were showing it at the SOE live it was just some screen shots but given how their engine works you should be able to make anything you can think of as long as its not giant temples of dick.
 

tad10

Elisha Dushku
5,534
601
Landmark is also an MMO, a large, shared, procedurally-generated world where players can claim a plot of land and do whatever the fuck they want with it, and travel around and see what other players have done.
This. It has all the social tools of an MMO plus so<Red Panda Pirates>can form up and start building a guild hall and then import that hall into EQN.

I don't think there are smart mobs, but there are definately critters - you've got to be able to skin cows for leatherworking, so you have to be able to kill said cows.

I would be unsurprised if there were some basic mobs in Minequest a la Minecraft when you went down to tier 2b or 3.
 

tad10

Elisha Dushku
5,534
601
ponytail specifically described it as ogre architecture and it's also in the video title
Okay, so Everquest Ogres are fans of Frank Lloyd Wright.

Who knew, right?

rrr_img_41155.jpg
 

Mughal

Bronze Knight of the Realm
279
39
Here's one from kotaku. Strangely blurry in the middle but whatever.
Say what you want about this game, combat, cartoony looks etc etc. But giving the ability to players to shape the world in that beautiful way just blows my mind. Imagine the possibilities, and they are all additive so you can buy small assets from someone and use them in your plot and build bigger and bigger structures.