Dr Neir
Trakanon Raider
- 832
- 1,505
I can only hope they work on some good crafting ideas. Best to date was SWG when is came to crafting. Too bad other games never picked up on that idea of quality in materials = better stats on the same weapon name when creating it. The mats you collected had its own stats that affected the final product being made with it. Even many of those mats were rares with limited exposure like 1 week ever in the game. Those mats were pricey but anything you made with it like weapons hit like a Truck!!! With this setup it made sense to see durability and breakage in a game. Repairing only X times before it was toast.EQ1 touched on that a little, by not telling anyone how game mechanics worked. Also no proper logging and scripting tools available.
Anyone remember buying AGI/DEX rings only to find out later they did almost NOTHING.
Crafting items: I think the challenge for most MMOs is to make the right balance for crafting. So that players even use it, or its not completely necessary, like in Final fantasy MMO you had to craft food and items just to function properly in a group.
They just needed to be able to search the auctions better than what they had. Like a min/max X stat tweak, like many other games you had slackers and influx of the same item but you could charge premium for a better than others stat item. Being a total crafter you could gain higher profits on the work you did vs other games when every smoo looks at your price and shrugs then goes and grinds up another alt to undercut you just for laughs while flooding the AH even more with useless crap in the hopes to recoup costs on selling their crap.
It also helped that limits to item drops were in the game for SWG, bumped crafters. Hell ppl had you on speed-dial when it came to being a good crafter. It meant you took your job seriously and used the best materials! Even simple outfits had its use, given it was part of the game you wanted to have a certain look.
With all that, the biggest help in crafter control was the 1 toon per server. Hated that idea at first till I was grinding out crafting and making serious profits. Not many I knew wanted to get another account to play on the same server to have multiple alts, it was getting pricey to do that and many like myself didnt want to out of principal due to the 1 toon per server BS. I later buckled and ended up having 3 accounts before NGE screwup.
Interesting note to the EQ2 crafting. Must have been one of those good on paper ideas. It got old quick, interesting idea but poor execution.