I honestly hate public quests. Isn't the point of the game to play with your guild and not have to interact with public as least as possible lol?Rally Calls are supposed to be one time events that sorta move the story forward; so yeah, they're durable, unless a future Rally Call, say, results in a city we built previously being destroyed, but it's not like the Call reverts to a zero state after a timer counts down, or anything.
+1 almost nothing they have imo is final except the class setup, no leveling & environment.You could literally choose any aspect of MMO game design and they could expand on any of them because they haven't given concrete details about anything other than number of classes.
sauceElidroth_sl said:"OK.. I'll be blunt then.
There is a small group of us here at SOE that is currently putting together a pitch doc for an unapologetic, hardcore game set in the EQ universe. At this phase, nobody knows we're doing it outside of the people involved, but the ultimate goal is to take it to Smed and convince him to give us a team to actually make it happen. The INTENT is a niche game, not a mass appeal, easy mode game. If it happens to take off into big numbers, that's awesome, but we want to make something that is small budget, so 100k or less players is still profitable.
Our reasoning is pretty simple. Demon's Souls, and Dark Souls have shown in very good sales numbers, that not everyone wants things in a simple, casual, easy game to play. There still very much is a desire for a challenging game."
great ill play landmark and EQN til 2017, then fire this bad boy up and all will be well.Re: EQ3 being canned or in production
sauce
So it looks like EQN is really all that's cooking right now
Recipe for a sure-fire "key" access to zones:Yes, I love those epic key quests too. But then the girlfriend of the GM who logs in her rogue once a week can't zone in because she doesn't have the key,
"You must spread some Reputation around before giving it to Big Flex again."Kickstart dat ass. I'd do one of those $10k founders packages that allows me to punch Smed in the taint and have a raid mob named after me.
Men, flagging is an archaic concept designed to stagger zone access on release of content. I'd like to see it gone the way of the dodo. But if you must have it, just make it a guild flag.Recipe for a sure-fire "key" access to zones:
- If one of the characters on your account is enabled for the zone,everycharacter on the account is enabled
- You can be enabled by obtaining the key (loot / quest / flag)orby defeating a majority of the encounters of the zone (zone has 5 bosses? beat any 3, get keyed)
- You can zone in ifenoughpeople in your raid are enabled (works best if raid has no max size: raid is for 18? Once you have 18 people keyed in, you can bring as many extras you want. For fixed-size raids - bleech - make it 80% of the raid)
- You can zone in if yourguildhas enough enabled members (multiple chars on the same account don't count, obviously) to fill a raid, even if none of them are online.
Otherwise known as Asheron's Call's monthly events that they were doing back in 1999.Rally Calls are supposed to be one time events that sorta move the story forward; so yeah, they're durable, unless a future Rally Call, say, results in a city we built previously being destroyed, but it's not like the Call reverts to a zero state after a timer counts down, or anything.
You've never really experienced a real public world quest that pushes a story line and changes your world. AC has done this since Nov. 1999 and it was one of the best player experiences I have ever had.I honestly hate public quests. Isn't the point of the game to play with your guild and not have to interact with public as least as possible lol?
I might be down for it if it was some type of game changing event or like a special GM event. The same PQ that pops up every 15mins and gives everyone fat lootz is what ruins it for me. If they have public quests that are like AV in wow where it lasts for days and people come and go and help push the cause further then that could be different. Thats the whole concept with SOE stuff. Lots of it sounds good, but it depends on how they implement it. I have a feeling that the next game that copies EQN (believe there are people pushing for the voxel shit themselves now) will be tits after they fix all the flaws soe falls upon.You've never really experienced a real public world quest that pushes a story line and changes your world. AC has done this since Nov. 1999 and it was one of the best player experiences I have ever had.
Public quests ala WAR, RIFT and whatever new MMO is using them just suck balls.
So I see Elidroth is definitely tied to EQ, but is that legit Elidroth or just someone posing? It's weird to show the goods on your super secret project you want to surprise Smedley with. But would be lovely.Re: EQ3 being canned or in production
sauce
So it looks like EQN is really all that's cooking right now
citation needed.Rallying calls are storyline events written and controlled by SOE,they are not meant to be dynamic. They can be slightly impacted by player interactionbut the end result will be the same. It's going to be a bunch of Sleeper-awakening events, one time things that you're either in on, or you aren't (and never will be) resulting in permanent change to the world.
let's address your point. citation?100% of rallying calls are going to result in permanent change.