EQ Never

rolx_sl

shitlord
561
0
Rally Calls are supposed to be one time events that sorta move the story forward; so yeah, they're durable, unless a future Rally Call, say, results in a city we built previously being destroyed, but it's not like the Call reverts to a zero state after a timer counts down, or anything.
I honestly hate public quests. Isn't the point of the game to play with your guild and not have to interact with public as least as possible lol?
 

rolx_sl

shitlord
561
0
You could literally choose any aspect of MMO game design and they could expand on any of them because they haven't given concrete details about anything other than number of classes.
+1 almost nothing they have imo is final except the class setup, no leveling & environment.
 

Juice_sl

shitlord
40
0
Re: EQ3 being canned or in production

Elidroth_sl said:
"OK.. I'll be blunt then.

There is a small group of us here at SOE that is currently putting together a pitch doc for an unapologetic, hardcore game set in the EQ universe. At this phase, nobody knows we're doing it outside of the people involved, but the ultimate goal is to take it to Smed and convince him to give us a team to actually make it happen. The INTENT is a niche game, not a mass appeal, easy mode game. If it happens to take off into big numbers, that's awesome, but we want to make something that is small budget, so 100k or less players is still profitable.

Our reasoning is pretty simple. Demon's Souls, and Dark Souls have shown in very good sales numbers, that not everyone wants things in a simple, casual, easy game to play. There still very much is a desire for a challenging game."
sauce

So it looks like EQN is really all that's cooking right now
 

Big Flex

Fitness Fascist
4,314
3,166
Kickstart dat ass. I'd do one of those $10k founders packages that allows me to punch Smed in the taint and have a raid mob named after me.
 

Ukerric

Bearded Ape
<Silver Donator>
8,493
10,705
Yes, I love those epic key quests too. But then the girlfriend of the GM who logs in her rogue once a week can't zone in because she doesn't have the key,
Recipe for a sure-fire "key" access to zones:

- If one of the characters on your account is enabled for the zone,everycharacter on the account is enabled
- You can be enabled by obtaining the key (loot / quest / flag)orby defeating a majority of the encounters of the zone (zone has 5 bosses? beat any 3, get keyed)
- You can zone in ifenoughpeople in your raid are enabled (works best if raid has no max size: raid is for 18? Once you have 18 people keyed in, you can bring as many extras you want. For fixed-size raids - bleech - make it 80% of the raid)
- You can zone in if yourguildhas enough enabled members (multiple chars on the same account don't count, obviously) to fill a raid, even if none of them are online.
 

Banal_sl

shitlord
84
0
Recipe for a sure-fire "key" access to zones:

- If one of the characters on your account is enabled for the zone,everycharacter on the account is enabled
- You can be enabled by obtaining the key (loot / quest / flag)orby defeating a majority of the encounters of the zone (zone has 5 bosses? beat any 3, get keyed)
- You can zone in ifenoughpeople in your raid are enabled (works best if raid has no max size: raid is for 18? Once you have 18 people keyed in, you can bring as many extras you want. For fixed-size raids - bleech - make it 80% of the raid)
- You can zone in if yourguildhas enough enabled members (multiple chars on the same account don't count, obviously) to fill a raid, even if none of them are online.
Men, flagging is an archaic concept designed to stagger zone access on release of content. I'd like to see it gone the way of the dodo. But if you must have it, just make it a guild flag.
 

Blackyce

Silver Knight of the Realm
836
12
Rally Calls are supposed to be one time events that sorta move the story forward; so yeah, they're durable, unless a future Rally Call, say, results in a city we built previously being destroyed, but it's not like the Call reverts to a zero state after a timer counts down, or anything.
Otherwise known as Asheron's Call's monthly events that they were doing back in 1999.

So not very new.
 

Blackyce

Silver Knight of the Realm
836
12
I honestly hate public quests. Isn't the point of the game to play with your guild and not have to interact with public as least as possible lol?
You've never really experienced a real public world quest that pushes a story line and changes your world. AC has done this since Nov. 1999 and it was one of the best player experiences I have ever had.

Public quests ala WAR, RIFT and whatever new MMO is using them just suck balls.
 

rolx_sl

shitlord
561
0
You've never really experienced a real public world quest that pushes a story line and changes your world. AC has done this since Nov. 1999 and it was one of the best player experiences I have ever had.

Public quests ala WAR, RIFT and whatever new MMO is using them just suck balls.
I might be down for it if it was some type of game changing event or like a special GM event. The same PQ that pops up every 15mins and gives everyone fat lootz is what ruins it for me. If they have public quests that are like AV in wow where it lasts for days and people come and go and help push the cause further then that could be different. Thats the whole concept with SOE stuff. Lots of it sounds good, but it depends on how they implement it. I have a feeling that the next game that copies EQN (believe there are people pushing for the voxel shit themselves now) will be tits after they fix all the flaws soe falls upon.
 

gogojira_sl

shitlord
2,202
3
Re: EQ3 being canned or in production



sauce

So it looks like EQN is really all that's cooking right now
So I see Elidroth is definitely tied to EQ, but is that legit Elidroth or just someone posing? It's weird to show the goods on your super secret project you want to surprise Smedley with. But would be lovely.
 

Srathor

Vyemm Raider
1,894
3,079
From what they said it is not a dynamic event. It is a scripted event that you can just finish more slowly.

I wish developers would come up with a true sandbox. Player and guild based reputations, built on actions done by the playerbase and also factions modified by npc factions as well. The ability for players and guilds to take and hold keeps and towns, getting the benefits of such as well. Stuff that led to things like you as a player being a notorious murderer of the barons guardsmen in southshore and having that affect his guilds reputation with the barons troops leading to a confrontation at some point once that players actions outweigh the more friendly actions of the guild at large.

Layer that with guild based pvp settings (showing guild tags flags you pvp to at war guilds) with reputation hits for killing players and guildmembers as well. Including allied npc reputation hits as well.

Yes it would be complex, but think of all the things that could be done with the Tech that Rift had for invasions and taking points back in beta and combine that with things like the voxel engine and Storybricks and holy shit you could have a true sandbox.
 

Lenas

Trump's Staff
7,648
2,359
Rallying calls are storyline events written and controlled by SOE, they are not meant to be dynamic. They can be slightly impacted by player interaction but the end result will be the same. It's going to be a bunch of Sleeper-awakening events, one time things that you're either in on, or you aren't (and never will be) resulting in permanent change to the world.
 
6,216
8
Rallying calls are storyline events written and controlled by SOE,they are not meant to be dynamic. They can be slightly impacted by player interactionbut the end result will be the same. It's going to be a bunch of Sleeper-awakening events, one time things that you're either in on, or you aren't (and never will be) resulting in permanent change to the world.
citation needed.
 

Lenas

Trump's Staff
7,648
2,359
Watch the keynote and panel discussions for your citations. There will be dynamic events in the world, but rallying calls are going to have a purpose and they're going to result in permanent change.