supertouch_sl
shitlord
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- 3
It's pathetic that after 10 years, developers still don't understand how to keep people playing their games. Bioware spent 200 million on a game that didn't even hold the interest of the most casual of players.
Me too, however the simple fact that the game is going to be F2P with a cosmetic store tells me that how you look is going to be meaningless, in terms of your actual accomplishments. While there may be some iconic gear, people with deep pockets will be able to 'close the gap' with people who actually earned it.I sure would love to get back to the measuring another player how by how amazing a person looks. I can't even tell you how many times I chased characters grabbing screenshots in EQ, because "HOLY FUCK that guys sword is on fire!!!?!?!" and "Did that guys helmet have horns on it? WHAAAAA he must be a GOD!"
I swear there was tons of gear in eq that I never saw, and a lot I saw on one guy ever, in years of playing. I mean, yeah, it sucked wearing my torn net armor for 3 real life months or whatever, but damn, the payoff.....
This is why I much prefer a class based standard leveling system to a skills system or to a flat system (like EQN). People salivate as that little bar inches up.I think they're drastically underestimating how important a measurable system of advancement (re: levels) is to the average MMORPG gamer. It's sad to say, but there's a lot to be said about how much satisfaction can be achieved just from seeing a number get higher.
That is my whole point. The last couple of years MMOs have gotten easier and faster to "max out". Someone mentioned TOR and that was a train wreck for that and other reasons. GW2 hit the same wall about 2 months in when everyone that was semi-serious was in full exotics with the no-lifers already completing the legendaries. Those 8 weeks were meant to last them 6-12 months to implements more longterm content, they've been getting flak and struggling with that since. Instead of retreading these errors in judgment I want SOE to err on the side of caution and make stuff too slow. If the game is fun to play and with no vertical treadmill it's really ok for the top tier to take forever, its not required. But if by some lack of foresight everyone completes tier 4 on 5 classes within 6 weeks at least the tier 5 that takes "too long" buys them time. And even with these precautions I am sure they'll need that time.![]()
But seriously, I don't think anyone has argued it's not still 'scripted'. It just more advanced scripting where mobs aren't making merely binary decisions.
Remember, there's 40 classes to earn and tier up as well.
But if progressing your character ALL there is to do? It will flop if they they don't have enough content to keep people interested once they've got all the classes progressed(or alteast all the ones they're interested in).
You would think with their game design decisions (limited vertical progression) they would understand that there has to be a substantial amount of content beyond progression content. I sort of figured that was the entire point of getting rid of vertical progression, they just wanted to create the 'high end' content from the very beginning instead of having to worry about leveling content.
+1 bro there was lots of gear in EQ that only a couple people on a server had for a long time. I'm sure others got them eventually.I sure would love to get back to the measuring another player how by how amazing a person looks. I can't even tell you how many times I chased characters grabbing screenshots in EQ, because "HOLY FUCK that guys sword is on fire!!!?!?!" and "Did that guys helmet have horns on it? WHAAAAA he must be a GOD!"
I swear there was tons of gear in eq that I never saw, and a lot I saw on one guy ever, in years of playing. I mean, yeah, it sucked wearing my torn net armor for 3 real life months or whatever, but damn, the payoff.....
Classes and levels just strike chords with people. Skill point based systems are tremendously less impressive when compared, thanks to the idea that advancement is just a number instead of a progression of unlocked abilities. Unless skill point systems also unlock abilities, in which case you are basically creating a level-based system anyway. I enjoy both, but it is pretty easy to see why the public likes levels.
Hopefully.Looking at EQN didnt they say something about them having some really rare spells out there for us to get and that not everyone would have said spell? If this is so how will we see this implemented in a tiered class system?
You have to hunt down spells, that's how, there are some spells that don't come from tiering up.Looking at EQN didnt they say something about them having some really rare spells out there for us to get and that not everyone would have said spell? If this is so how will we see this implemented in a tiered class system?
You're never getting this feeling back, and as long as you continue to search for it you will continue to be disappointed. You felt that way because at the time you didn't have the cynical viewpoint that all good gear is camped, or you get carried to it by the other 39+ raid members (which is the reality and NOT that the player was a god or special in any way). So unless you can wipe your memory and regain innocence you will never feel that way again. This is the reality for most things that were cool in everquest but reality is an unpopular opinion on these forums.I sure would love to get back to the measuring another player how by how amazing a person looks. I can't even tell you how many times I chased characters grabbing screenshots in EQ, because "HOLY FUCK that guys sword is on fire!!!?!?!" and "Did that guys helmet have horns on it? WHAAAAA he must be a GOD!"
I swear there was tons of gear in eq that I never saw, and a lot I saw on one guy ever, in years of playing. I mean, yeah, it sucked wearing my torn net armor for 3 real life months or whatever, but damn, the payoff.....
Pre dyes I remember everytime I saw a Cleric in Full Purple Plate you instantly knew he was tearing up the planes. Again in kunark with the cobalt etc. It was very distinct.I sure would love to get back to the measuring another player how by how amazing a person looks. I can't even tell you how many times I chased characters grabbing screenshots in EQ, because "HOLY FUCK that guys sword is on fire!!!?!?!" and "Did that guys helmet have horns on it? WHAAAAA he must be a GOD!"
I swear there was tons of gear in eq that I never saw, and a lot I saw on one guy ever, in years of playing. I mean, yeah, it sucked wearing my torn net armor for 3 real life months or whatever, but damn, the payoff.....
That's a score of 2pp per ac, dude!Top 5 memory for me was my first char ever, a barbarian warrior, venturing out and dying over and over again because I didn't know how to play the game. Finally I figured out how to attack, and I must have been level 3 or something when a lvl 29 warrior in crafted came up and said he just got his crafted and could give me his bronze armor. I thought it was the wolf talking to me until I turned around and saw this guy standing there in full blue steel armor and I jizzed myself. He gave me his bronze armor and I obviously leveled into blackburrow quickly. He was a good friend of mine in EQ from that point on.
June or July of '99
Deeeeng, Oh My God I hate that game.+1 bro there was lots of gear in EQ that only a couple people on a server had for a long time. I'm sure others got them eventually.
Hopefully.
I think this is really what they're hoping for, in trying to make the players skill or aptitude matter more than have the most +Stats gear.I think what will become more prevalent on recognizing the prowess of another player is watching (or hearing about) a group taking on some big bad mob with skill and grace, as in: 'The other day three [insert creature here] warlords came out of the woodwork and attacked that guys group, and they smoked all three! I've never seen a group be able to handle eventwowarlords. They must know what they're doing.'