EQ Never

binibren_sl

shitlord
3
0
I assume when you kill something, its dead.
Yep. They implied this at SOE Live. But confirmation is good.
Back a few years ago I was doing some research and testing on Entity-Systems (akaEntity Component Systems). This was summer 2011 right around the time Storybricks made their first press release. I read a lot about their implementation and as far as I could tell Storybricks was using a very similar approach. Extrapolating a bit from what I learned through research and reading about Storybricks I would guess a few things about EQN+Storybricks:

1. NPC death will probably *not* reset its internal state. The short life of an NPC (few mins to a few days) is just not enough time/data to build up the internal state required by Storybricks to do the things they've talked about (e.g. determine that this is a guard-heavy area, that this area has many weak, gold-laden players, not to mention the more complex events they've alluded to).

2. Combat AI will not use Storybricks. "Storybricks" is about "stories" (hence the name) and long-lived events. An NPC can have desires (food, water, adventure) and fears (mobs, wilderness, populated areas). Combat AI is about rapid calculations not to mention there is an entire cottage industry that already caters to good combat AI.. in fact, it's so good these days that it really has to be tuned way, way down or human players are simply trounced.

These are just educated guess. Storybricks may well play a part in the combat AI (and honestly, I hope it does) but I find it unlikely. NPC memory.. bet on it persisting beyond death.
 

Lithose

Buzzfeed Editor
25,946
113,041
@glumner mounts are immersive.
Someone needs to let him know that it sets off bullshit detectors when you use catch words, like "immersive", for everything. Next he will be saying "your password? Entering that will be pretty immersive, it's part of the world itself!"

lol. Seriously though, if mounts are like UO, where they are actually companions/pets, you take care of and can tame them, sell them and potentially breed them (For cross traits?)? Fuckyes. If they are counting things like that towards "unique" classes, I can see far easier now how they will get to 40 classes. Tamer class (Or multiple versions, for specific kinds of "species"), Animal handler class (To use the tamed animals) Black Smith class, Leather Working class ect. But damn, I really hope there is a tamer class, I love tamers in game, and I hope the mount system operates through taming wild animals and then things like breeding to mix and match certain skills (Lets really bring on the Pokemon).
 

Lithose

Buzzfeed Editor
25,946
113,041
What doesthismean?
If I had to guess? It means if their world control AI isn't fucking amazing, it's going to suck. UO tried to do this exact thing, and essentially have raids be built in response to events in the world. So chop down a forest? Green Dragon of nature gets pissed and starts raiding villages and developing a hoard. Kill him...maybe more green dragons show up, or maybe some nature spirits douches get pissed and replace him as the raid encounter. Dig to deep, Balrog (Seriously if this happens, like I release a huge demon that eats towns if I dig down to Tier 5? I'll be a customer for life), ect ect. In other words, each chain in the link creates content pertinent to the last chains events.

Awesome if it can be pulled off. But very shitty if it can't.
 

Nirgon

Log Wizard
15,045
24,753
As long as I can maintain a friend list and travel cross pvp servers, that should be fine.

WoW's method of doing this is still lacking, but closer in being able to queue battlegrounds cross server.

We'll see if they can really deliver on cross server traveling like they say they are.

I can tolerate mounts, sure, but not flying ones that completely mitigate any world danger.
 

tad10

Elisha Dushku
5,534
601
1. NPC death will probably *not* reset its internal state. The short life of an NPC (few mins to a few days) is just not enough time/data to build up the internal state required by Storybricks to do the things they've talked about (e.g. determine that this is a guard-heavy area, that this area has many weak, gold-laden players, not to mention the more complex events they've alluded to).
Hmm. I don't think SB works quite the way you think it does. IIRc, there are "tags" on the world not just NPC - so an area may be tagged as "gold heavy". So any Orc nearing that area automatically "knows" that the area is gold heavy.
 

rolx_sl

shitlord
561
0
About mounts, I hope they can take lessons from FF 14 to have mounts be more than just X% speed increase.

http://mirai.guildwork.com/forum/thr...gamesstats-etc
That is pretty interesting really gearing out the chicken but what benefits does that do for you can you use it in combat? The breeding mounts and stuff is pretty interesting too wtf is with every game trying to let you breed now is that next gen? Revolutionary shit, breeding. Who would have thunk it.

when did we find this out? that crafting classes were not part of the 40?
We didn't tad is just speculating.
 

tad10

Elisha Dushku
5,534
601
when did we find this out? that crafting classes are not part of the 40?
Comments at SOE Live on Landmake implied multiple crafting classes. The fact they only mention Adventurer as a seperate class at Gamescon suggests the crafting classes are not part of the 40.

Also, looks like 6-man groups - Georgeson mentions 6 man encounters around 9 minutes in.
 

rolx_sl

shitlord
561
0
Comments at SOE Live on Landmakeimpliedmultiple crafting classes. The fact they only mention Adventurer as a seperate class at Gamescon suggests the crafting classes are not part of the 40.

Also, looks like 6-man groups - Georgeson mentions 6 man encounters around 9 minutes in.
bring it on dipshit.

edit: how could u say implied and then think you have facts behind that. every post you make is a contradiction.
 

bytes

Molten Core Raider
957
638
Someone needs to let him know that it sets off bullshit detectors when you use catch words, like "immersive", for everything. Next he will be saying "your password? Entering that will be pretty immersive, it's part of the world itself!"
You're talking about the same group of people who came up with "Heroic Movement System".
 

Cinge

Ahn'Qiraj Raider
7,370
2,436
As long as I can maintain a friend list and travel cross pvp servers, that should be fine.

WoW's method of doing this is still lacking, but closer in being able to queue battlegrounds cross server.

We'll see if they can really deliver on cross server traveling like they say they are.

I can tolerate mounts, sure, but not flying ones that completely mitigate any world danger.
Maybe I'm wrong, but wasn't he talking about landmark? When they talked about travel between worlds?
 

zzeris

The Real Benny Johnson
<Gold Donor>
21,255
93,015
lol. Seriously though, if mounts are like UO, where they are actually companions/pets, you take care of and can tame them, sell them and potentially breed them (For cross traits?)? Fuckyes. If they are counting things like that towards "unique" classes, I can see far easier now how they will get to 40 classes. Tamer class (Or multiple versions, for specific kinds of "species"), Animal handler class (To use the tamed animals) Black Smith class, Leather Working class ect. But damn, I really hope there is a tamer class, I love tamers in game, and I hope the mount system operates through taming wild animals and then things like breeding to mix and match certain skills (Lets really bring on the Pokemon).
I would love to see this as a harder to obtain class. It would be an awesome benefit for higher tiered tamers to sell their breeds in the market. Lithose is the primary tamer of the silver tailed Moon Gryphon while Tad specializes in the red horned velociraptor for the first 6 months. Later in the game, they just add more unique beasts, etc. Or in Tier 3 I find Lava Salamanders to help get across small lava flows. Maybe I mate it with Feerott salamanders to get both lava walking and camouflage. Or mate it with desert salamanders to get a quick sprint ability with lava walking. Very cool but probably way off what they have planned. We can always throw our suggestions out to them.
 

tad10

Elisha Dushku
5,534
601
bring it on dipshit.
Lol.

I've never attacked any of you just retaliated.
Your nose is lengthening.

Anyway, to answer @Azeth more fully - they mention Blacksmith as a crafting class during SOELive (it's in one of the Landmark videos I think) there are multiple tiers to the crafting (presumably Tier 1 to Tier 5). Now they mention the adventuring class and say it can be brought over and is the , but say nothing of the crafting classes. Therefore, logically, crafting class are seperate from the 40 (let's call them) adventuring classes.

From a design standpoint this also makes sense because crafting is a seperate sphere of progession in pretty much every MMO game, ever. Certainly there are some potential cross over classes (such as the "Tamer" class mentioned by Lithose above) but I'd suggest all of them would be lumped as crafting classes.

Now they could be fucking around and the 40 classes refers to all class (adventuring and crafting) and we'll find out in 2014 that you can only multiclass the (random number) 30 adventuring classes and not the 10 crafting classes.

But what I am pretty sure of now after the adventuring class reveal is that adventuring classes and crafting classes won't mix.
 

Cinge

Ahn'Qiraj Raider
7,370
2,436
this whole thread is speculation! :p Hell the that used car salesman they use to promote their game seems to speculate 85% of the time.
 

rolx_sl

shitlord
561
0
Sure buddy.
what does that imply tad? That i'm lieing or making something up? You come at me with negative shit first. You should of replied yes, this is what I THINK is going to happen. Not speculate what is going on and then come at me with the negativity first thing.
 

rolx_sl

shitlord
561
0
Lol.



Your nose is lengthening.

Anyway, to answer @Azeth more fully - they mention Blacksmith as a crafting class during SOELive (it's in one of the Landmark videos I think) there are multiple tiers to the crafting (presumablyTier 1 to Tier 5). Now they mention the adventuring class and say it can be brought over and is the , but say nothing of the crafting classes.Therefore, logically,crafting class are seperate from the 40 (let's call them) adventuring classes.

From a design standpoint this also makes sense becausecrafting is a seperate sphere of progession in pretty much every MMO game, ever.Certainly there are some potential cross over classes (such as the "Tamer" class mentioned by Lithose above)but I'd suggest all of them would be lumpedas crafting classes.

Nowthey could befucking around and the 40 classes refers to all class (adventuring and crafting) and we'll find out in 2014 that you can only multiclass the (random number) 30 adventuring classes and not the 10 crafting classes.

But what I am pretty sure of now after the adventuring class reveal is that adventuring classes and crafting classes won't mix.
But what do I know. I'm not going to do this again today. So i'll just do you a favor and stop replying to your posts.