tad10
Elisha Dushku
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My favorite typo in this thread. I know have this vision of the AI:this mysterious emergency AI.
My favorite typo in this thread. I know have this vision of the AI:this mysterious emergency AI.
Landmark is an MMO-Minecraft and EQN is an actual MMORPG, seems to be the difference.Ok, so where is the difference to EQN then? They let Landmark run for a long enough time to grab enough player-made structures, cobble them together and release this as EQN with the option to transfer your Landmark avatar over?
Why go after just one market of gamers when you can get two for the same price?Landmark is an MMO-Minecraft and EQN is an actual MMORPG, seems to be the difference.
Players using Landmark will have an upkeep cost on the claimed area they are using.
If nerds can remake King's Landing in minecraft, making Atonica at the very least should be easyTheoretically, could some super nerd use Landmark and painstakingly remake Norrath so that we could end up with Original EQ with updated graphics and engine? If so that's what someone needs to do.
I highly doubt they would do Station Cash upkeep. EQ2 player housing has had upkeep costs in since day 1. The lower end costs game coin and the higher end is a mix of coin and Status Points (earned via Legendary Quests, Raiding, certain named kills, etc).I thought I read or heard somewhere that the Landmark plots that you claim will have some kind of upkeep attached to them, be it in game or Station Cash who knows.
Ah found it:http://www.eqnexus.com/2013/08/soe-l...dmark-updates/
Next month comes tinkering, because we didnt have to finished at EQN release, go now to find its tools and table items to make the new recipe stuff!
I'm pretty sure you are wrongReally not sure if I like the idea of Blacksmithing, Tinkering, Fletching and etc being a table not a class.
You have to see the irony of all this. The developers have created a platform for their customers to develop a game they are supposed to make. It's genius from a business perspective but I don't understand why anyone would want this to be the future of gaming. It's like going in reverse. I should be pulling a $60k salary (pulled out of my ass) if I'm making content for a video game just like all the other mmo world developers.Time Lapse video's of landmark. Not sure if it's been posted. Too many pages!
#1 This is for my BROs
#2 This is for the Hustlers
#3 This is for my Hoes
Word
Eh. If the game is popular enough a few people may make decent money (I don't know about 60k but I could see someone making 10-12k off of sales of their stuff) not horrible for part time work.You have to see the irony of all this. The developers have created a platform for their customers to develop a game they are supposed to make. It's genius from a business perspective but I don't understand why anyone would want this to be the future of gaming. It's like going in reverse. I should be pulling a $60k salary (pulled out of my ass) if I'm making content for a video game just like all the other mmo world developers.
My point with the $60k salary was that if I'm going to develop your game for you AND it's good enough to be put into your main game then I want to be paid as much as a normal developer. I don't actually know what they make but with the price games cost to make these days I'm sure it's some bullshit inflated salary like $60k.Eh. If the game is popular enough a few people may make decent money (I don't know about 60k but I could see someone making 10-12k off of sales of their stuff) not horrible for part time work.
OTOH, the people will be making stuff for something they want to play, and by participating that something will be finished sooner.
In other words, I don't really care since I'm not going to be making anything but if this system means we get EQN sooner great, if this system means we get EQ3, awesome.
I half agree. Part of me thinks this is setting a bad precedent, the other part thinks that if Sony makes the AI, classes, combat, animations and lots of the content then i'm all for trying this approach.You have to see the irony of all this. The developers have created a platform for their customers to develop a game they are supposed to make. It's genius from a business perspective but I don't understand why anyone would want this to be the future of gaming. It's like going in reverse. I should be pulling a $60k salary (pulled out of my ass) if I'm making content for a video game just like all the other mmo world developers.
This is cheaper than even using some shitty korean game developer. Somehow SOE has figured out an even cheaper way of making games than outsourcing. The most amazing part of all this is that if people say the content sucks.. guess what? YOU CAN ONLY BLAME YOURSELVES LOL!
There is huge difference between what SoE is saying.. Which is "if you build something exceptionally awesome, cool and better than what we have, we MAY put it in the game", and the stuff you are pulling out of your ass which is "LOL make our game noobs!"You have to see the irony of all this. The developers have created a platform for their customers to develop a game they are supposed to make. It's genius from a business perspective but I don't understand why anyone would want this to be the future of gaming. It's like going in reverse. I should be pulling a $60k salary (pulled out of my ass) if I'm making content for a video game just like all the other mmo world developers.