Unless they keep adding more hidden polls, which they have, for the first few weeks following the website revamp there was 20 polls.So the EQN roundtable forums have 30 discussions with 7 released, and the last 3 have been a week apart. If they keep to a weekly release for the remaining 23, that puts us around the end of January before the last question/poll is revealed.
So the EQN roundtable forums have 30 discussions with 7 released, and the last 3 have been a week apart. If they keep to a weekly release for the remaining 23, that puts us around the end of January before the last question/poll is revealed.
...do you even DOTA?I'm most worried about how limited we will be with combat buttons. 4-8 buttons is very limiting, and the biggest thing that put me off on GW2, this is compounded by the fact that you will have multiple class abilities in there. Heck, I think that even EQ1 had the ability to cast that many spells at once (or more) in there. I do understand the idea to not having a warrior with a custom UI with 100 things to click but there has to be a balance in there somewhere. For a game based on dynamic choices and even designing your own world, it seems very limiting.
The problem with GW2, in this regard, is that there is no mana/stamina there, only individual cooldowns, so there is no serious downside to not using a particular ability, except a few situational abilities. They've already mentioned resource management for EQN, so it should be less of an issue.For as much as they're looking to MOBAs for ideas, they'd better come up with something that works. I feel like the main problem GW2 has/had is that you can spam off all of those abilities, especially in PvE, rather rapidly and without any consideration towards the greater scheme of it all. That doesn't happen in MOBAs; ultimates have to be used only when necessary/important and mana is not cheap/plentiful. Mana conservation and smart use of one's four/six/etc. (summoner spells and active items included) spells or abilities is so important but lacking in GW2. If they can't make 4-8 abilities feel as important as 20 to 30, then they're gonna bomb that aspect of the game.
This...way too many GD buttonsIm glad there are only gonna be a limited number of buttons. I dont want 20 or 30 buttons that shits horrible. I dont want to have to make a giant macro like Rift to have to spam for a combat rotation. I actually liked GW2 combat with the active dodge. couple more buttons would be nice but I dont wanna go back to having 4-5 bars of shit.
The class limitation comments in the long video actually has me somewhat hopeful the devs are going down the right path. My single biggest WTF moment at SOELive when they implied you _could_ be an SK-Paladin. They immediately started backpedaling and the comment from yesterday was flat out "You can't be everything."Well don't worry, there will be 18 different types of Kerrans. It's a douchebag's paradise.
Yeah, I'm fine with these kinds of restrictions. I don't understand the clamor for race/class restrictions, but these are understandable enough.So perhaps Butler and/or Talisker have come to their senses on this issue.